[game_edu] Books/CFPs

Susan Gold goldfile at gmail.com
Mon Jan 4 17:33:56 EST 2010


Dear colleagues,

I would like to draw your attention that very recently the 3rd revised
edition of the book "The Magic Circle: Principles of gaming &
simulation" has been published.

For more details: https://www.sensepublishers.com/product_info.php?products_id=202&osCsid=38e1faee7d73a6ecce448a93b3d2185e

I have added new sections in chapters 1, 3, 4, 5 and 6. Moreover, in
the preview (and further in the book), I have presented the outline of
game science as an encompassing frame of reference for gaming &
simulation methods, see the preview of the book.


Dr. Jan H.G. Klabbers, Prof. em.
http://www.kmpc.nl


-----

First call for papers
Call for tutorial and special sessions proposals

2010 IEEE Conference on Computational Intelligence and Games

Center for Computer Games Research, IT University of Copenhagen,
Denmark, August 18-21, 2010

http://game.itu.dk/cig2010/

Games have proven to be an ideal domain for the study of computational
intelligence as not only are they fun to play and interesting to
observe,
but they provide competitive and dynamic environments that model many
real-world problems. Additionally, methods from computational
intelligence
promise to have a big impact on game technology and development,
assisting
designers and developers and enabling new types of computer games. The
2010 IEEE Conference on Computational Intelligence and Games brings
together leading researchers and practitioners from academia and
industry
to discuss recent advances and explore future directions in this quickly
moving field.

Topics of interest include, but are not limited to, the following:

* Learning in games
* Coevolution in games
* Neural-based approaches for games
* Fuzzy-based approaches for games
* Player/Opponent modeling in games
* CI/AI-based game design
* Multi-agent and multi-strategy learning
* Applications of game theory
* CI for Player Affective Modeling
* Intelligent Interactive Narrative
* Imperfect information and non-deterministic games
* Player satisfaction and experience in games
* Theoretical or empirical analysis of CI techniques for games
* Comparative studies and game-based benchmarking
* Computational and artificial intelligence in:
o Video games
o Board and card games
o Economic or mathematical games
o Serious games
o Augmented and mixed-reality games
o Games for mobile platforms

The conference will consist of a single track of oral presentations,
tutorial and workshop/special sessions, and live competitions. The
proceedings will be placed in IEEE Xplore, and made freely available
on the conference website after the conference.

IMPORTANT DATES:
Tutorial and special session proposal deadline: January 31, 2010
Paper submission deadline: March 15, 2010
Conference starts: August 18, 2010

--
Georgios N. Yannakakis
Associate Professor
IT University of Copenhagen

Tel. +45 7218 5078
Fax. +45 7218 5001
Email: yannakakis at itu.dk
Web: http://www.itu.dk/~yannakakis/
Addr. Room 4B05, Rued Langgaards Vej 7, DK-2300 Copenhagen S



--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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