[game_edu] CFP for IGDA Education SIG Poster Presentations at GDC 2009

S. Gold goldfile at gmail.com
Sun Dec 14 16:50:02 EST 2008


March 23 & 24, 2009

At the 2009 "Summit" game educators will discover experimental and
inventive educational approaches that they can bring back to the
classroom. This is a rare professional development opportunity for
novice or experienced game educators alike. In this 2-day /2-track
workshop we will be exploring areas of innovative design and
programming. There will be game blasts, post-mortems, interactive
hands-on workshop sessions, great keynote speakers, a poster session and
a networking lunch with industry. Special invited keynotes will be given
by Jane McGonigal and Jesse Schell. The overall goal is for participants
of this workshop to be able to integrate knowledge gained into new
classroom activities, resources, discussions and curricula.


Call for Posters
----------------
Topics of interest include, but are not limited to:

* Game program design and development
o The design and execution of game design and development classes.
o Teaching and curriculum development in game programs.
o Game development concentrations and majors.
o Laboratory and infrastructure requirements for game classes.
o Games education assessment.
o Learning theories and pedagogy (applied to games education).
o Novel pedagogical approaches, tools, and methods for supporting
games education.

* Game design and development in traditional classes

* Interdisciplinary collaboration in game programs (both for students
and for faculty).
o Game design and development as capstone projects.

* Support for Games Education Programs
o Case studies of industry relations and liaisons
o Student organizations
o Managing media and communications

Additionally, we welcome posters detailing research results relevant to
the themes of the summit as well as posters highlighting or showcasing
student experiences in games education programs. Student experiences can
be showcased in the context of their capstone or class projects.
Guidelines

Poster submissions must present original, unpublished research or
experiences. Late-breaking advances and work-in-progress reports from
ongoing research are also encouraged to be submitted. Posters under
review elsewhere should not be submitted.

To submit to the poster session, please write an abstract of the
research or experiences that you wish to present during the poster
session (800 words not including references) Abstracts must be submitted
electronically to submit_EdSIGposter at igda.org.
Important dates

Submission deadline: January 15, 2009 (12:00 midnight, US Central time)
Notification: February 9, 2009

Questions on poster sessions can be directed to the poster session chair
José Zagal at jzagal at cdm.depaul.edu

If the poster is accepted you will be expected to comply with the
following guidelines:

1. All posters will be presented on a tri-fold presentation board 36" by
48".
2. Provide 100 copies of the Abstract of the poster.
o Include title, Author(s)
o Single spaced
o Limit to one page in length
3. Authors of accepted posters are required to be present at their
posters for discussion at the specified time during the summit.
4. Authors are responsible for the transportation of their presentations.
5. Use large enough fonts for subtitles and text so that the poster can
be read from approximately 2-3 feet away. Avoid the use of script fonts
that are difficult to read.

Further Information

IGDA: http://www.igda.org/
Education Summit: http://gdconf.com/conference/edusig.htm Game

Developer's Conference 2009: http://www.gdconf.com/



Thank You,

José P. Zagal
Assistant Professor
College of Computing and Digital Media
DePaul University
--
Susan Gold
goldfile at gmail.com

"To live is the rarest thing in the world. Most people exist, that is all."
Oscar Wilde

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