[game_edu] Fwd: [IFIP-EC-NEWS] CFP: Games and Innovation Research Seminar
Susan Gold
goldfile at gmail.com
Thu Dec 23 16:52:41 EST 2010
Begin forwarded message:
> From: Olli Sotamaa <Olli.Sotamaa at uta.fi>
> Date: December 21, 2010 9:00:04 AM EST
> To: icec at listserver.tue.nl
> Subject: [IFIP-EC-NEWS] CFP: Games and Innovation Research Seminar
>
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> FYI. Abstract Deadline: February 7, 2011.
>
> Olli
>
> Postdoctroral Fellow
> University of Tampere
>
> -------
>
> Games and Innovation Research Seminar
> May 5th-6th, 2011, University of Tampere
> http://gamesandinnovationseminar.wordpress.com/
>
> The present seminar aims at bringing together scholars of games and
> innovation from diverse fields and stimulating dialogue between
> them. Moreover, the goal of the seminar is to encourage the further
> development of rigorous academic research on the topic while keeping
> the work accessible to game professionals.
>
> The games industry carries the image of innovation and creativity,
> but still we know relatively little about the innovation processes
> that take place within the industry. To date, games and innovation
> have been studied in several disparate fields, including cultural
> studies, design research and industrial economics and management.
> Perhaps due to such a fragmented nature of academic work on the
> subject, the bulk of the influential work on games and innovation is
> found in practically oriented guidebooks authored by experienced
> games industry experts.
>
> The seminar is welcoming submissions on the praxis of game
> development, the characteristics of innovation in game context,
> supply and demand for innovation in games, creativity and games, and
> the relationship of game innovation and legal practices. It has been
> argued that the growing level of concentration of the games industry
> has rendered innovation virtually non-existent in game development.
> The submissions are encouraged to comment on this claim. What is
> innovation in games? How does it manifest? Can you measure it? How
> has it changed since digital games were first introduced? Is
> creativity in games domain-specific? What is the status of
> innovation praxis within games industry?
>
> Possible topics include, but are not limited to:
>
> * Game production processes, design processes and design tools
> * Game industry dynamics and game development
> * Roles of different individuals and different types of firms in
> game innovation
> * Classifications of innovation in games
> * Historical and local perspectives on games and innovation
> * Emerging trends in game innovation
> * Game ideation and creativity
> * Vision communication
> * Prototyping and testing practices
> * Player driven and data driven game innovation
> * Open innovation, co-innovation, participatory design
> * Indie development
> * Game competitions, game jams
> * The role of legislation in innovation, intellectual property and
> patents
> * Interaction of hardware and software innovation
>
> We also encourage researchers of non-digital games to submit on
> related topics.
>
> The seminar is the seventh in the annual series of game studies
> working paper seminars organised by Game Research Lab at University
> of Tampere. Due to the work-in-progress emphasis, we strongly
> encourage submitting late breaking results, working papers and/or
> submissions from graduate students. Early considerations from
> projects currently in progress are most welcome, as the purpose of
> the seminar is to have peer-to-peer discussions and thereby provide
> support in refining and improving research work in this area.
> Tentative plans have been made on a book publication of selected
> papers.
>
> The papers to be presented will be chosen based on extended abstract
> review. Full papers are distributed prior the event to all
> participants, in order to facilitate discussion.
>
> The two-day event consists of themed sessions that aim to introduce
> current research projects and discuss ongoing work in studies of
> games industry, innovation and design processes. The seminar will be
> chaired by Professor Frans Mäyrä (Department of Information Studies
> and Interactive Media, University of Tampere). Invited paper
> commentators include Dr. Mirva Peltoniemi from Aalto University
> School of Science and Technology. The second commentator will be
> announced later.
>
> The seminar will be held in Tampere, Finland and will be free of
> charge; the number of participants will be restricted.
>
> Important Dates
>
> * Abstract Deadline: February 7, 2011
> * Notification of Acceptance: February 21, 2011
> * Full Paper deadline: April 7, 2011
> * Seminar dates: May 5-6, 2010
>
> Submission Guidelines
>
> The extended abstract submissions should be between 500-1000 words
> (excluding references). Abstracts should be sent to as plain text
> only (no
> attachments). Guidelines for submitting a full seminar paper will be
> provided with the notification of acceptance.
>
> Our aim is that everyone participating has been able to read
> materials submitted to the seminar. Therefore, the maximum length
> for a full paper is set to 6000 words (excluding references). Note
> also that the presentations held at the seminar should encourage
> discussion, instead of only repeating the information presented in
> the papers. Tentatively, every paper will be presented for 10
> minutes and discussed for 20 minutes.
>
> Seminar web site: http://gamesandinnovationseminar.wordpress.com/
>
> Organised by: http://gamelab.uta.fi
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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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