[casual_games] Game Engines for Mobile games

Martin Grider mgrider at gmail.com
Tue Mar 22 14:23:41 EDT 2011


I am pulling together the comparison table/spreadsheet we talked about
earlier in this thread. I'll be presenting it at a high-level talk I'm
giving on iPhone game development at the local (MN) iphone development
meetup.com group in early May. I'll try to remember to post my data
back to this list when it's all compiled.

In my research, I also found this nice (if a bit outdated) list of
resources: http://iphonedevdepot.com/tiki-index.php (There is a list
of game engines about halfway down the page.)

My presentation is a "living document" (read: not completed) here:
http://goo.gl/jMccZ

I'm very open to suggestions at this point. Would love some feedback
on general gamedev topics, especially.

thanks,
-martin



On Tue, Mar 22, 2011 at 12:27 PM, Ella Romanos <ella at remodestudios.com> wrote:

> Take a look at Delta engine (deltaengine.net). It's in closed beta at the

> moment, due for launch June/July this year I believe.

> Looks really good, cross platform, 2d & 3d, write in c#/.Net environment and

> unlike unity I don't think it has a front end, so you can extend as you

> like.

> I met with one of the guys, seems extremely promising, I expect we will be

> using it for 2d cross-platform mobile dev soon.

> Ella Romanos

> Managing Director

> Remode

> @remodestudios

> +44 (0) 1752 764244

> ella at remodestudios.com

> Sent from my iPhone

> On 22 Mar 2011, at 17:15, Corvus Elrod <corvus.elrod at zakelro.com> wrote:

>

> I know I'm a bit late to the discussion, but a friend of mine just released

> a mobile game framework that looks pretty promising. Here's a blurb and

> link:

> Battery Powered Games seeks to empower developers

> Battery Powered Games, a popular Android game development group has recently

> released a new product into the wild, BatteryTech.  BatteryTech is a bold

> new alternative in the face of popular game engines such as Unity 3D, Unreal

> and Corona SDK.  BPG says that their product is different in that it's not a

> game engine and developers aren't limited by the constraints of their engine

> when using their product.  Instead, BatteryTech provides all of the low

> level facilities every game needs to work on various platforms such as iOS,

> Android and Windows, which is something you can only normally get with an

> expensive engine or subscription.  BatteryTech seeks to enable all

> developers to get into the cross-platform market by providing a special

> "indie" license which is significantly cheaper than competing products and

> carries no royalty or subscription requirements.

> More information is available at www.batterypoweredgames.com/batterytech

> --

> Corvus Elrod

> http://about.me/CorvusE

>

> On Fri, Mar 4, 2011 at 4:16 AM, Johnson, Joel <JoelJ at nds.com> wrote:

>>

>> Hey guys,

>>

>>

>>

>> I’m trying to understand what kind of engine I’d require, if I wanted to

>> develop casual games for a mobile games environment. Any suggestions, which

>> works best for you?

>>

>>

>>

>> Regards,

>>

>> Joel.

>>

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