[game_edu] VS-GAMES09, 2nd call
S. Gold
goldfile at gmail.com
Wed Jul 16 11:00:28 EDT 2008
------ Forwarded Message
From: Rafael Bidarra <R.Bidarra at ewi.tudelft.nl>
Organization: Delft University of Technology
Reply-To: vs-games09 at cad.coventry.ac.uk
Date: Wed, 16 Jul 2008 16:49:02 +0200
To: icec at listserver.tue.nl
Subject: [IFIP-EC-NEWS] VS-GAMES09, 2nd call
http://www.sgandvwconference.net/announcement.asp?event=42
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> 2nd Call for Participation
> <http://www.sgandvwconference.net/announcement.asp?event=42>
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> (Apologies if you receive multiple copies)
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> 1st International Conference in Games and Virtual Worlds for Serious
> Applications 2009
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> VS-GAMES'09
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> March 23 - 24, Coventry, UK
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> (http://www.sgandvwconference.net/announcement.asp?event=42)
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> Context
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> The emergence of serious or non-leisure uses of games technologies and virtual
> worlds applications has been swift and dramatic over the last five years. As a
> result, there has been little time to develop the theoretical and academic
> rigour in the emerging field. This problem has been exacerbated by the largely
> technological drive of the technologies, with often little time to consider
> more user-centred approaches to design and use of serious applications of
> games and virtual world technologies. Another factor affecting the field has
> been the general aspects of convergence between new technologies, for example
> augmented reality, mobile technologies, GPS technologies, sensor technologies
> and social software.
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> Together this has presented potential for developing new technologies based
> upon immersive and interactive interfaces and has in parallel produced many
> unanswered questions in terms of the usage of the formats. As a result there
> is a clear need to consider new frameworks, theories, methods and design
> strategies for making serious applications of games and virtual world
> technologies more effective and useful as part of education, health and
> training.
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> Scope
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> The first International Conference in Games and Virtual Worlds for Serious
> Applications 2009 (technical co-sponsorship with the IEEE Computer Society
> pending) aims to meet the significant challenges of the cross-disciplinary
> community that work around these serious application areas by bringing the
> community together to share case studies of practice, to present new
> frameworks, methodologies and theories and to begin the process of developing
> shared cross-disciplinary outputs. In order to achieve this main aim the
> conference will pioneer new methods for bringing together and supporting
> communities of practice emerging in themed areas beyond the duration of the
> conference. Using the conference as an ignition to support a wider aspiration
> to form and sustain a community of practice around the field. To achieve this,
> the team at the SGI will use innovative software called Intronetworks, which
> allows conference participants to create their own profile allowing them to
> identify like-minded and complementary skilled colleagues.
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> The term 'Serious Games' covers a broad range of applications from flash-based
> animations to totally immersive and code driven 3D environments where users
> interface with large volumes of data through sophisticated and interactive
> digital interfaces. This shift towards immersive world applications being used
> to support education, health and training activities mark the beginning of new
> challenges that offer real scope for collaborative and multi-disciplinary
> research solutions, and real opportunities for innovative development. We
> invite researchers, developers, practitioners and decision-makers working with
> or applying serious games in their communities to present papers in the
> following two main streams of the conference: games and virtual world
> applications for serious applications. The conference will explore games and
> virtual worlds in relation to:
>
> * Applications (e.g. case studies, exemplars,practice examples)
> * Methodologies, theories and frameworks (e.g.participatory design methods,
> mixed methodologies for data collectionand analysis, cross-disciplinary
> methods)
> * Evaluation approaches and studies
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> Aims
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> The conference aims to ask:
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> * In what ways are games and virtual worldapplications effective tools?
> * What cross-disciplinary approaches areemerging to support design,
> development and implementation of thetechnologies?
> * What role does convergence with relatedtechnologies mean for the field?
> * What founding theories and approaches areemerging to support the field?
> * How and in what ways is the participantbecoming the producer of content?
> * What are the technologies (e.g. applications,platforms, engines) that are
> most effective in which areas of practice?
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> Topics of Interest
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> We are seeking contributions that advance the state of the art in the
> technologies available to support sustainability of serious games. The
> following topics in the areas of environment, cultural heritage, health, smart
> buildings, v-commerce and education are particularly encouraged:
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> * Game design
> * Serious games methodologies
> * User-modelling in serious games
> * Pervasive gaming
> * Interactivity issues
> * Game modelling
> * Alternate reality games
> * Virtual environments
> * Augmented reality
> * Visualisation techniques
> * Human-computer interaction
> * Mobile games
> * Education and learning
> * Case studies in serious
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> Program Chairs
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> Sara de Freitas (Serious Games Institute)
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> Kurt Squire (University of Wisconsin-Madison)
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> Edward Castronova (Indiana University)
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> Publication Chairs
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> Genaro Rebolledo-Mendez (Serious Games Institute)
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> Fotis Liarokapis (Coventry University)
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> Publicity and Public Relations Chair
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> Tim Blanchard (Communications Management)
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> Local Arrangements Chair
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> Kate Pallister (Coventry University)
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> Finance Chair
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> Jacqueline Cawston (Coventry University Enterprises)
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> For any enquiries, please forward to the Program Committee:
> vs-games09 at cad.coventry.ac.uk
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> Paper Submission
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>
>
> The participants of the conference will be invited to submit papers into the
> Proceedings using the Easy Chair system. Authors should register to the Easy
> Chair system before submitting their papers. Authors must follow IEEE
> standards to format the papers accordingly
> (http://www.ieee.org/portal/pages/pubs/confstandards/pdfs.html). With the
> camera ready paper submission for publication, you agree to pay registration
> fee (or reduced registration fee if your registration form is received on or
> before the early registration date) and published papers must be presented by
> at least one of the authors. All accepted paper will appear in the IEEE
> digital library. In addition the best papers will be selected for a planned
> special issue of the British Journal of Educational Technology¹.
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> Important Dates
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> Paper submission for full papers 1st November 2008
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> Paper submission for short papers and posters 15th November 2008
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> Notification for refereeing feedback 1st December 2008
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> Camera-ready full papers and tutorials to printer 20th January 2008
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> Early registration January 2009
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>
>
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