[casual_games] product sheet and more

James C. Smith james at reflexive.net
Wed May 2 12:51:24 EDT 2007


Are you talking about a finished game that needs distribution or a game idea
that needs funding to create it? I assume it is a finished game but I just
want to be sure.

When you talk about "distribution" are you talking about directly
submitting the game yourself to many different channels or are you looking
for one publisher who will get your games in as many channels as possible?

I believe most distribution channels just want to see the game itself. For
example, if you wanted your game to be sold on Reflexive.com (my companies'
web site) that is exactly what we would want to see. Just send us them game
and we will play it. You can see more game submission guidelines and FAQs
here:
http://cc.gamecentersolution.com/index.php?page=Help/Developers/DeveloperPro
gram
Screen shots, and Product Sheets could also be useful. But the game itself
is the most important part in deciding if a channel will distribute your
game. If they do decide to distribute your game they will ask for more
specific things like screen shots, game descriptions and system
requirements.

James C. Smith
Reflexive Entertainment

-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of A. Schneider
Sent: Tuesday, May 01, 2007 10:37 PM
To: casual_games at igda.org
Subject: [casual_games] product sheet and more

Hi all,

I need some advice what's the best way to introduce a new game to possible
distributors in the casual gaming area. From the mobile game business we
send out Product Sheets and a Demo. What else could be important or is
usually required in this area?

thanks for any hint
Andreas



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