[game_edu] Call for Papers

J. Klabbers jklabbers at kmpc.nl
Sat Dec 1 07:59:17 EST 2007


REMINDER DEADLINE - JANUARY 1, 2008

Dear Colleagues,

If you are interested to contribute, please let me know and I will
send you the extended CfP.


Call for Papers symposium issue of Simulation & Gaming:
An International Journal of Theory, Practice, and Research

Theme:
Emergent characteristics of global gaming networks

Guest Editor
Jan H.G. Klabbers, jklabbers AT kmpc.nl

Following the Symposium issues “State of the Art and Science of
Simulation/Gaming”, Volume 32, Number 4, December 2001, “Simulation
and Gaming: The art & science of design”, Volume 34, Number 4,
December 2003, and “Artifact assessment versus theory testing”,
Volume 37, Number 2, June 2006, I am preparing a special issue of the
Journal Simulation & Gaming on “Emergent characteristics of global
gaming networks.”

Current gaming associations such as, ISAGA, NASAGA, SAGSET, ABSEL,
JASAG, SAGSAGA, DiGRA, SAGANET, IGDA, and SSAGSG provide a home base
for scholars and practitioners from a great variety of disciplines,
having distinct perspectives of and interests in gaming. They form
nodes in the global gaming networks. Moreover, game design is a
science, an art, and a craft, tapping off distinct abilities and
motivations. Those involved speak different languages, and as a
consequence the terminology used provokes ambiguity, confusion and
often misunderstanding among “the communities of gamers”. Thus,
covering more than forty years of research and practice, it is
worthwhile to review the field from those various perspectives, to
wrap up achievements and lessons learned, and to offer a vision of
the near future. On the one hand the study of games relates to their
design qualities, on the other hand to their context of use and their
social and cultural impact.

The aim of this special issue is to reflect on and review the gaming
landscape from the perspective of the associations mentioned above,
and to address emerging characteristics. Can we speak of a common
inheritance, a common future, and common achievements? Which goals do
these gaming associations and membership pursue? What are/were the
main issues to be addressed? What topics are being discussed at the
various discussion forums? Which challenges and puzzles need further
attention to advance the field? Authors should survey the field of
gaming and simulation, review current qualities of the different
gaming networks, covering the whole spectrum from face-to-face role-
play to computer games and simulations, and games for learning to
digital games for entertainment. They are invited to pay attention to
(terminological) questions to enhance communication among fellow
gamers. That presumes that the authors will exceed the level of
purely instrumental reasoning, prevalent in the supporting
disciplines, and offer a coherent and recognizable frame-of-reference.

My intention is to engage in a constructive dialogue with the authors
so that the final product will reflect the highest standards for work
in the gaming and simulation tradition.
Please send a one- to two-page outline containing the following items:
• A working title.
• Your name(s), address, phone, e-mail, etc.
• An abstract, with a set of objectives and an outline for the
proposed paper.
• A working plan and time schedule.
• Possibly one or two off-prints of previous papers that might be
relevant.

The outline should not exceed 750 words, including the paper’s title,
full name(s) of author(s), and should be emailed to Jan Klabbers by
January 1, 2008 at jklabbers at kmpc.nl preferably as a Microsoft Word
document email attachment.

Send your outline to:
Jan H.G. Klabbers
E-mail: jklabbers at kmpc.nl

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