[game_edu] CALL FOR PAPERS: ONLINE GAMING SECURITY

S. Gold goldfile at gmail.com
Fri Jul 11 15:30:18 EDT 2008


ONLINE GAMING is becoming a big part of our culture. Not only are virtual
worlds, virtual economies, and virtual interactions compelling, they¹re also
lucrative. The online gaming industry is growing at very healthy clip‹online
gaming itself rakes in over US$1.3 billion dollars a year in monthly
subscription fees, not including revenue from the client software or
add-ons. In fact, virtual economies have grown to such an extent that some
have eclipsed the real-world economies of some countries (measured in terms
of per capita GDP). To create and evolve these games, game developers
continue to push the limits of all facets of computer science‹from graphics
to massively distributed Internetworked systems. Recent developments in
online gaming, especially surrounding virtual worlds, directly impact other
fields of study including psychology, physics, law, and film studies.

Of course, these innovations come at a price. New methods of cheating
regularly emerge, some with serious economic impact. Well-worn game-hacking
techniques and communities are on the rebound. Most recently, architectural
weaknesses in online game clients have come to light, proving just how prone
to exploit client-side functionality is. The security implications of online
gaming are the topic of a special issue of IEEE Security & Privacy magazine.
We seek feature articles with an in-depth coverage of topics relating to
online gaming and security. Among potential topics are:

* Trust boundaries and client-side functionality issues
* Legal issues
* Social issues
* Virtual worlds and their economies
* Electronic crime, crimeware, and money laundering
* Education and pedagogy
* Bug exploits
* Botting
* Modding

Our list is neither complete nor closed. Authors are encouraged to submit
articles that explore other aspects of security and online gaming.
Submissions will be subject to peer-review resulting in refereed scientific
papers. Articles should be understandable to a broad audience of people
interested in security and privacy. The writing should be down-to-earth,
practical, and original. Authors should not assume that the audience will
have specialized experience in a particular subfield (including gaming). All
accepted articles will be professionally copyedited according to the IEEE
Computer Society style guide.

CALL FOR PAPERS: ONLINE GAMING SECURITY
DEADLINE TO SUBMIT: 5 SEPT. 2008
GUEST EDITORS:
GARY MCGRAW (CIGITAL)
MING CHOW (TUFTS UNIVERSITY)
SUBMIT A MANUSCRIPT:
WWW.COMPUTER.ORG/PORTAL/PAGES/SECURITY/AUTHOR.XML
--
Susan Gold
goldfile at gmail.com

³In a completely sane world, madness is the only freedom!² - J. G. Ballard

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