[game_edu] Papers on the effects of play

Malcolm Ryan malcolmr at cse.unsw.edu.au
Thu Feb 19 00:15:55 EST 2009


I don't mean to be rude, but none of these books appear to be very
scholarly. Do they have real research to back up their claims, or are
they just opinion pieces?

Malcolm

On 19/02/2009, at 3:40 PM, Ian Schreiber wrote:


> Tons of stuff out there on the positive effects of video games. Off

> the top of my head:

>

> "Don't Bother Me Mom -- I'm Learning!" (Marc Prensky)

> "Got Game: How the Gamer Generation is Reshaping Business

> Forever" (John Beck & Mitchell Wade)

> "What Video Games Have to Teach Us About Learning and

> Literacy" (James Paul Gee)

> "Everything Bad Is Good For You" (Steven Johnson)

> "Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-

> Believe Violence" (Gerard Jones)

>

> Those have all been out for a few years, so I'm sure there's more

> recent ones. Also look on the Games For Change website, should have

> some examples of games created to have a positive social influence.

>

> - Ian

>

> --- On Wed, 2/18/09, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:

> From: Malcolm Ryan <malcolmr at cse.unsw.edu.au>

> Subject: [game_edu] Papers on the effects of play

> To: "IGDA Game Education Listserv" <game_edu at igda.org>

> Date: Wednesday, February 18, 2009, 11:14 PM

>

> I'm writing a grant proposal and I need some references about the

> effects of

> computer games on self-esteem and social relationships. So far all I

> have

> managed to find are studies which show that violent games increase

> agression and

> lower self-esteem.

>

> Has anyone studied more constructive games, that are non-violent and

> cooperative? Does anyone have any positive findings about social

> computer-game

> play, or is it wholly negative?

>

> Malcolm

>

>

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