[game_edu] Fwd: [IFIP-EC-NEWS] 2011 IEEE CIG - First Call for Papers, Tutorials and Special Sessions
Susan Gold
goldfile at gmail.com
Thu Dec 23 16:53:51 EST 2010
Begin forwarded message:
> From: "Kyung-Joong Kim" <kimkj at sejong.ac.kr>
> Date: December 22, 2010 2:37:36 AM EST
> To: <icec at listserver.tue.nl>
> Subject: [IFIP-EC-NEWS] 2011 IEEE CIG - First Call for Papers,
> Tutorials and Special Sessions
>
> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE
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> First call for papers
> Call for tutorial and special sessions proposals
>
> 2011 IEEE Conference on Computational Intelligence and Games
>
>
> COEX, Seoul
> South Korea, August 31-September 3, 2011
>
>
> http://sclab.yonsei.ac.kr/~cig
>
>
> Games have proven to be an ideal domain for the study of computational
> intelligence as not only are they fun to play and interesting to
> observe,
> but they provide competitive and dynamic environments that model many
> real-world problems. Additionally, methods from computational
> intelligence
> promise to have a big impact on game technology and development,
> assisting
> designers and developers and enabling new types of computer games. The
> 2011 IEEE Conference on Computational Intelligence and Games brings
> together leading researchers and practitioners from academia and
> industry
> to discuss recent advances and explore future directions in this
> quickly
> moving field.
>
>
> Topics of interest include, but are not limited to, the following:
>
>
> * Learning in games
> * Coevolution in games
> * Neural-based approaches for games
> * Fuzzy-based approaches for games
> * Player/Opponent modeling in games
> * CI/AI-based game design
> * Multi-agent and multi-strategy learning
> * Applications of game theory
> * CI for Player Affective Modeling
> * Intelligent Interactive Narrative
> * Imperfect information and non-deterministic games
> * Player satisfaction and experience in games
> * Theoretical or empirical analysis of CI techniques for games
> * Comparative studies and game-based benchmarking
> * Computational and artificial intelligence in:
> o Video games
> o Board and card games
> o Economic or mathematical games
> o Serious games
> o Augmented and mixed-reality games
> o Games for mobile platforms
>
>
> The conference will consist of a single track of oral presentations,
> tutorial and workshop/special sessions, and live competitions. The
> proceedings will be placed in IEEE Xplore, and made freely available
> on the conference website after the conference.
>
>
> IMPORTANT DATES:
> Tutorial and special session proposal deadline: January 31, 2011
> Paper submission deadline: March 15, 2011
> Conference starts: August 31, 2011
>
> General Chair : Sung-Bae Cho (Email: sbcho _ at _ cs.yonsei.ac.kr)
> Program Co-Chairs: Simon Lucas and Phllip Hingston
> Competition Chair: Julian Togelius
> Publicity Chair: Clare Congdon
> Proceedings Chair: Mike Preuss
> Local Chairs:
> Kyung-Joong Kim (Email: kimkj _ at _ sejong.ac.kr), Kyu-Baek Hwang, Eun-
> Youn Kim
> ****************************************************
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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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