[casual_games] Idea: Starting an Incubator/Accelerator/Huge Not Expensive Workspace for Indie Game Developers

oscar is oscar oscar.oscar.oscar at gmail.com
Mon Aug 22 12:20:53 EDT 2011


Steps are Steps... and analyzing existing spaces will surely inform my idea. ;)

Thank you much!

Oscar

On Mon, Aug 22, 2011 at 12:17 PM, Sheri Rubin
<sheri at designdirectdeliver.com> wrote:

> Well it won't necessarily be filled with other Indie devs, but if you

> occasionally need to be working in an "office" like environment and to have

> the feel of people near you Lifehacker shared this coworking directory:

> http://wiki.coworking.info/w/page/29303049/Directory

>

> Not sure if this might be a good in-between step.

>

> Sheri

>

> On 8/22/2011 11:14 AM, oscar is oscar wrote:

>

> I have a vision.

>

> I've had it for some time (A REALLY LONG TIME)... and I can't be the only

> one.

>

> A Campus, A Workspace, An Accelerator, Fertile Ground for the

> Burgeoning Independent Game Development Scene.

>

> An experiment...

>

> Acquire a large space, build sawhorse tables, a few conference rooms,

> get chairs, A lot of Bandwidth.

>

> Cheap monthly fees (around $200) for 24 hour site access.

>

> An Indie Game Dev Space. Low Frills, High Energy.

>

> Instilling best practices and methodologies, creating a vibrant

> community that will go on to make the next generation of independent

> games.

>

> I'm not doing this idea justice with this anemic description

>

>

> I am seeking insights to analogous work environments. Anecdotal

> experiences in low rent, high energy work spaces... General heckling

> and put downs are appreciated.

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>

> --

> Sheri Rubin

> Founder and CEO

>

> Design Direct Deliver

> Website: http://www.designdirectdeliver.com

> Email: sheri at designdirectdeliver.com

>

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