[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

Lennard Feddersen lennard at rustyaxe.com
Thu Aug 4 14:37:18 EDT 2011


The answer to that is a dumb client (ie. just UI and prediction code to
make UI smooth on client side), all final decisions made on server.

Lennard Feddersen
Owner, Rusty Axe Games,
www.RustyAxe.com
250-635-7623


On 04/08/2011 11:27 AM, oscar is oscar wrote:

> PhoneGap is still in contention. But I don't know if I want naked code

> sitting on a page for a multiplayer card game.

>

> On Thu, Aug 4, 2011 at 2:04 PM, Lennard Feddersen<lennard at rustyaxe.com> wrote:

>> I've been pondering this question a lot this year. Unity does look

>> compelling except I haven't seen any decent documentation for 2d development

>> and I know I don't want to learn a 3d editor for placing assets into a 2d

>> game. If and when I see clean and clear example doc's for 2d Unity work

>> that doesn't involve the 3d editor then I'm going to take a month and give

>> it a solid try.

>>

>> I agree with what has been said earlier about Flash - I bought CS4 and

>> learned AS3 for Dungeon Brawl and was definitely surprised at how clunky the

>> tool was. I have also tried the free Flash Develop but prefer the Flash IDE

>> because it's faster, the debugger works well enough (just if you are coming

>> from a VC++ background and have gotten fat and lazy using that wonderful

>> debugger) and you aren't handcuffed into a rigid 1 class per file module,

>> where everything has to be in a class methodology (which just drives me

>> freakin' nuts).

>>

>> Out of curiosity, I'm assuming that you can't use Javascript/HTML and then

>> wrap with PhoneGap?

>>

>> Lennard Feddersen

>> Owner, Rusty Axe Games,

>> www.RustyAxe.com

>> 250-635-7623

>>

>>

>> On 04/08/2011 10:52 AM, oscar is oscar wrote:

>>> I agree that Unity may be more "gun" than is needed for this fight,

>>> but the client wants mobile AND web clients. And the popularity of

>>> Unity leads me to believe that finding the right developer for the

>>> project's budget will be a bit easier.

>>>

>>> I'm not sold yet on which is the RIGHT platform, yet.

>>>

>>> But damned if Unity isn't looking better and better.

>>>

>>> On Thu, Aug 4, 2011 at 1:32 PM, Rob C<rcarroll23 at hotmail.com> wrote:

>>>> I’ve worked with developers that have used Marmalade and Moai for their

>>>> mobile platforms and they have been pretty happy with them.

>>>>

>>>>

>>>>

>>>> http://www.madewithmarmalade.com/

>>>>

>>>> http://getmoai.com/

>>>>

>>>>

>>>>

>>>> Unity is definitely one of the best platforms out there currently, but if

>>>> you’re only looking to do a 2d card game it might be more engine then you

>>>> need.

>>>>

>>>>

>>>>

>>>> Rob

>>>>

>>>>> From: oscar.oscar.oscar at gmail.com

>>>>> Date: Thu, 4 Aug 2011 12:17:31 -0400

>>>>> To: Casual_Games at igda.org

>>>>> Subject: [casual_games] Salutations. Seeking Recommendation for an

>>>>> Android/iPhone Game Development Platform for a Multiplayer Card Game...

>>>>>

>>>>> I'm seeking out tech to make a card game for a client.

>>>>>

>>>>> Caveats:

>>>>>

>>>>> Game will be multiplayer, online and local (people whipping out their

>>>>> mobiles and playing together).

>>>>> Game will also have a single player mode (human vs. AI)

>>>>>

>>>>> I am considering Flash (people seem to appreciate its new ability to

>>>>> output to iOS), Unity3d, and a few other options, but I would REALLY

>>>>> appreciate the learned wisdom of you guys out there.

>>>>>

>>>>> Any engines/development environments out there I should be considering?

>>>>>

>>>>>

>>>>> Obliged,

>>>>> Oscar Aird

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