[game_edu] CFP: The Fifth Conference on Artificial Intelligence and Interactive Digital Entertainment

S. Gold goldfile at gmail.com
Wed Jan 28 03:28:39 EST 2009


Below is a plain text version of the AIIDE 2009 Call for Papers. A pdf
version is available at http://aiide2009.org



Call for Papers
AIIDE-09
The Fifth Conference on
Artificial Intelligence and Interactive Digital Entertainment
October 14-16, 2009
Stanford University, Palo Alto, CA, USA

Submissions deadlines:
Papers and Industry Track abstracts due April 14, 2009
Extended abstracts for demonstrations due April 14, 2009
www.aiide2009.org <http://www.aiide2009.org>

AIIDE-09 - the Fifth Conference on Artificial Intelligence and Interactive
Digital Entertainment - is
intended to be the definitive point of interaction between entertainment
software developers interested
in AI and academic and industrial AI researchers. AIIDE-09 will include
invited speakers, research and
industry presentations, project demonstrations, interactive poster sessions,
and product exhibits. While
traditionally emphasizing commercial computer and video games, we invite
researchers and developers to
share their insights and cutting-edge results on all topics at the interface
of entertainment and
artificial intelligence, including serious games, entertainment robotics,
and beyond. AIIDE-09 is
sponsored by the Association for the Advancement of Artificial Intelligence
(AAAI).

PAPERS
Because AIIDE-09 crosses disciplinary boundaries, submissions will be
evaluated based on their
accessibility to both commercial game developers and researchers in addition
to their technical merit.

Research Track
Research Track papers describe AI research results that make advances
towards solving known game AI
problems or enabling a new form of interactive digital entertainment. The
novel technique should be
validated in a game prototype or test-bed, but need not be validated in a
commercial game. Research Track
papers are evaluated by the highest standards of academic rigor. The highest
rated papers will be
presented in short lecture format. The next highest rated group of papers
has the opportunity to present
their work in a poster session. Applicants submit a paper of no more than 6
pages in the AAAI format for
blind review (i.e. authors names and affiliations are omitted). All papers
will be allocated 6 pages in
the proceedings regardless of presentation format.

Industry Track
Individuals that have game development experience but lack the time or need
for publishing rigorous
academic papers can alternatively apply to the Industry Track. This track
will include presentations of
AI techniques, issues, or case studies from the perspective of implementing
a product in the current
commercial environment. Presentation proposals will be evaluated on their
potential for conveying clearly
elaborated ideas that have not been previously described to an adequate
degree. Industry Track applicants
submit an extended abstract describing the content of the proposed talk that
also includes one paragraph
describing their game industry experience. An extended abstract of two pages
is sufficient, although any
length up to that of a full paper (6 pages) is acceptable. Abstracts will be
published in the conference
proceedings.

Example Topics (List is Suggestive Only)
* AI Authoring Tools
Behavior-building, cognitive modeling, data collection and encoding
* Novel Solutions for Traditional AI Problems
Path planning, animation/camera control, tactical/strategic decision making,
terrain analysis
* AI Supporting Novel Game Concepts or Gameplay Elements
Interactive drama, narrative/character development, NPC
belief/attitude/emotion modeling
* AI Architectures for Games
Automata, scripting, planning, level of detail
* AI Support for Game Production
Game design, content creation, testing
* Other Entertainment Applications of AI Technologies
Robotics, natural language processing, reinforcement learning, neural
networks, Bayesian networks,
genetic algorithms, logic, rule based systems
* Commercial AI Implementations
Case studies, implementation analysis, comparative evaluations

Submissions
Electronic submission of papers and extended abstracts is required. All
Research Track submissions must
be in PDF format, no longer than 6 pages including references, and formatted
in AAAI two-column, camera-
ready style (see the author instructions page at
http://www.aaai.org/Publications/Author/author.php).
Industry Track submissions are preferred to be submitted in PDF format, must
be no longer than 6 pages
including references, and should be formatted in AAAI two-column,
camera-ready style; however, we realize
that this may be cumbersome to those not familiar with these requirements,
so Industry Track authors may
submit their content in any reasonable format for review and AIIDE will
assign an editor to help meet
publication formatting requirements for accepted work. Full submission
instructions will be available at
the AIIDE web site (www.aiide2009.org <http://www.aiide2009.org> ) after
March 2, 2009. Research Track papers and Industry Track
extended abstracts must be submitted by April 14, 2009. All accepted papers
and extended abstracts will
be published in the conference proceedings. At least one author must
register for the conference by the
deadline for camera-ready copy submission. As AIIDE is an academic
conference, all attendees including
presenters pay a registration fee. AIIDE-09 will not accept any paper that,
at the time of submission, is
under review for or has already been published or accepted for publication
in another journal or
conference.

DEMONSTRATIONS
We invite researchers and practitioners to share insights and cutting-edge
results from a wide range of
topics and encourage the demonstration of a) research systems in the context
of existing commercial
games, b) new games authored by researchers, c) contributions demonstrating
the adoption and/or extension
of AI research results in published games, d) completely new forms of
interactive digital entertainment
made possible by AI research, and e) other relevant work. An electronic
submission of a 2-page abstract
and demonstration materials is required. Demonstration materials can take
the form of a recorded
demonstration session, an executable version of the demonstration with
written instructions, or a
detailed description of the demonstration heavily illustrated with
screenshots. Please note that these
materials are for review only; it is hoped that all demonstrations will be
conducted live at AIIDE-09.
Demonstration materials can be submitted electronically by email or FTP
up-load. Demonstration authors
should submit abstracts and materials by April 14, 2009. Submissions will be
judged on technical merit,
accessibility to developers and researchers, originality, presentation, and
significance. Demonstration
abstracts will be published in the conference proceedings.

EXHIBITS
AIIDE-09 will have exhibit space available. Companies, publishers and other
groups are encouraged to
consider purchasing either a tabletop display or an exhibit booth. Exhibit
space is limited and will be
allocated on a first come, first serve basis. Please contact AAAI at
aiide09 at aaai.org for more
information.

IMPORTANT DATES
- March 2 - April 14, 2009: Authors register on the AIIDE web site
- April 14, 2009: Electronic submission of Research/Industry Track
papers/abstracts
- April 14, 2009: Electronic submission of extended abstract for a
demonstration
- June 2, 2009: Notification of acceptance decision

CONFERENCE CHAIR
Chris Darken
Naval Postgraduate School

PROGRAM CHAIR
G. Michael Youngblood
University of North Carolina, Charlotte

ORGANIZATIONAL COMMITTEE MEMBERS
Vadim Bulitko (University of Alberta), Kevin Dill (Rockstar New England),
Richard Evans (Maxis), Brian
Schwab (Sony), Robert Zubek (Three Rings Design)

For additional information, please see www.aiide2009.org
<http://www.aiide2009.org> or email the conference organizers at
aiide09 at aaai.org.
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