[game_edu] IE2009: Registrations Open for the Australasian Interactive Entertainment Conference Dec 17-19 2009
Malcolm Ryan
malcolmr at cse.unsw.edu.au
Wed Oct 28 01:58:45 EDT 2009
Registration is now open for the 2009 Australasian Conference on
Interactive Entertainment (IE2009).
IE is a cross-disciplinary conference that brings together researchers
from artificial intelligence, audio, cognitive science, cultural
studies, drama, HCI, interactive media, media studies, psychology,
computer graphics, as well as researchers from other disciplines
working on new interactive entertainment specific technologies or
providing critical analysis of games and interactive environments.
This year it will be taking place on December 17-19 at the University
of New South Wales in Sydney Australia.
Registation costs are as follows:
Full Student
Before 15/11 (Early) $400 $200
15/11 - 13/12 (Standard): $600 $300
After 13/12 (Late): $800 $400
Online registration is available at: http://ieconference.org/ie2009/?page_id=27
Features of this year's conference include guest addresses from Magy
Seif El-Nasr (School of Interactive Arts and Technology, Simon Fraser
University), Ulrike Spierling (University of Applied Sciences Erfurt)
and Jane Turner (Australian CRC for Interaction Design), a
Fibreculture panel hosted by Chris Chesher, plus demonstrations of the
iCinema 360 degree interactive cinema facility and dinner by the
beautiful Coogee Beach.
For more information, see the conference website at:
http://ieconference.org/ie2009
List of accepted papers:
------------------------
Chris Chesher. Converging mediations of space in computer games and
spatial navigation systems
Brigid Costello and Ernest Edmonds. A Tool for Characterizing the
Experience of Play
Damian Hills. assimilate: Situated Collaborative Storytelling System
Michael Hitchens. BJ’s Family: A Survey of First Person Shooters and
their Avatars
Darshana Jayemanne and Jane Felstead. Asian Babe vs. Dragon Lady
Younbo Jung, Jing Li Koay, Janissa Ng, Gladys Wong and Kwan Min Lee.
Games for a Better Life: Effects of Playing Wii Games on the
Well-Being of Seniors in a Long-Term Care Facility
Jing Liu and Manolya Kavakli. A survey of Speech-Hand Gesture
Recognition for the Development of Multimodal Interfaces in Computer
Games
Keith Nesbitt, Ken Sutton, Joshua Wilson and Geoffrey Hookham.
Improving Player Spatial Abilities for 3D Challenges
Bronwin Patrickson. PLAI: Staged Encounters in Computer-mediated
Environments
Bram Pellens, Frederic Kleinermann and Olga De Troyer. A Development
Environment using Behavior Patterns to Facilitate Building 3D/VR
Applications
Debbie Richards and John Porte. Developing an Agent-Based Training
Simulation using Game and Virtual Reality Software: Experience Report.
Malcolm Ryan. Illuminati: The Game of Conspiracy — A Close Reading
Jeff Sinclair, Philip Hingston and Martin Masek. Exergame development
using the dual flow model.
Ulrike Spierling. Models for Interactive Narrative Actions
Rowan Tulloch. Ludic Dystopias: Power, Politics and Play
Anthony Youssef and Scot Leveless. Thoughts on Adjusting Perceived
Difficulty in Games
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