[casual_games] Res: Tips for a (very) small starting company

Aaron Murray aaron at tandemgames.com
Mon Oct 20 15:29:12 EDT 2008


Jose - I just want to clarify - I am not saying that you'll *need* a
publisher, and you definitely won't need one to start if you have the
time/money already.
What I am saying is that publishers often get a bad rap, but they have
services/experience/money to offer that can be very valuable.

That said - we've been working for about a year now, and we don't have a
publisher yet, though we are finally to the point where we'd like to start
talks with some.

-Aaron



On Mon, Oct 20, 2008 at 12:48 PM, Jose Marin <jose_marin2 at yahoo.com.br>wrote:


> So, loks like we will need a publisher to start.

>

> Could you suggest one that won´t eat one of our´s legs? :-)

>

> ----- Mensagem original ----

> De: Aaron Murray <aaron at tandemgames.com>

> Para: IGDA Casual Games SIG Mailing List <casual_games at igda.org>

> Enviadas: Segunda-feira, 20 de Outubro de 2008 14:05:33

> Assunto: Re: [casual_games] Tips for a (very) small starting company

>

>

> PC is the cheapest/easiest dev platform IMHO. You can pitch your game

> prototypes to the various casual portals. A publisher would help here though

> as they have contacts at all of the portals, and it takes a lot of time from

> a small team to do biz-dev, so if you aren't ready/willing/able to devote

> that time...find someone to help you.

>

> If you want to do traditional cell phone games, you'll need a publisher so

> you can get your game on "the deck" at the various companies. You'll also

> need to make/text dozens of variations for the different phone types. iPhone

> is a little different. Costs $100 to get certified, but you'll still want a

> publisher if you need an advertising budget.

> Flash development might be an opportunity for you - there are plenty of

> flash sites out there- but the revenues *typically* are based on

> ads/impressions/etc - so your game will need to attract players and keep

> them playing.

>

>

> --

> Aaron Murray

> Technical Director, Co-founder

> Tandem Games

> www.TandemGames.com

> www.DomainOfHeroes.com

> "Fun for All. All for Fun."

>

> On Mon, Oct 20, 2008 at 10:56 AM, Jose Marin <jose_marin2 at yahoo.com.br>wrote:

>

>> Hi.

>>

>> I and a friend will open a casual game development company soon, and would

>> like to know your experiences about distribution.

>>

>> What kind of channel would be good for such small company?

>>

>> Also, what platforms (PC, palmtops, cell phones, etc) could be a good

>> start for a small company?

>>

>> We want to make very good games, but still don´t know how so sell them...

>>

>> Thank you!

>>

>> Jose

>>

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>

>

>

>

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>



--
Aaron Murray
Technical Director, Co-founder
Tandem Games
www.TandemGames.com
www.DomainOfHeroes.com
"Fun for All. All for Fun."
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