[game_edu] cfp (s)

S. Gold goldfile at gmail.com
Thu Feb 14 17:09:09 EST 2008


The Canadian Game Studies Association invites all members of the
international game studies community to contribute paper and panel
proposals for our second annual conference. The conference will take
place May 31, 2008, in Vancouver, Canada at the University of British
Columbia. The CGSA conference is scheduled in conjunction with the
Canadian Congress of Humanities and Social Sciences
<http://www.fedcan.ca/english/congress/about/>

The theme of this year's Congress is "Thinking Beyond Borders |
Global Ideas: Global Values".

Not all presentations need be related to this theme. Submissions are
invited on all topics related to digital games and digital games
research, especially those that can show an interdisciplinary or
international perspective. A selected number of presenters will be
invited to submit a full paper for publication in an edited
collection.

We will be accepting proposals until February 28. Please see the
"Events" panel on the CGSA website for more detailed information
about general guidelines for proposals.
<http://contagion.edu.yorku.ca/cgsa/events.php>

We encourage all those interested in attending the event to register
prior to April 1 to catch the early bird registration rate. Details
on accommodations in downtown Vancouver, as well as on the UBC campus
(some very inexpensive rooms still available!!) are here:
<http://www.fedcan.ca/congress2008/services/accommodation.html>

The Canadian community of game scholars looks forward to hosting our
colleagues from throughout the world.

Regards, CGSA Conference Chairs
Suzanne de Castell & Jen Jenson
<decaste at sfu.ca> <jjenson at edu.yorku.ca>

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Call For Papers  ­ Special Issue of Convergence on ŒDigital Cultures of
California¹

EXTENDED SUBMISSION DEADLINE: 31st March 2008

Convergence: The International Journal of Research into New Media
Technologies

Call for Papers ­ Special Issue on ŒDigital Cultures of California¹

Vol 15 no 1. February 2009

Guest editor:
Julian Bleecker (julian at techkwondo.com)

Near Future Laboratory and University of Southern California

This call invites submissions for a special issue related to digital
cultures of California. Internationally, California is a phenomenon in terms
of its relationship to creating, consuming and analyzing the era of digital
technologies. From the legendary garage entrepreneurs, to the multi-billion
dollar culture of venture capital, to stock back-dating scandals, to the
epic exodus of California¹s IT support staff during the Burning Man
festival, this territory plays an important role in the political, cultural
and economic underpinnings of digitally and network-mediated lives on a
global scale.

The Bay Area of California (often referred to somewhat incorrectly as
Northern California) is perceived as a hot-bed of technology activity.
Nearby Silicon Valley serves as a marker for the massive funding of
enterprises that shape many aspects of digital culture. The new interaction
rituals that have come to define what social life has become in many parts
of the world can often be traced back to this part of California. New,
popular and curious forms of presence awareness and digital communication
such as Twitter and Flickr have found a comfortable home here. Lifestyles of
the Northern California digerati have enveloped the cultural milieu, often
changing the social landscape to such a degree that it become unrecognizable
and unpalatable to those less engaged in creating and consuming digital
cultures. Complimenting the Bay Area¹s technology production activities is
Southern California ­ the greater Los Angeles basin in particular ­ where
Hollywood sensibilities bring together entertainment with technology through
such things as video games, mobile content distribution, digital video and
3D cinema.

California is also the home of several colleges and universities where
digital technologies are developed in engineering departments and reflected
upon from social science and humanities departments. This curious
relationship between production and analysis creates the promise of
insightful interdisciplinary approaches to making new kinds of digital
networked cultures. Many institutions have made efforts to combine
engineering and social science practices to bolster technology design. Xerox
PARC probably stands as the canonical example of interdisciplinary
approaches to digital technology design. Similarly, combining arts practices
with technology as a kind of exploratory research and development has
important precedent at places like Intel Berkeley Labs and PARC and at the
practice-based events such as the San Jose California-based Zero One
festival.

In this special issue we welcome submissions which investigate, provoke and
explicate the California digital cultures from a variety of perspectives. We
are interested in papers that approach this phenomenon in scholarly and,
particularly, approaches that emphasize practice-based analysis and
knowledge production.

* What are the ways that social networks have been shaped by digital
techniques?

* How has the phenomenon of the digital entrepreneur evolved in the age of
DIY sensibilities?

* What are the ways that Œnew ideas¹ succeed or fail based on their
dissemination amongst the elite, connected digerati, as opposed to their
dissemination amongst less more quotidian communities?

* What is the nature of the matrix of relationships between Hollywood
entertainment, the military, industry and digital technology?

* Can the DIY culture explored in the pages of Make magazine produce its own
markets?

* How does the Apple Inc. culture of product design and development shape
and inform popular culture?

* How have the various interdisciplinary approaches undertaken at corporate
research centers connected to universities such as Intel Berkeley Labs
shaped digital cultures?

* What does ŒSilicon Valley¹ mean in other geographies? How has the model of
associations between innovation, research and funding been transplanted
elsewhere and to what measures of success?

NEW EXTENDED deadline for submission of research articles: 31 March 2008.

Submissions/proposals for papers should be directed to the guest editor. The
special issue will be published (by SAGE) in February 2009. For full details
of house style and submission format, please consult
www.beds.ac.uk/Convergence <http://www.beds.ac.uk/Convergence>


--
Susan Gold
goldfile at gmail.com

³In a completely sane world, madness is the only freedom!² - J. G. Ballard

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