[casual_games] Gameplay patents

Jason Van Anden robotissues at gmail.com
Sun Feb 11 09:24:07 EST 2007


Some might think I am playing the Devil's Advocate by posting pro-
patent given the tone of this thread. I have personally witnessed
bullying of smaller companies by larger ones over made up patent
infringement claims. It sucks.

That being said, I am in the process of patenting a seemingly simple
invention that I have spent many years developing. I was surprised
at how inexpensive it can be (depends on the Attorney and how you go
about it).

j

On Feb 11, 2007, at 8:46 AM, Jonas Beckeman wrote:


> Heard of "the Devil's advocate"? I'm just letting you in on how these

> things can play out in real life.

>

>

> On Sun, 11 Feb 2007 13:37:12 +0100, Jason Van Anden

> <robotissues at gmail.com> wrote:

>

>> It sounds to me like you suggesting that if someone has gone to the

>> trouble and expense of legally protecting their intellectual

>> property, you would decide to violate this right based solely on

>> whether you had more resources than your competitor. It seems to me

>> that this is morally and ethically perverse, and ought to be

>> discouraged more so than patents themselves. Does anyone (else) out

>> there feel that (reasonable) patents are a good thing - or is

>> "patents == bad" the general consensus of the casual games community?

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