[game_edu] Where to post academic job offers?
Ian Bogost
digra at bogost.com
Fri Mar 21 17:46:38 EDT 2008
On Mar 21, 2008, at 1:23 PM, Ian Schreiber wrote:
> Interesting point, and one that saddens me. Here's the problem with
> a residency requirement, speaking as someone seeking growth in my
> own academic career: the number of terminal degrees in game design
> is shockingly small, and there's no guarantee that any of them exist
> within a 500-mile radius of wherever you happen to live. More
> traditional disciplines don't have this problem; if I want a Ph.D.
> in Computer Science, the university down the street from me probably
> has one.
Keep in mind that when a university looking for a game design prof
looks for a terminal degree, they often care very little what field it
is in. In fact, I'd wager it would almost be better if the degree were
in a tangential field for breadth and to allow camaraderie with other
programs.
> To begin with, it's difficult for experienced game developers to
> take the plunge and leave full-time game development for full-time
> teaching. Add the constraint that you need to first take a few years
> getting a terminal degree (with requisite pay cut), and it becomes
> darn near impossible for most working professionals. With the
> additional constraint that you have to move across the country to
> get the degree in the first place... see where I'm going with this?
Right, so, I'd probably look for a degree program in the area I want/
need to live in that I could make work for my interests and career
goals.
> Rather than say "online-only degrees aren't taken seriously",
> perhaps it should be rephrased as a question: how can we ensure that
> online-only degrees ARE taken seriously? That is, if we're all
> serious about getting more tenure-track positions open for people
> with industry experience.
I doubt this will happen very quickly. Universities are conservative,
even stodgy places.
Ian Bogost
Georgia Tech / Persuasive Games
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