[casual_games] Impact of Netbooks on PC Development?

Miguel Portilla miguelportilla at pobros.com
Tue Dec 16 15:48:25 EST 2008


I don't think its really a question of not be able to but more of the
effects of scaling down in window mode. eg. performance ( on lower
hardware ) and graphic ( some blur ) degradation. I was mostly
interested in downloadable games as we do not develop web/flash games.
Thank you for sharing James, I think we might be uping the ante from
800x600 on our next project. I have always kinda assumed that people
playing from their workplace would use windowed mode instead of
fullscreen. Can anyone share any statistics on on window vs fullscreen?

-Miguel


Stephen Triche wrote:

>

> There are only two issues I can think of that would cause a person to

> be unable to play in any specific resolution

>

>

>

> 1) Their monitor or video device does not support 1024x768 (extremely

> unlikely these days)

>

> 2) They steadfastly refuse to, or their computer does not support,

> play in full-screen mode.

>

>

>

>

>

> *From:* casual_games-bounces at igda.org

> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Lennard

> *Sent:* Tuesday, December 16, 2008 2:19 PM

> *To:* IGDA Casual Games SIG Mailing List

> *Subject:* Re: [casual_games] Impact of Netbooks on PC Development?

>

>

>

> Well, this is timely info. as we are about to start our next game and

> I honestly hadn't even considered moving up. 1024x768 it is then.

>

> Thanks,

>

> Lennard Feddersen

> CEO, Rusty Axe Games, Inc.

> www.RustyAxe.com <http://www.RustyAxe.com>

>

> Lennard at RustyAxe.com <mailto:Lennard at RustyAxe.com>

> P. 250-635-7623 F. 1-309-422-2466

> P. July & August 518-863-2317

> 5014 Walsh, Terrace, BC, Canada, V8G-4H2

>

>

>

> James C. Smith wrote:

>

> >> Would you have data supporting the majority of users are at 1024x768?

>

>

>

> I have limited quantity of data from beta testers but I do not have

> any hard data to share. Keep in mind I am not developing web/flash

> games nor games that run in a window by default. I don’t care what

> resolution their desktop is set to unless they opt out of the default

> of running the game full screen. Most players run the game full

> screen which is the default. And most computers are capable of

> running at 1024 X 768 even if their desktop is set to something

> lower. I don’t have heaps of data to back up my assertion of what

> “most” people do with downloadable casual games but I am willing to

> bet my career on these assumptions and have noticed many other casual

> game developers doing the same. Many top selling casual games default

> to full screen 1024 X 768 and still manage to top the charts for

> months. And none of the 1024 X 768 games we have shipped have caused

> customer support issues or issues with beta testers.

>

>

>

> --James

>

>

>

> *From:* casual_games-bounces at igda.org

> <mailto:casual_games-bounces at igda.org>

> [mailto:casual_games-bounces at igda.org] *On Behalf Of

> *alexportilla at pobros.com <mailto:alexportilla at pobros.com>

> *Sent:* Tuesday, December 16, 2008 11:20 AM

> *To:* IGDA Casual Games SIG Mailing List

> *Subject:* Re: [casual_games] Impact of Netbooks on PC Development?

>

>

>

> Hi James,

>

> Would you have data supporting the majority of users are at 1024x768?

> This would really be interesting.

>

>

>

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