[game_edu] Oh the Artists and the Coders should be friends-Apologies to Oklahoma

Chris Oltyan chris at saydesign.com
Mon Jan 14 18:15:24 EST 2008


A solid Technical Artist will also most likely have a few years of project
experience behind them. I do not know many places that hire that type of
person out of the gates. If you want to hit that as your end career goal,
certainly an understanding from both sides of the field is valuable, but if
your code/art skills are not up to getting you into a company to start out
with, you will have divided your efforts for naught. It "can" help anyone,
but sometimes it just hurts if a student doesn't have the focus to knock the
ball out of the park on art or code alone.

On Jan 14, 2008 12:58 PM, Tom Smith <thetomsmith at gmail.com> wrote:


> On Jan 14, 2008 5:02 AM, eve - gamedev <eve_gamedev at eveandbill.com> wrote:

>

> >

> > In addition, an art director friend at a nearby studio has expressed

> > concern that students who do courses that cover both disciplines are "pretty

> > much unemployable" when they finish school, which is worrying to say the

> > least.

> >

>

> Any particular reasoning behind this, or is it just a warning to not take

> an unfocused mish-mash of art and programming courses? As has been pointed

> out in various places through the thread, a solid technical artist is

> something to be treasured, and taking a smattering of crossover courses can

> help anyone.

>

> --Tom Smith

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

>



--
Chris Oltyan
Say Design, Producer and Designer
Scrum Guy
-----
"Simplicity--the art of maximizing the amount
of work not done"
--AGILE Principle
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20080114/7404a6be/attachment.html>


More information about the game_edu mailing list