[casual_games] Why We Need Women

Robert Headley Rheadley at op-games.com
Thu Jan 11 17:31:46 EST 2007


I agree, to a certain extent. Liking or being good at gaming.. does not
particularly lend itself well to game design. It can tho.

Game designers that don't actually play theirs or anyone elses games, is
probably a singularly male trait.

Whats the figure....60% of all casual games purchased are purchased by
women, might actually be higher, we certainly need more female input on game
design. Sims is the highest selling game of all time, because it appealed to
women.

On 1/11/07, Lennard Feddersen <Lennard at rustyaxe.com> wrote:

>

> What happened to Jinx?

>

> Lennard Feddersen

> CEO, Rusty Axe Games, Inc.

> www.RustyAxe.com

>

> Lennard at RustyAxe.com

> P. 250-635-7623 F. 1-309-422-2466

> P. July & August 518-863-2317

> 5014 Walsh, Terrace, BC, Canada, V8G-4H2

>

>

>

> Brian Robbins wrote:

> > There's a great editorial by Vinny Carella up on Gamezebo today

> > entitled "Why We Need Women"

> > http://www.gamezebo.com/2007/01/why_we_need_women.html

> >

> > I'd love to know what people think of this. Is Vinny right, or is he

> > way off target?

> >

> >

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