[game_edu] Resource division for games
Darius Kazemi
darius.kazemi at gmail.com
Thu Feb 5 13:13:02 EST 2009
Do you mean just at the developer, or everyone involved with the game? What
about outsourced work? Because if you count publisher QA on past AAA games
I've worked on, the QA team has easily been bigger than the programming
team.
On Thu, Feb 5, 2009 at 12:06 PM, Mark Baldwin <mark at baldwinconsulting.org>wrote:
> I would like to diverge here into a discussion of what the typical resource
> division (in time or money) is to create a typical A commercial game.
> Below are the rough numbers I use. I'd like to hear some opinions on
> this.
>
>
>
>
>
> Management
>
> 10%
>
>
> Design
>
> 20%
>
>
> Art and Sound
>
> 40%
>
>
> Programming
>
> 25%
>
>
> Q/A
>
> 5%
>
>
>
> Mark
>
>
>
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