[game_edu] CFP ISAGA2009

S. Gold goldfile at gmail.com
Sun Oct 5 17:08:17 EDT 2008


From: "J. Klabbers" <jklabbers at KMPC.NL>
Date: Sun, 5 Oct 2008 10:52:42 +0200
Subject: ISAGA2009 Call for Papers, etc.

Dear colleagues,

May I draw your attention ISAGAs 40th Annual, International conference?

ISAGA 2009 will be held in Singapore - 29 June to 3 July 2009.  This will be
a special event, being both the 40th Anniversary and the 1st S.E.Asian ISAGA
conference.

The theme of the conference is "Learn to Game, Game to Learn".  We learn
about games and simulations; and then we learn from games and simulations.
The conference theme embodies this double aspect.  Between the learning and
the game are people, methodology, and technology. The theme acknowledges the
idea that players should first learn how to play and participate before
being able to learn.  It also acknowledges the idea that teachers, trainers
and researchers should learn about games and simulations, and how to use
them. They should also learn about the methodologies and technologies.  Then
they may help their participants to reach through the methodology and
technology to the games and simulations that they organize.

The theme is broad and encompasses all aspects of games, simulations,
experiential learning exercises and related methods as used in learning,
training, development, research and other areas.

The 40th ISAGA conference will be an opportunity for people to take stock,
reflect on (debrief) the last 40 years, and to survey the current state of
simulation/gaming, and to reflect forward (brief) into the future.

Tracks have 3 main focuses: technology, content and methodology, covering
areas that include the followings but are not limited to:
   Interactive Digitial Media
   Mobile Gaming
   Simulators
   Virtual Communities
   Virtual Reality
   Education & Learning
   Engineering
   Healthcare
   Humanities
   Natural Resources
   Professional Training
   Social & Policy sciences

You are cordially invited to submit proposals to the following type of
sessions:

Single Papers - Technical papers will be presented in single paper sessions,
with papers of related issues (e.g., from the same track) scheduled in the
same session as much as possible. A paper presentation will be typically
scheduled for 20-30 minutes in a session.

Interactive sessions - These are sessions in which a fair amount of time is
spent interacting with participants. Sessions can take the form of a
tutorial, a workshop, a demo, partcipation in a game, simulation or
exercise. A session may consist of several contributions by several
participants with a common theme. The proposer will be the session leader
who invites the other contributors and organises the session. Each
interactive session is scheduled in multiples of 1-hour time slots.

Poster sessions - The aim of a poster session is to allow a less formal
presentation to advertise and share an ongoing research with conference
participants. Space in a room or in a common area at the conference venue
will be allocated to allow a quick and efficient communication of
presentation to the viewers, allowing viewers to discuss it one on one with
the presenter. A limited number of posters will be accepted on a
first-come-first-served basis.

Laptop sessions - These are similar to poster sessions and subject to the
same space constraint, except that the presentations will be done on the
presenters' own equipment such as a laptop.

Open space activities - The aim of such sessions is to allow extended people
movement in games and simulations, through exhibits, game-stations, and
product demonstrations or others.

Proposals are to be submitted online at www.isaga2009.org
<http://www.isaga2009.org> .

We look forward to hearing from you and meeting you at ISAGA2009.

Prof. Dr. Jan H.G. Klabbers
KMPC-NL



--
Susan Gold
goldfile at gmail.com

"To live is the rarest thing in the world. Most people exist, that is all."
Oscar Wilde

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