[casual_games] Why We Need Women
    Vinny Carrella 
    vCarrella at iwin.com
       
    Thu Jan 11 19:33:25 EST 2007
    
    
  
Wahoo! Thank you Arthur. And kudos to Carla!
  _____  
From: Arthur Humphrey [mailto:nospam1 at ldw.com] 
Sent: Thursday, January 11, 2007 4:26 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Why We Need Women
Actually Will Wright has made it well known that much of his most
successful designs are tempered by the touch of a female co-designer. If
I am not mistaken (which is always likely), Chris Trottier co-designed
the Sims, for example, adding her own perspective to what might have
otherwise been a very different game.
As some of you know, Carla co-designs the games with me here at LDW, and
it certainly brings things to the table that I would _never_ have
considered.
Arthur Humphrey
Last Day of Work
At 04:04 PM 1/11/2007 -0800, you wrote:
   Will Wright is a man? That's your rebuttal? The point is not that you
   should invest time and money in unproven talent, but that we should
   try harder to help groom that talent so that it will, one day, BE
   proven.
   
   
  _____  
   From: Robert Headley [mailto:Rheadley at op-games.com] 
   Sent: Thursday, January 11, 2007 4:00 PM
   To: IGDA Casual Games SIG Mailing List
   Subject: Re: [casual_games] Why We Need Women
   
   A lot of big budget game developers like Epic Games (gears of War,
   Unreal series) and HumanHead (Prey, Rune) have profited well from
   recruiting from their fanbase, lets not rule the idea out, but I
   guess that depends on your fanbase. 
   
   On 1/11/07, Lennard Feddersen <Lennard at rustyaxe.com> wrote: 
   
      I was a huge fan of The Police - I knew all of the words - but I
      don't
      
      think it would have gone well for Stewart and Andy if I had filled
      in
      
      for Sting when he left.
      
      
      My last corporate gig had a quote on the wall attributed to one of
      the 
      
      bigs (think herd of sheep if you are curious) at one of the online
      
      companies that said, in colorful terms, what we want to know from
      our
      
      fan base is their credit card number.  A little callous but it got
      a
      
      real lol from me. 
      
      
      Let's say I have a 200K budget for my next opus.  Should I spend
      50K of
      
      that on an unproven person with no credentials or background?  You
      can
      
      recruit people out of your fan base if you want.   Sometimes it is
      going 
      
      to work out.  I would suggest that using somebody more experienced
      to
      
      make a good bet and then using a focus group on the result is a
      more
      
      efficient use of money.
      
      
      BTW, Will Wright is a man.
      
      
      Peace,
      
      
      Lennard Feddersen
      
      CEO, Rusty Axe Games, Inc.
      
      www.RustyAxe.com
      
      
      Lennard at RustyAxe.com
      
      P. 250-635-7623 F. 1-309-422-2466
      
      P. July & August 518-863-2317 
      
      5014 Walsh, Terrace, BC, Canada, V8G-4H2
      
      
      
      
      Robert Headley wrote:
      
      > I agree, to a certain extent. Liking or being good at gaming..
      does
      
      > not particularly lend itself well to game design. It can tho. 
      
      >
      
      > Game designers that don't actually play theirs or anyone elses
      games,
      
      > is probably a singularly male trait.
      
      >
      
      > Whats the figure....60% of all casual games purchased are
      purchased by 
      
      > women, might actually be higher, we certainly need more female
      input
      
      > on game design. Sims is the highest selling game of all time,
      because
      
      > it appealed to women.
      
      >
      
      > On 1/11/07, *Lennard Feddersen* < Lennard at rustyaxe.com
      
      > <mailto:Lennard at rustyaxe.com>> wrote:
      
      >
      
      >     What happened to Jinx?
      
      >
      
      >     Lennard Feddersen 
      
      >     CEO, Rusty Axe Games, Inc.
      
      >     www.RustyAxe.com <http://www.RustyAxe.com>
      
      >
      
      >     Lennard at RustyAxe.com <mailto:Lennard at RustyAxe.com>
      
      >     P. 250-635-7623 F. 1-309-422-2466
      
      >     P. July & August 518-863-2317
      
      >     5014 Walsh, Terrace, BC, Canada, V8G-4H2 
      
      >
      
      >
      
      >
      
      >     Brian Robbins wrote:
      
      >     > There's a great editorial by Vinny Carella up on Gamezebo
      today
      
      >     > entitled "Why We Need Women"
      
      >     > http://www.gamezebo.com/2007/01/why_we_need_women.html
      
      >     >
      
      >     > I'd love to know what people think of this. Is Vinny
      right, or
      
      >     is he
      
      >     > way off target?
      
      >     > 
      
      >     >
      
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