[game_edu] Fwd: [IFIP-EC-NEWS] CFP: Games and Innovation Research Seminar

Susan Gold goldfile at gmail.com
Thu Dec 23 16:52:41 EST 2010




Begin forwarded message:


> From: Olli Sotamaa <Olli.Sotamaa at uta.fi>

> Date: December 21, 2010 9:00:04 AM EST

> To: icec at listserver.tue.nl

> Subject: [IFIP-EC-NEWS] CFP: Games and Innovation Research Seminar

>

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>

> FYI. Abstract Deadline: February 7, 2011.

>

> Olli

>

> Postdoctroral Fellow

> University of Tampere

>

> -------

>

> Games and Innovation Research Seminar

> May 5th-6th, 2011, University of Tampere

> http://gamesandinnovationseminar.wordpress.com/

>

> The present seminar aims at bringing together scholars of games and

> innovation from diverse fields and stimulating dialogue between

> them. Moreover, the goal of the seminar is to encourage the further

> development of rigorous academic research on the topic while keeping

> the work accessible to game professionals.

>

> The games industry carries the image of innovation and creativity,

> but still we know relatively little about the innovation processes

> that take place within the industry. To date, games and innovation

> have been studied in several disparate fields, including cultural

> studies, design research and industrial economics and management.

> Perhaps due to such a fragmented nature of academic work on the

> subject, the bulk of the influential work on games and innovation is

> found in practically oriented guidebooks authored by experienced

> games industry experts.

>

> The seminar is welcoming submissions on the praxis of game

> development, the characteristics of innovation in game context,

> supply and demand for innovation in games, creativity and games, and

> the relationship of game innovation and legal practices. It has been

> argued that the growing level of concentration of the games industry

> has rendered innovation virtually non-existent in game development.

> The submissions are encouraged to comment on this claim. What is

> innovation in games? How does it manifest? Can you measure it? How

> has it changed since digital games were first introduced? Is

> creativity in games domain-specific? What is the status of

> innovation praxis within games industry?

>

> Possible topics include, but are not limited to:

>

> * Game production processes, design processes and design tools

> * Game industry dynamics and game development

> * Roles of different individuals and different types of firms in

> game innovation

> * Classifications of innovation in games

> * Historical and local perspectives on games and innovation

> * Emerging trends in game innovation

> * Game ideation and creativity

> * Vision communication

> * Prototyping and testing practices

> * Player driven and data driven game innovation

> * Open innovation, co-innovation, participatory design

> * Indie development

> * Game competitions, game jams

> * The role of legislation in innovation, intellectual property and

> patents

> * Interaction of hardware and software innovation

>

> We also encourage researchers of non-digital games to submit on

> related topics.

>

> The seminar is the seventh in the annual series of game studies

> working paper seminars organised by Game Research Lab at University

> of Tampere. Due to the work-in-progress emphasis, we strongly

> encourage submitting late breaking results, working papers and/or

> submissions from graduate students. Early considerations from

> projects currently in progress are most welcome, as the purpose of

> the seminar is to have peer-to-peer discussions and thereby provide

> support in refining and improving research work in this area.

> Tentative plans have been made on a book publication of selected

> papers.

>

> The papers to be presented will be chosen based on extended abstract

> review. Full papers are distributed prior the event to all

> participants, in order to facilitate discussion.

>

> The two-day event consists of themed sessions that aim to introduce

> current research projects and discuss ongoing work in studies of

> games industry, innovation and design processes. The seminar will be

> chaired by Professor Frans Mäyrä (Department of Information Studies

> and Interactive Media, University of Tampere). Invited paper

> commentators include Dr. Mirva Peltoniemi from Aalto University

> School of Science and Technology. The second commentator will be

> announced later.

>

> The seminar will be held in Tampere, Finland and will be free of

> charge; the number of participants will be restricted.

>

> Important Dates

>

> * Abstract Deadline: February 7, 2011

> * Notification of Acceptance: February 21, 2011

> * Full Paper deadline: April 7, 2011

> * Seminar dates: May 5-6, 2010

>

> Submission Guidelines

>

> The extended abstract submissions should be between 500-1000 words

> (excluding references). Abstracts should be sent to as plain text

> only (no

> attachments). Guidelines for submitting a full seminar paper will be

> provided with the notification of acceptance.

>

> Our aim is that everyone participating has been able to read

> materials submitted to the seminar. Therefore, the maximum length

> for a full paper is set to 6000 words (excluding references). Note

> also that the presentations held at the seminar should encourage

> discussion, instead of only repeating the information presented in

> the papers. Tentatively, every paper will be presented for 10

> minutes and discussed for 20 minutes.

>

> Seminar web site: http://gamesandinnovationseminar.wordpress.com/

>

> Organised by: http://gamelab.uta.fi

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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