[game_edu] GDCSE Π08 Registration Deadline January 11

MacIan1 at yahoo.com MacIan1 at yahoo.com
Fri Jan 4 15:56:42 EST 2008


Wow this would be great for me to get a good insight on what I really need to focus on as a game art design student at AiO.

Garrett Johnson
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: "S. Gold" <goldfile at gmail.com>

Date: Fri, 04 Jan 2008 13:45:18
To:IGDA Game Education Listserv <game_edu at igda.org>
Subject: [game_edu] GDCSE Π08 Registration Deadline Janu
ary 11


Just a reminder to everyone, this is a wonderful conference, I will be there as will many other educators from all over the world. The deadline for signing up is January 11, 2008. Microsoft is offering a great discount of 50%, making the trip very affordable.

Susan

ACADEMIC DAYS ON GAME DEVELOPMENT IN COMPUTER SCIENCE EDUCATION
Where  Computer Gaming and Education Meet                                                                                                                                      
February 28—March 3, 2008  

Conference Overview
GDCSE ‘08 – the Third Annual Microsoft Academic Days Conference on Game Development in Computer Science Education – is a focal point for academic efforts using computer and console games within the Computer Science curriculum. Jointly sponsored by Microsoft Research and Electronic Arts and held in cooperation with ACM SIGCSE, the conference is targeted at both computer science educators and researchers, promoting new efforts in the creation and management of courses and curriculum using game development. The conference, now in its third year, will be held aboard the Celebrity Century cruise ship, departing from and returning to Miami, FL with port calls in Key West and Cozumel, Mexico. GDCSE ‘08 will include talks by invited speakers, presentation of peer-reviewed papers, hands-on tutorials and birds-of-a-feather meetings focusing on a range of topics related to the use of games in computer science education. We invite researchers and educators to share insights and cutting-edge results relating to the use of games and game technologies in both formal and informal educational contexts.
 
General Session & Tech Talk Speakers


* Matt Brown, Design Director, Sims Label, Electronic Arts, Redwood City, CA
* Andrew Brownsword, Electronic Arts, Senior Software Engineer, Redwood City, CA
* John Cash,  Technical Director, Blizzard Entertainment, Anaheim, CA
* Wanda Dann, CMU, Alice Project, Pittsburgh, PA
* August De los Reyes, Sr. User Experience Designer, Microsoft, Redmond, WA
* Henry Kelly, President, Federation of American Scientists, Washington, DC
* John Nordlinger, Program Manager, MSR External Programs, Redmond, WA
* Colleen McCreary, Director of Corporate HR & Diversity, Electronic Arts, Redwood City, CA
* Randy Pausch, CMU, Alice Project, Pittsburgh, PA
* Ken Perlin, NYU Media Research Laboratory, New York, NY
* Ben Sawyer, Serious Games, Portland, ME
* Steve Theodore, Bungie, Technical Director, Redmond, WA
* Dennis Wixon, User Research Manager - Halo, Microsoft, Redmond, WA
* Michael Zyda, USC GamePipe Laboratory, Los Angeles, CA   


Registration Website: https://www.msadgd08.net/Main.aspx

 
Faculty Conference Subsidy
Microsoft is pleased to offer a 50% faculty conference subsidy.   

--
Susan Gold
goldfile at gmail.com

“In a completely sane world, madness is the only freedom!” - J. G. Ballard
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