[game_edu] Sandbox Symposium (ACM SIGGRAPH): Call for Papers (Due April 25)

Karen Schrier kschrier at alum.mit.edu
Wed Mar 26 09:51:04 EDT 2008


Sorry for the cross-postings.

Now due April 25, 2008!

*Sandbox** Symposium 08

Call for Participation*

The third annual ACM SIGGRAPH Sandbox Symposium on videogames calls for
papers, panel proposals, and presentations. We are looking for work that
describes or illustrates innovative research in videogame theory, practice,
methodologies, and criticism. Video games are a singular technological
medium, comparable in cultural impact to the telephone, television or the
Internet. What are the creative, technological, and commercial challenges
facing this medium today and in the future? How do we relate engaging
stories and worlds that leverage advances in technology? What is the
continuing impact of this medium on individuals and society?

We seek original papers from the creative and technical communities that
develop videogames and from academic researchers who study videogames and
relevant technologies and disciplines. We also invite proposals for panel
discussions. Selected papers and panels will be those judged to be
highly-relevant to the research community and having the greatest potential
impact on the practice of videogame development. All papers should meet the
standards of their respective disciplines and will be peer-reviewed. For an
indication of the conference's breadth, please visit
sandbox.siggraph.orgfor a look at last year's program.

*Suggested Topics*

Transmedia storytelling and games
Real-time animation and computer graphics for video games
Distributed simulation and communication in multi-player games
Game console hardware, software, tools, and middleware
Psychophysics and user interfaces
Artificial intelligence in games
Interactive physics
Developing games in virtual worlds
Uses of GPU for non-graphical algorithms in games
Multi-processor techniques for games
Speech and vision processing as user input techniques
Development tools and techniques
Literacy and gaming
Procedural art
3-D game worlds
Ethics and games
Sound Design and music in games
Mathematical Game Theory applied to video games
Cinematography in games
Game design and game genres
Story structure (setting, plot, character, theme) in games and
interactive fiction
Games (e.g., Casual, Serious, Mobile, Networked, Alternative Reality,
Pervasive)
Legal, political, and societal impacts
Women and diversity in games
Gamer culture and community (e.g., modding communities, LAN parties,
creative gamer content and machinima)
Independent game developers
Economics and business models in the game industry
Game production and labor

Feel free to submit papers on other relevant topics as well.

*Papers*

Please submit full papers (maximum 8 pages). All papers will be reviewed by
an independent committee, which will provide written feedback on each paper.


*Panel Proposals*

Proposals for panel discussions should include a statement of purpose (1
page) and 3-5 participants. Each participant should provide a biography and
a brief discussion (2-4 paragraphs) of the topic under discussion.

*Presentations*

In addition, we seek demonstrations of innovative projects and/or previews
of unreleased videogame titles. Presentations should be two minutes in
length and must show gameplay. Use Quicktime format, either NTSC (480p) or
HDTV (720p).

*Submissions*

You can also submit proposals or forward questions to Dr. Michael Wagner at
michael.wagner at donau-uni.ac.at

The deadline for paper and panel submissions is April 25, 2008. The deadline
for
presentations (see above) submissions is June 30, 2008.

All submissions should be in PDF or DOC format and follow the SIGGRAPH
style rules and Instructions for Authors (
www.siggraph.org/publications/instructions)

*Location*

Sandbox 08 will be co-located with SIGGRAPH 08 and will start on Saturday,
August 9, 2008 in Los Angeles, California. More details about location,
times, and dates will be posted on the conference website.


--
_________
Karen Schrier

kschrier at gmail.com
kls2108 at columbia.edu
kschrier at alum.mit.edu
kschrier at scholastic.com
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