[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

Lennard Feddersen lennard at rustyaxe.com
Thu Aug 4 14:04:58 EDT 2011


I've been pondering this question a lot this year. Unity does look
compelling except I haven't seen any decent documentation for 2d
development and I know I don't want to learn a 3d editor for placing
assets into a 2d game. If and when I see clean and clear example doc's
for 2d Unity work that doesn't involve the 3d editor then I'm going to
take a month and give it a solid try.

I agree with what has been said earlier about Flash - I bought CS4 and
learned AS3 for Dungeon Brawl and was definitely surprised at how clunky
the tool was. I have also tried the free Flash Develop but prefer the
Flash IDE because it's faster, the debugger works well enough (just if
you are coming from a VC++ background and have gotten fat and lazy using
that wonderful debugger) and you aren't handcuffed into a rigid 1 class
per file module, where everything has to be in a class methodology
(which just drives me freakin' nuts).

Out of curiosity, I'm assuming that you can't use Javascript/HTML and
then wrap with PhoneGap?

Lennard Feddersen
Owner, Rusty Axe Games,
www.RustyAxe.com
250-635-7623


On 04/08/2011 10:52 AM, oscar is oscar wrote:

> I agree that Unity may be more "gun" than is needed for this fight,

> but the client wants mobile AND web clients. And the popularity of

> Unity leads me to believe that finding the right developer for the

> project's budget will be a bit easier.

>

> I'm not sold yet on which is the RIGHT platform, yet.

>

> But damned if Unity isn't looking better and better.

>

> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:

>> I’ve worked with developers that have used Marmalade and Moai for their

>> mobile platforms and they have been pretty happy with them.

>>

>>

>>

>> http://www.madewithmarmalade.com/

>>

>> http://getmoai.com/

>>

>>

>>

>> Unity is definitely one of the best platforms out there currently, but if

>> you’re only looking to do a 2d card game it might be more engine then you

>> need.

>>

>>

>>

>> Rob

>>

>>> From: oscar.oscar.oscar at gmail.com

>>> Date: Thu, 4 Aug 2011 12:17:31 -0400

>>> To: Casual_Games at igda.org

>>> Subject: [casual_games] Salutations. Seeking Recommendation for an

>>> Android/iPhone Game Development Platform for a Multiplayer Card Game...

>>>

>>> I'm seeking out tech to make a card game for a client.

>>>

>>> Caveats:

>>>

>>> Game will be multiplayer, online and local (people whipping out their

>>> mobiles and playing together).

>>> Game will also have a single player mode (human vs. AI)

>>>

>>> I am considering Flash (people seem to appreciate its new ability to

>>> output to iOS), Unity3d, and a few other options, but I would REALLY

>>> appreciate the learned wisdom of you guys out there.

>>>

>>> Any engines/development environments out there I should be considering?

>>>

>>>

>>> Obliged,

>>> Oscar Aird

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