[casual_games] Salutations. Seeking Recommendation for an Android/iPhone Game Development Platform for a Multiplayer Card Game...

Darold 鉄雄 Davis darold.davis at gmail.com
Thu Aug 4 20:45:14 EDT 2011


I saw their 2D engine and thought it might be an option.Thanks for that
heads up on Torque.
I'm Currently using Unity 3.4 (for a Game Design class) and really love it
More than likely I will continue to use Unity3D even after this course.

2011/8/4 Andrew Lum <andrew at fugazo.com>


> I do NOT recommend using any Torque products. We used their Wii engine for

> about a month, hated it and then switched to Unity3D. Of course we weren't

> reimbursed for the hefty license fee for a product we never used.

>

> Andrew Lum

>

>

> On 8/4/2011 3:05 PM, Darold 鉄雄 Davis wrote:

>

> *Torque 2D*

> http://www.garagegames.com/products/torque-2d

>

> *Cross Platform, Dual Graphics API *

>

> Torque products are built on a common architecture, but optimized per

> platform and Torque 2D supports a wider range of platforms than any other

> modern game engine technology. Build and deploy to PC, Mac, Wii*<http://www.torquepowered.com/products/torque-wii>,

> and Xbox 360* <http://www.torquepowered.com/products/torque-3d/xbox360> all

> from the same project. You can even take the project to the iPhone*<http://www.torquepowered.com/products/torque-2d/iphone> with

> some simple modifications for the hardware. *Requires a separate license

> *Level Editor*

>

> Torque 2D's Level Editor provides an entire suite of WYSIWYG tools for

> designing and editing a game. The Level Editor is fully integrated with the

> Torque runtime and provides full access to all Torque subsystems allowing

> for:

>

> - Object placement and manipulation

> - Property inspection and editing

> - Importing and managing assets

> - Performance profiling

> - No compile time

> - Particle effects

> - Tile manipulation

> - Behavior assignment

>

>

> 2011/8/4 oscar is oscar <oscar.oscar.oscar at gmail.com>

>

>> I'm seeking out tech to make a card game for a client.

>>

>> Caveats:

>>

>> Game will be multiplayer, online and local (people whipping out their

>> mobiles and playing together).

>> Game will also have a single player mode (human vs. AI)

>>

>> I am considering Flash (people seem to appreciate its new ability to

>> output to iOS), Unity3d, and a few other options, but I would REALLY

>> appreciate the learned wisdom of you guys out there.

>>

>> Any engines/development environments out there I should be considering?

>>

>>

>> Obliged,

>> Oscar Aird

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>>

>

>

>

> --

> Darold Davis

>

> MFA Student Representative

> Web Design & New Media

> Academy of Art University

> --------------------------------------------------

> Founder / Principal Designer

> Replicant AD, LLC

> 合同会社レプリカントエーディー

> http://replicant-ad.com

>

>

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>

>

>

> --

> Andrew Lumandrew at fugazo.com206-349-7805

>

>

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>

>



--
Darold Davis

MFA Student Representative
Web Design & New Media
Academy of Art University
--------------------------------------------------
Founder / Principal Designer
Replicant AD, LLC
合同会社レプリカントエーディー
http://replicant-ad.com
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