[casual_games] FAQ: Do casual games use writers?

Anthony Pilger anthony.pilger at gmail.com
Thu Nov 23 13:51:25 EST 2006


This may be slightly off topic but I am always curious about how long a
project took to complete? how many people were involved? what the end cost
was for development, advertising and outsourcing.

I'm not sure if these are something that should go on the FAQ list, but I
believe they are an important metric.

-Anthony

On 11/22/06, Injoy Games <bizdev at injoygames.com> wrote:

>

> I think that its safe to say that there is no definitive answer to this

> question, just as there is none for many of the previous questions.

>

> $0 - $1M sounds pretty accurate these days...

>

> Alex

> InjoyGames.com

> 'Injoy the Games you play!'

> Featuring: The Wonderful Wizard of Oz

>

> On Wed, 22 Nov 2006 4:22 pm, Kirby, Neil A (Neil) wrote:

> > #### begin quoted message ###

> > Message: 4

> > Date: Tue, 21 Nov 2006 10:17:54 -0800

> > From: "Audry Taylor" <talshannon at hotmail.com>

> > Subject: [casual_games] FAQ: Do casual games use writers?

> > To: casual_games at igda.org

> > Message-ID: <BAY102-F35B4515BDFD6465D9F0439CDEC0 at phx.gbl>

> > Content-Type: text/plain; format=flowed

> >

> > [snip]

> >

> >

> > How much money does it cost to make a casual game?

> >

> > [snip]

> >

> > Audry Taylor

> > Creative Director

> > Go! Comi

> > http://www.gocomi.com

> >

> > #### end quoted message ###

> >

> > At GDC 2005 in San Francisco, there was a presentation given one

> > evening at the Apple Store where a guy went over how he did his

> > downloadable game. His budget was US $10,000 and he wound up spending

> > $13,000 if memory serves. I can't find the presentation in my paper

> > notes and my laptop was having seizures or something that week (I lost

> > a bunch of notes on sessions).

> >

> > Music: How to get cheap but good music? He contracted with some jazz

> > artists who would do it cheap if he gave them prominent credit.

> >

> > Voice Talent: His story dialog was text. But when you met a character

> > for the first time, voice talent would read that text for the first few

> > lines. The player's human brain would then "hear" the unread text in

> > that same voice even though it was not read aloud. This results in

> > tremendous savings since there is far less usage of the talent, and

> > what you get is less subject to change as the game evolves.

> >

> > If anyone on the list could post a link to the session, I'd be

> > grateful. The game itself I think involved a yarn shop, a magic

> > spinning wheel, and the title involved weaving a story or something

> > like that.

> >

> > ---

> > Neil Kirby +1.614.367.5524 Hope is not a strategy

> > Lucent Technologies nak at lucent.com Prayer is not a process

> > 6100 E. Broad St. Tuning is not a plan

> > Columbus, OH 43213 USA Chaos does not scale

> >

> >

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>

> Alex Ahlund

> InjoyGames.com

> > Sent from a mobile device<

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