[game_edu] Call for Research Projects

Pete[r] Landwehr plandweh at cs.cmu.edu
Tue Sep 8 16:45:18 EDT 2009


Hello,

This sounds like an excellent offer, and I am currently planning a
proposal. However, before writing, I was wondering if you had more
specific details on the different kinds of data that will be
available. Will it be equivalent to that available in the Game Entry
Browser and specific game homepages for this year's competition, or
will there be more? Correspondingly, should we expect to scrape the
data from the Game Jam Site, or will it be available in some kind of
formatted archive?

Best,

pml

On Mon, Aug 24, 2009 at 4:33 PM, Susan Gold<goldfile at gmail.com> wrote:

> The IGDA's Global Game Jam 2010 opens the Call for Research Projects

>

> (http://globalgamejam.org)

>

> Call for Research Projects

>

> In the framework of the Global Game Jam 2010, we are inviting all interested

> applicants to submit a research project.

>

> Last year’s Global Game Jam gathered professionals, students and hobbyists

> from over 54 locations worldwide with the goal of developing games over a

> weekend. The result was 1650 people making 370 games. This year’s GGJ

> promises to include an even larger number of sites around the globe. The

> organizers believe this presents a unique opportunity for researchers

> interested in questions such as, but not limited to:

>

> Global trends in game development, as exemplified by GGJ games

> Cross-cultural communication in game jam game development

> Team creation and management in game jam game development

> Project management in game jam game development

> Iterative design and rapid prototyping in the context of a game jam event.

> Time-constrained innovation and experimentation: game jams as development

> event.

> Global business perspectives of the Global Game Jam.

>

> We hereby invite scholars in any field who wish to address research

> questions through the Global Game Jam event to submit a research project

> application.

>

> There is no specific topic, methodology or approach that is favored, so long

> as the question can be well addressed through observation of or

> post-analysis of the GGJ event and outcomes. Some questions that will guide

> the reviewing process include:

>

> Is the proposal for a project that will add to the total body of knowledge,

> increase understanding, or improve game design, collaboration, or other

> academic disciplines?

> Why is the project needed?

> What long-term intellectual and/or economic benefits can be derived from it?

> How does the project relate to research that has already been done in the

> area?

> What will it accomplish?

> Will the results interest a meaningful audience or serve a particular group

> of users?

> Have project goals been well conceptualized and well presented?

> Is the outcome of the study clear?

> Are project objectives realistic and clearly defined? Will the methodology

> achieve the desired outcomes? Does the design permit the evaluation of

> achievement of project goals?

> Is the methodology practical and logical? Have the correct questions been

> asked?

> Has the applicant proved familiarity with the field; has the appropriate

> background research been done?

> Have all the procedures been fully described?

> Are the concepts original and innovative?

> How will the results be disseminated to reach appropriate audiences?

>

> We encourage research projects that can have potential industry outcomes or

> applications, and we welcome projects that add to understanding of and

> further development of the cultural and social importance of the Global Game

> Jam.

>

> Accepted projects will be integrated into the development and arrangement of

> the Global Game Jam 2010. Selected research projects will be featured as a

> part of the Global Game Jam (GGJ) 2010 event. Accepted projects will also

> have the opportunity of using the global network of sites from the early

> stages of the Global Game Jam organization. The Global Game Jam will also

> provide letters of support to aid researchers in seeking funding to support

> the research, and will assist in the distribution and collection of informed

> consent forms. (Note that acceptance does not include research funding:

> researchers are required to fund their projects).

>

> Application Requirements

>

> Submissions should consist of:

>

> A 3000 word maximum project description, including:

>

> a.     Goals and objectives,

> b.     Review of the relevant literature,

> c.     Expected outcomes,

> d.     Relevance for the game industry,

> e.     A comprehensive timeline.

>

> A short CV for each of the applicants

> Brief history of current and past support

>

>

>

> Application Deadline

>

> Applications must be submitted no later than October 1st, at 12:00 CET.

> Email applications to cfp at globalgamejam.org

>

> Announcement of Results

>

> After review by the Global Game Jam research committee, applicants will get

> an answer by October 20th, 2009.

>

> The IGDA Global Game Jam Research Proposal Committee

>

> Dr. Marinka Copier – New Media and Digital Culture at Utrecht University &

> School of Art and Technology at Utrecht School of the Arts (HKU); Utrecht,

> the Netherlands

> Dr. Katherine Isbister – Digital Media and Computer Science & Engineering at

> Polytechnic Institute of New York University; Brooklyn, USA

> Dr. Magy Seif El Nasr – School of Interactive Arts & Technology at Simon

> Fraser University; Vancouver, Canada

>

> The Global Game Jam is an IGDA event being held January 29-31, 2010 at

> various locations around the world.

>

> Susan Gold

>

> --

> Prof. Susan Gold

> IGDA Education SIG chairperson

> In a completely sane world, madness is the only freedom!

> - J. G. Ballard

>

>

>

>

>

>

>

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