[game_edu] Fwd: [IFIP-EC-NEWS] CFP Workshop on Agents for Games and Simulations (AGS at AAMAS-2010) DEADLINE EXTENDED 7 February

Susan Gold goldfile at gmail.com
Mon Feb 1 09:45:28 EST 2010




Begin forwarded message:


> From: Frank Dignum <dignum at cs.uu.nl>

> Date: February 1, 2010 9:28:47 AM EST

> To: icec at listserver.tue.nl

> Subject: [IFIP-EC-NEWS] CFP Workshop on Agents for Games and

> Simulations (AGS at AAMAS-2010) DEADLINE EXTENDED 7 February

>

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> CALL FOR PAPERS

> Agents for Games and Simulations

> Workshop at AAMAS 2010

> May 10-11, 2010, Toronto, Canada

> http://people.cs.uu.nl/dignum/AGS10/

> ************************************************************************

> Due to numerous requests the deadline has been extended to February 7

>

> -------------------

> Important dates:

> -------------------

> Deadline for submissions: EXTENDED TO 7 February 2010

> Notification of acceptance: 2 March 2010

> Camera-ready copy of papers: 15 March 2010

> Workshop: 10 or 11May 2010

>

> -------------------

>

> Research in Multi-Agent Systems offers promising technologies to

> implement non-playing characters embodying more realistic cognitive

> models. However, the technologies used in today's game engines and

> multi-agent platforms are not readily compatible due to some

> differences

> in their major concerns. For example, where game engines focus on

> real-time aspects that prioritize efficiency and central control,

> multi-agent platforms privilege agent autonomy instead. And while

> multi-agent platforms typically offer sophisticated communication

> capabilities, these may not be usable, or even appropriate, when the

> agents are coupled to a game. So, although increased autonomy and

> intelligence may offer benefits for a more compelling game play—and

> may

> even be essential for serious games—it is not clear whether current

> multi agent platforms offer the means that are needed to accomplish

> this. Indeed, when current approaches to game design are used to

> incorporate state of the art Multi-Agent System technology, the

> autonomy

> and intelligence of the agents might even be seen more as a hindrance

> than an asset. A very similar argument can be given for approaches

> based

> on agent-based (social) simulations.

> In this workshop we want to bring people together that address the

> particular challenges of using agent technology for games and

> simulations.

>

> Just like last year the workshop will have three main themes:

>

>

> * 1. Technical

>

> o 1. What techniques are suitable for agents that are

> incorporated into games and simulations?

> o 2. How to balance intelligence and efficiency?

> o 3. How to couple the agents to the game/simulation and

> manage this coupling’s information flow?

>

> * 2. Conceptual

>

> o 1. What information is available for the agents from the

> game or simulation engine?

> o 2. How do we balance reaction to events of the game or

> simulation with goal directed behavior?

> o 3. How do we handle ontological differences between

> information used by agents and information from the

> game/simulation information?

>

> * 3. Design

>

> o 1. How do we design games/simulations containing intelligent

> agents?

> o 2. How do we determine what agents should do and should not

> do, such that local autonomy and story direction are well

> balanced?

> o 3. How do we design the agents themselves, who are embedded

> in other (possibly diverse) systems, including associated

> tools and methodologies for authoring agent behavior?

>

> Of course we also welcome any papers about experiences on the use of

> agents in games and simulations. This can be applications where agents

> are replacing persons in training situations, where agents function as

> virtual tutors or in any other way enhance the game play. We also

> would

> like to invite explicitly contributions that describe the use of

> agents

> with rich cognitive models in simulations. Both success as well as

> "failures" are welcome as they both can help us better understand what

> are the key issues in combining agents with game and simulation

> engines.

>

> To have look on what kind of papers were presented last year have a

> look

> at: http://people.cs.uu.nl/dignum/AGS09/

> The proceedings of that workshop are available from Springer LNAI-5920

> Agents for Games and Simulations.

>

> -------------------

> Formatting guidelines:

> -------------------

> We encourage participants to submit a paper (15 pages max), describing

> their work on one or more of the topics mentioned above. All

> non-presenting participants will need to submit a one-page position

> statement which presents their view on agents for games and

> simulations

> relative to (one of) the workshop topics.

> All submissions must include the author's name(s), affiliation,

> complete

> mailing address, phone number, fax number and email address. Please

> use

> the LNCS format for formatting your paper.

> All accepted submissions and position statements will be published in

> the workshop proceedings.

>

> -------------------

> Submission procedure:

> -------------------

> Submissions should be submitted through the EasyChair system at

> https://www.easychair.org/login.cgi?conf=ags2010

> PostScript or PDF format.

> The deadline for receipt of submissions is February, 02, 2010. Papers

> received after this date will not be reviewed.

>

> -------------------

> Organizing Committee

> -------------------

> Frank Dignum <http://people.cs.uu.nl/dignum/>, Utrecht University, The

> Netherlands

> Jeff Bradshaw <http://www.ihmc.us/users/user.php?UserID=jbradshaw>,

> IHMC, Florida, USA

> Jeff Orkin <http://web.media.mit.edu/%7Ejorkin/>, MIT, USA

> Annerieke Heuvelink <http://cm.tm.tno.nl/index.php/en/heuvelink>, TNO,

> The Netherlands

>

> -------------------

> Program Committee:

> -------------------

> Elisabeth Andre (DFKI, Germany)

> Ruth Aylett (Heriot-Watt University, UK)

> Andre Campos (UFRN, Brazil)

> Bill Clancey (NASA, USA)

> Rosaria Conte (ISTC-CNR, Italy)

> Vincent Corruble (LIP6, France)

> Yves Demazeau (CNRS-LIG, Grenoble)

> Virginia Dignum (Technical University Delft, The Netherlands)

> Alexis Drogoul (LIP6, France)

> Bruce Edmonds (MMU, UK)

> Corinna Elsenbroich (University of Surrey, UK)

> Klaus Fischer (DFKI, Germany)

> Hiromitsu Hattori (Kyoto University, Japan)

> Koen Hindriks (Delft University, The Netherlands)

> Wander Jager (Groningen University, The Netherlands)

> Stefan Kopp (University of Bielefeld, Germany)

> Mike van Lent (SOAR technology, USA)

> Michael Lewis (University of Pittsburg, USA)

> Stacy Marsella (USC, USA)

> Scott Moss (MMU, UK)

> Hector Munoz-Avila (Lehigh university, Bethlehem, USA)

> Emma Norling (MMU UK)

> Anton Nijholt (UT, The Netherlands)

> Ana Paiva (IST, Portugal)

> Michal Pechoucek (CTU, Czechia)

> David Pynadath (USC, USA)

> Geber Ramalho (Brazil)

> Gopal Ramchurn (University of Southampton, UK)

> Avi Rosenfeld (JCT, Israel)

> David Sarne (Bar Ilan University, Israel)

> Pjotr van Schothorst (VSTEP, The Netherlands)

> Maarten Sierhuis (NASA, USA)

> Pieter Spronck (Tilburg University, The Netherlands)

> Katia Sycara (CMU, USA)

> Duane Szafron (U of Alberta, Canada)

> Max Tsvetovat (George Mason University, USA)

>

> --

>

> **********************************************************************

> Frank Dignum *

> Utrecht University * Knowledge is only one point,

> The Netherlands * the ignorant have multiplied it

> e-mail: dignum at cs.uu.nl *

> webpage: www.cs.uu.nl/people/dignum/ * (Baha'u'llah)

> telephone: +31-30-2539109 *

> **********************************************************************

>

>

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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