[game_edu] Fwd: [IFIP-EC-NEWS] 2011 IEEE CIG - First Call for Papers, Tutorials and Special Sessions

Susan Gold goldfile at gmail.com
Thu Dec 23 16:53:51 EST 2010




Begin forwarded message:


> From: "Kyung-Joong Kim" <kimkj at sejong.ac.kr>

> Date: December 22, 2010 2:37:36 AM EST

> To: <icec at listserver.tue.nl>

> Subject: [IFIP-EC-NEWS] 2011 IEEE CIG - First Call for Papers,

> Tutorials and Special Sessions

>

> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE

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> ** NOTE: Please reply to article's originator,

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> First call for papers

> Call for tutorial and special sessions proposals

>

> 2011 IEEE Conference on Computational Intelligence and Games

>

>

> COEX, Seoul

> South Korea, August 31-September 3, 2011

>

>

> http://sclab.yonsei.ac.kr/~cig

>

>

> Games have proven to be an ideal domain for the study of computational

> intelligence as not only are they fun to play and interesting to

> observe,

> but they provide competitive and dynamic environments that model many

> real-world problems. Additionally, methods from computational

> intelligence

> promise to have a big impact on game technology and development,

> assisting

> designers and developers and enabling new types of computer games. The

> 2011 IEEE Conference on Computational Intelligence and Games brings

> together leading researchers and practitioners from academia and

> industry

> to discuss recent advances and explore future directions in this

> quickly

> moving field.

>

>

> Topics of interest include, but are not limited to, the following:

>

>

> * Learning in games

> * Coevolution in games

> * Neural-based approaches for games

> * Fuzzy-based approaches for games

> * Player/Opponent modeling in games

> * CI/AI-based game design

> * Multi-agent and multi-strategy learning

> * Applications of game theory

> * CI for Player Affective Modeling

> * Intelligent Interactive Narrative

> * Imperfect information and non-deterministic games

> * Player satisfaction and experience in games

> * Theoretical or empirical analysis of CI techniques for games

> * Comparative studies and game-based benchmarking

> * Computational and artificial intelligence in:

> o Video games

> o Board and card games

> o Economic or mathematical games

> o Serious games

> o Augmented and mixed-reality games

> o Games for mobile platforms

>

>

> The conference will consist of a single track of oral presentations,

> tutorial and workshop/special sessions, and live competitions. The

> proceedings will be placed in IEEE Xplore, and made freely available

> on the conference website after the conference.

>

>

> IMPORTANT DATES:

> Tutorial and special session proposal deadline: January 31, 2011

> Paper submission deadline: March 15, 2011

> Conference starts: August 31, 2011

>

> General Chair : Sung-Bae Cho (Email: sbcho _ at _ cs.yonsei.ac.kr)

> Program Co-Chairs: Simon Lucas and Phllip Hingston

> Competition Chair: Julian Togelius

> Publicity Chair: Clare Congdon

> Proceedings Chair: Mike Preuss

> Local Chairs:

> Kyung-Joong Kim (Email: kimkj _ at _ sejong.ac.kr), Kyu-Baek Hwang, Eun-

> Youn Kim

> ****************************************************

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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