[casual_games] Aztec

Ron lists at rzweb.com
Thu Apr 27 14:17:56 EDT 2006


Seems like this business is filled with so much "conventional wisdom" 
that is proved wrong time and time again.  Every time I talk to a 
developer/publisher/portal about a game I hear this list of things (too 
easy, too hard, too cute, too deep, too shallow, too fast, too slow, too 
aztecy) that I'm really starting to question all of it.  It doesn't 
bother me that we don't really know (that's half the fun), but it's said 
with such authority.

Ron

Steve Meretzky wrote:
> “Casual Games players get put off by "cute" characters”
> 
>  
> 
> I’d say the characters in Chuzzle are “cute”.
> 
> --Steve
> 
>  
> 
> ------------------------------------------------------------------------
> 
> *From:* casual_games-bounces at igda.org 
> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Juan Gril
> *Sent:* Thursday, April 27, 2006 2:01 PM
> *To:* 'IGDA Casual Games SIG Mailing List'
> *Subject:* RE: [casual_games] Aztec
> 
>  
> 
> Coincidently enough, I was just editing the Production and Design 
> section of the White Paper this morning and writing about that topic:
> 
> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Whitepaper/Production_and_Design#Lively_and_Bright_Visuals
> 
>  
> 
> I’d love to hear what other people think. And while I have your 
> attention, the Production and Design section of the White Paper needs 
> volunteers! Anyone interested feel free to email me.
> 
>  
> 
> Cheers,
> 
>  
> 
> Juan
> 
>  
> 
>  
> 
> ------------------------------------------------------------------------
> 
> *From:* casual_games-bounces at igda.org 
> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Margaret Wallace
> *Sent:* Thursday, April 27, 2006 10:54 AM
> *To:* 'IGDA Casual Games SIG Mailing List'
> *Subject:* RE: [casual_games] Aztec
> 
>  
> 
> Seems apparent that game developers are picking easily recognizable 
> motifs with which to theme their games. They probably feel they are 
> strengthening their brands by relying on the context provided 
> by familiar themes and narratives. Think of all the games out there 
> which use themes such as camelot, atlantis, ancient egypt, etc.
> 
>     -----Original Message-----
>     *From:* casual_games-bounces at igda.org
>     [mailto:casual_games-bounces at igda.org] *On Behalf Of *Cristián Ramírez
>     *Sent:* Thursday, April 27, 2006 5:10 AM
>     *To:* Casual Games
>     *Subject:* [casual_games] Aztec
> 
>     Hi there!
> 
>      
> 
>         I have seen that a lot of casual games use aztec and
>     Indiana-Jones-like themes. Just Zuma cloning, or something else?
> 
>      
> 
>     Regards,
> 
>      
> 
>     Cristián Ramírez
>     cristianhramirez at hotmail.com <mailto:cristianhramirez at hotmail.com>
> 
> 
> ------------------------------------------------------------------------
> 
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