[game_edu] VS-GAMES09, 2nd call

S. Gold goldfile at gmail.com
Wed Jul 16 11:00:28 EDT 2008



------ Forwarded Message
From: Rafael Bidarra <R.Bidarra at ewi.tudelft.nl>
Organization: Delft University of Technology
Reply-To: vs-games09 at cad.coventry.ac.uk
Date: Wed, 16 Jul 2008 16:49:02 +0200
To: icec at listserver.tue.nl
Subject: [IFIP-EC-NEWS] VS-GAMES09, 2nd call

http://www.sgandvwconference.net/announcement.asp?event=42

>

>

>

> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>

>

>

> 2nd Call for Participation

> <http://www.sgandvwconference.net/announcement.asp?event=42>

>

>

>

> (Apologies if you receive multiple copies)

>

>

>

> 1st International Conference in Games and Virtual Worlds for Serious

> Applications 2009

>

> VS-GAMES'09

>

> March 23 - 24, Coventry, UK

>

>

>

> (http://www.sgandvwconference.net/announcement.asp?event=42)

>

>

>

> Context

>

>

>

> The emergence of serious or non-leisure uses of games technologies and virtual

> worlds applications has been swift and dramatic over the last five years. As a

> result, there has been little time to develop the theoretical and academic

> rigour in the emerging field. This problem has been exacerbated by the largely

> technological drive of the technologies, with often little time to consider

> more user-centred approaches to design and use of serious applications of

> games and virtual world technologies. Another factor affecting the field has

> been the general aspects of convergence between new technologies, for example

> augmented reality, mobile technologies, GPS technologies, sensor technologies

> and social software.

>

>

>

> Together this has presented potential for developing new technologies based

> upon immersive and interactive interfaces and has in parallel produced many

> unanswered questions in terms of the usage of the formats. As a result there

> is a clear need to consider new frameworks, theories, methods and design

> strategies for making serious applications of games and virtual world

> technologies more effective and useful as part of education, health and

> training.

>

>

>

> Scope

>

>

>

> The first International Conference in Games and Virtual Worlds for Serious

> Applications 2009 (technical co-sponsorship with the IEEE Computer Society

> pending) aims to meet the significant challenges of the cross-disciplinary

> community that work around these serious application areas by bringing the

> community together to share case studies of practice, to present new

> frameworks, methodologies and theories and to begin the process of developing

> shared cross-disciplinary outputs. In order to achieve this main aim the

> conference will pioneer new methods for bringing together and supporting

> communities of practice emerging in themed areas beyond the duration of the

> conference. Using the conference as an ignition to support a wider aspiration

> to form and sustain a community of practice around the field. To achieve this,

> the team at the SGI will use innovative software called Intronetworks, which

> allows conference participants to create their own profile allowing them to

> identify like-minded and complementary skilled colleagues.

>

>

>

> The term 'Serious Games' covers a broad range of applications from flash-based

> animations to totally immersive and code driven 3D environments where users

> interface with large volumes of data through sophisticated and interactive

> digital interfaces. This shift towards immersive world applications being used

> to support education, health and training activities mark the beginning of new

> challenges that offer real scope for collaborative and multi-disciplinary

> research solutions, and real opportunities for innovative development. We

> invite researchers, developers, practitioners and decision-makers working with

> or applying serious games in their communities to present papers in the

> following two main streams of the conference: games and virtual world

> applications for serious applications. The conference will explore games and

> virtual worlds in relation to:

>

> * Applications (e.g. case studies, exemplars,practice examples)

> * Methodologies, theories and frameworks (e.g.participatory design methods,

> mixed methodologies for data collectionand analysis, cross-disciplinary

> methods)

> * Evaluation approaches and studies

>

>

>

> Aims

>

>

>

> The conference aims to ask:

>

> * In what ways are games and virtual worldapplications effective tools?

> * What cross-disciplinary approaches areemerging to support design,

> development and implementation of thetechnologies?

> * What role does convergence with relatedtechnologies mean for the field?

> * What founding theories and approaches areemerging to support the field?

> * How and in what ways is the participantbecoming the producer of content?

> * What are the technologies (e.g. applications,platforms, engines) that are

> most effective in which areas of practice?

>

>

>

> Topics of Interest

>

>

>

> We are seeking contributions that advance the state of the art in the

> technologies available to support sustainability of serious games. The

> following topics in the areas of environment, cultural heritage, health, smart

> buildings, v-commerce and education are particularly encouraged:

>

>

>

> * Game design

> * Serious games methodologies

> * User-modelling in serious games

> * Pervasive gaming

> * Interactivity issues

> * Game modelling

> * Alternate reality games

> * Virtual environments

> * Augmented reality

> * Visualisation techniques

> * Human-computer interaction

> * Mobile games

> * Education and learning

> * Case studies in serious

>

>

>

> Program Chairs

>

>

>

> Sara de Freitas (Serious Games Institute)

>

> Kurt Squire (University of Wisconsin-Madison)

>

> Edward Castronova (Indiana University)

>

>

>

> Publication Chairs

>

>

>

> Genaro Rebolledo-Mendez (Serious Games Institute)

>

> Fotis Liarokapis (Coventry University)

>

>

>

> Publicity and Public Relations Chair

>

>

>

> Tim Blanchard (Communications Management)

>

>

>

> Local Arrangements Chair

>

>

>

> Kate Pallister (Coventry University)

>

>

>

> Finance Chair

>

>

>

> Jacqueline Cawston (Coventry University Enterprises)

>

>

>

> For any enquiries, please forward to the Program Committee:

> vs-games09 at cad.coventry.ac.uk

>

>

>

> Paper Submission

>

>

>

> The participants of the conference will be invited to submit papers into the

> Proceedings using the Easy Chair system. Authors should register to the Easy

> Chair system before submitting their papers. Authors must follow IEEE

> standards to format the papers accordingly

> (http://www.ieee.org/portal/pages/pubs/confstandards/pdfs.html). With the

> camera ready paper submission for publication, you agree to pay registration

> fee (or reduced registration fee if your registration form is received on or

> before the early registration date) and published papers must be presented by

> at least one of the authors. All accepted paper will appear in the IEEE

> digital library. In addition the best papers will be selected for a planned

> special issue of the ŒBritish Journal of Educational Technology¹.

>

>

>

>

>

> Important Dates

>

>

>

> Paper submission for full papers 1st November 2008

>

> Paper submission for short papers and posters 15th November 2008

>

> Notification for refereeing feedback 1st December 2008

>

> Camera-ready full papers and tutorials to printer 20th January 2008

>

> Early registration January 2009

>

>

>



------ End of Forwarded Message

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://SERVER.pairlist.net/pipermail/game_edu/attachments/20080716/b3161e99/attachment.htm>


More information about the game_edu mailing list