[casual_games] Why We Need Women
    spocilujko at comcast.net 
    spocilujko at comcast.net
       
    Thu Jan 11 19:57:39 EST 2007
    
    
  
45% of the team on Sims2 was women. Also many of the producers were women. Factor that in!
 -------------- Original message ----------------------
From: "Vinny Carrella" <vCarrella at iwin.com>
> Will Wright is a man? That's your rebuttal? The point is not that you
> should invest time and money in unproven talent, but that we should try
> harder to help groom that talent so that it will, one day, BE proven.
> 
>   _____  
> 
> From: Robert Headley [mailto:Rheadley at op-games.com] 
> Sent: Thursday, January 11, 2007 4:00 PM
> To: IGDA Casual Games SIG Mailing List
> Subject: Re: [casual_games] Why We Need Women
> 
> 
> 
> A lot of big budget game developers like Epic Games (gears of War,
> Unreal series) and HumanHead (Prey, Rune) have profited well from
> recruiting from their fanbase, lets not rule the idea out, but I guess
> that depends on your fanbase. 
> 
> 
> On 1/11/07, Lennard Feddersen <Lennard at rustyaxe.com> wrote: 
> 
>    I was a huge fan of The Police - I knew all of the words - but I
>    don't
>    think it would have gone well for Stewart and Andy if I had filled in
>    for Sting when he left.
>    
>    My last corporate gig had a quote on the wall attributed to one of
>    the 
>    bigs (think herd of sheep if you are curious) at one of the online
>    companies that said, in colorful terms, what we want to know from our
>    fan base is their credit card number.  A little callous but it got a
>    real lol from me. 
>    
>    Let's say I have a 200K budget for my next opus.  Should I spend 50K
>    of
>    that on an unproven person with no credentials or background?  You
>    can
>    recruit people out of your fan base if you want.   Sometimes it is
>    going 
>    to work out.  I would suggest that using somebody more experienced to
>    make a good bet and then using a focus group on the result is a more
>    efficient use of money.
>    
>    BTW, Will Wright is a man.
>    
>    Peace,
>    
>    Lennard Feddersen
>    CEO, Rusty Axe Games, Inc.
>    www.RustyAxe.com
>    
>    Lennard at RustyAxe.com
>    P. 250-635-7623 F. 1-309-422-2466
>    P. July & August 518-863-2317 
>    5014 Walsh, Terrace, BC, Canada, V8G-4H2
>    
>    
>    
>    Robert Headley wrote:
>    > I agree, to a certain extent. Liking or being good at gaming.. does
>    > not particularly lend itself well to game design. It can tho. 
>    >
>    > Game designers that don't actually play theirs or anyone elses
>    games,
>    > is probably a singularly male trait.
>    >
>    > Whats the figure....60% of all casual games purchased are purchased
>    by 
>    > women, might actually be higher, we certainly need more female
>    input
>    > on game design. Sims is the highest selling game of all time,
>    because
>    > it appealed to women.
>    >
>    > On 1/11/07, *Lennard Feddersen* < Lennard at rustyaxe.com
>    > <mailto:Lennard at rustyaxe.com>> wrote:
>    >
>    >     What happened to Jinx?
>    >
>    >     Lennard Feddersen 
>    >     CEO, Rusty Axe Games, Inc.
>    >     www.RustyAxe.com <http://www.RustyAxe.com>
>    >
>    >     Lennard at RustyAxe.com <mailto:Lennard at RustyAxe.com>
>    >     P. 250-635-7623 F. 1-309-422-2466
>    >     P. July & August 518-863-2317
>    >     5014 Walsh, Terrace, BC, Canada, V8G-4H2 
>    >
>    >
>    >
>    >     Brian Robbins wrote:
>    >     > There's a great editorial by Vinny Carella up on Gamezebo
>    today
>    >     > entitled "Why We Need Women"
>    >     > http://www.gamezebo.com/2007/01/why_we_need_women.html
>    >     >
>    >     > I'd love to know what people think of this. Is Vinny right,
>    or
>    >     is he
>    >     > way off target?
>    >     > 
>    >     >
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Subject: Re: [casual_games] Why We Need Women
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