[game_edu] CFP's

S. Gold goldfile at gmail.com
Sun Jun 8 18:15:01 EDT 2008


Call for Papers:

Second Workshop on Story representation, mechanism and context (SRMC)
http://ame2.asu.edu/SRMC08/

in conjunction with ACM Multimedia 2008
Vancouver, BC, Canada, October 31, 2008
http://www.mcrlab.uottawa.ca/acmmm2008/

Workshop Description:
Stories are told and exchanged for many reasons: to entertain, educate,
illustrate and inspire. Stories are a fundamental form we use to
organize our lived experiences into patterned narratives that aspire to
communicate that which is memorable and valuable.

The act of storytelling involves a dynamic interplay between an evolving
network of authors, storytellers and audiences moving fluidly back and
forth between lived lives and storied representations. The theory and
practice of how people and machines can create, represent, share and
understand stories offer an unlimited wealth of insight into impactful
multimedia system design. The premise of this workshop is that better
understanding of storytelling abilities by people and machines is
necessary for the development of more compelling, participatory and
sustainable multimedia systems.

In the workshop we will investigate the application and practice of
story to multimedia story creation, artificial intelligence and social
networks. This workshop would be of interest to those investigating
traditional multimedia research involving search and retrieval, content
analysis, media summarization and semantics, as well as those
researchers developing new forms of story expression, narrative based
interface design and user-generated story-sharing platforms. Recent
advances in artificial intelligence, knowledge representations, social
networks, and technologies for interactive systems point to a
reemergence of story models as useful tools for multimedia research.
Mechanisms for navigating these representations and constructing and
sharing stories from them provide new directions for multimedia,
networks and human interface design. Building story systems that are
aware of narrative contexts, social dynamics and cultural relevance
offers the potential for computer assisted generation, sharing and
understanding of stories that are purposefully connected to the lives
and experiences of an active audience.

Aim and Workshop Topics:

* Capture/sensing: life caching, aggregating experiential data
* Generation: new computational frameworks and knowledge resources
for story creation
* Summarization: salience of story components, story facets/viewpoint
* Representation: story structure, rules and heuristics
* Applications: new technologies and platforms for supporting user
engagement with computational stories
* Multimedia storage, management and retrieval using story models
* Networks: community centric storytelling, emergent knowledge networks

Important Dates:
Workshop papers due: June 30, 2008
Notification of acceptance: July 15, 2008
Camera-ready papers due: August 01, 2008

Organizing committee:
Kevin Brooks, Motorola Labs, USA
Aisling Kelliher, Arizona State University, USA
Frank Nack, University of Amsterdam, NL

Program committee:
Barbara Barry, MIT Media Laboratory, USA
Glorianna Davenport, MIT Media Laboratory, USA
Erik Mueller, IBM, USA
Hari Sundaram, Arizona State University, USA

Complete committee list will be finalized shortly


Call for Participation:
Boot-camp on Build Your Own Multi-touch Surface
(Supported by IEEE Workshop on Tabletops and Interactive Surfaces 2008)

This Bootcamp aims to share the knowledge and experience of developers
of multi-touch surfaces with the wider tabletop and interactive
surface community.
Multi-touch interaction with computationally enhanced surfaces has
received considerable attention in the last few years. The rediscovery
of diffused illumination and frustrated total-internal reflection
principles, which allow for building such surfaces at low cost, has
pushed the development of multi-touch applications forward. Although
this and other related techniques have been presented in an academic
setting, the steps involved in building a high quality multi-touch
enabled surface, on a software and hardware level, are not trivial.
By practically demonstrating the steps involved in creating these
interactive surfaces the workshop aims to encourage the exploration of
multi-touch by researchers who may not have considered
self-construction of such hardware viable.

Topics covered:
- Infrared Illumination
- Silicone & Projection surfaces
- Cameras, Optics, Filters & Projectors
- Software
- Hardware Integration
- Community & Network

Organizers
- Otmar Hilliges, LMU München, Germany
http://www.medien.ifi.lmu.de/team/otmar.hilliges/
- Jon Hook, Newcastle University, UK
http://old.cs.ncl.ac.uk/people/home.php?id=472
- Nima Motamedi, Simon Fraser University, CA http://www.siat.sfu.ca/
- Johannes Schöning, WWU Münster, Germany
http://ifgi.uni-muenster.de/~j_scho09

Date: October 1 2008 (14:00 to 17:00 hrs),,
Venue: The bootcamp will be co-located with Tabletops and Interactive
Surfaces at Park Hotel Amsterdam (http://www.parkhotel.nl/).
Capacity: To keep the bootcamp interactive and manageable, the number
of attendees will be restricted to the first 50 or 70 participants.

Participation: The bootcamp is free for all participants of the IEEE
Tabletops and Interactive Surfaces workshop. You can register your
interest in this bootcamp by registering through the website of the
workshop. Please visit www.ieeetabletop.org
for registration details (registration will open around 1st August 2008).

If you have any questions or want to pre-register for this bootcamp
please contact: Johannes Schöning (j.schoening at uni-muenster.de)
--
Susan Gold
goldfile at gmail.com

³In a completely sane world, madness is the only freedom!² - J. G. Ballard

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