[game_edu] Game Guild

Jesse Schell jschell at andrew.cmu.edu
Sun Sep 27 22:39:56 EDT 2009


Hi all-

Just to second this, Carnegie Mellon is very interested in trying to build a
coalition of schools that are using Panda3D, because we believe that
ultimately a widely used, high quality open source game engine will benefit
us all. So, if you are using Panda3D, or thinking about it, I'd love to hear
from you!

On Sun, Sep 27, 2009 at 10:24 PM, Seth Sivak <sjsivak at gmail.com> wrote:


> Hey Everyone,

>

> The National High School Game Academy (

> http://www.cmu.edu/enrollment/pre-college/game.html) runs during the

> summer at the Entertainment Technology Center at Carnegie Mellon

> University. I think they have used Game Maker, Alice and Warcraft 3 in the

> past to teach game design. I believe the Entertainment Technology Center

> and CMU has partnered with some people at Disney to help revamp the

> open-source Panda 3D game engine (http://www.panda3d.org/). Panda 3D is a

> bit more advanced than Scratch or Alice so it might not be the right choice

> for students unless they have had some solid introduction to programming.

> Panda 3D does have good support for both 3DS Max and Maya. I would be happy

> to help out with this in anyway I can.

>

> Hope this helps

>

> Seth

>

> On Sun, Sep 27, 2009 at 9:00 PM, <coachpayne at aol.com> wrote:

>

>> Hello List:

>> I’m also planning a Game Development and Simulation course, and

>> would be highly interested in a Game Guild. This course will be offered next

>> semester, starting in late January of 1010. I currently teach Computer

>> Programming I and AP Computer Science at an urban high school, and use Alice

>> (for 3D animation) and Karel J Robot (for 2D animation) to present an

>> interesting experience for the students prior to the AP course for which

>> Java is the current language of choice. I’m planning to include Scratch

>> this year, and have gotten some lesson plans as well. In the Game

>> Development course, I’m planning to use Game Maker. We are on a block

>> system, and the Game Development course is still a bit flexible. I’m

>> always looking for ways to better prepare the course. I’d like to think

>> that after the first year, this might become a multi-course elective

>> selection, perhaps culminating with Maya and 3ds Max as well. Budgetary

>> constraints have limited my acquisition of hardware, and this might be a

>> limiting factor. The machines we have now are old, but seem to do fine

>> with Alice and Karel J Robot, but Maya might be a different story! I’d

>> also be happy to send anyone my current syllabi.

>> All suggestions are welcome. I’m one of the old geezers with a high

>> interest in game development, having been around to play the original Pong!

>> That being stated, I had nearly 200 people sign up to be considered as

>> students in Computer Programming, AP Computer Science, and Game Development

>> and Simulation, and was able to allow about a hundred in. I’m the only

>> teacher of these courses in the school, and also teach several levels of

>> physics (in which I utilize VPython for simulations), but we may try to get

>> some other teachers involved, although, as I’ve stated, money and hardware

>> comprise the limiting factors.

>> Thanks.

>> Charlie Payne

>> coachpayne at aol.com

>> Charles.Payne at dpsnc.net

>>

>>

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>>

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>



--
-Jesse Schell
Asst. Prof. of Entertainment Technology, Carnegie Mellon University (
www.etc.cmu.edu)
CEO, Schell Games (www.schellgames.com)
Design Director, Sim Ops Studios (www.simopsstudios.com)
Phone: (412) 303-0885
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