[game_edu] It's an interdisciplinary field

Marla Schweppe mkspph at rit.edu
Mon Mar 2 08:35:23 EST 2009


It¹s an interdisciplinary field, so in my mind it doesn¹t really make sense
to put all of Œgames¹ into one program. A lot of where the curriculum will
end up at a given school depends on where the expertise is in the faculty as
well.

Here, for example, we have aspects of game curriculum in a number of
different departments. The Information Technology department has a program
in Game Development and Design. They teach students to build game engines
and design the interaction in the game. In the School of Film and Animation
students work a lot on narrative, animation, and film language. In Computer
Graphics Design (BFA in 3D Digital Graphics) students design and build game
assets (levels, characters, lighting, materials) using references from
different time periods, artists, styles, etc. In Computer Science, students
do graphics programming. In New Media, students focus on 2D game design.
All of the programs allow some flexibility so that students can take
electives in other programs. Then students have the opportunity to work on
interdisciplinary teams like in the real world.

Since it is so interdisciplinary, is it really reasonable to assume that
everything about creating games will be in one department or one program?
Probably not. An interdisciplinary approach to an interdisciplinary field
seems more appropriate.

Professor Marla.Schweppe at rit.edu
RIT, 73 Lomb Memorial Drive, Rochester, NY 14623 - 585-475-2754


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