[game_edu] Fwd: [IFIP-EC-NEWS] CfP DIGITAL GAME PLAY AS SOCIOTECHNICAL PRACTICE - EASST 2010
Susan Gold
goldfile at gmail.com
Tue Mar 2 07:14:25 EST 2010
Begin forwarded message:
> From: Stefano De Paoli <stefano.depaoli at gmail.com>
> Date: March 2, 2010 5:48:28 AM EST
> To: ICEC at listserver.tue.nl
> Subject: [IFIP-EC-NEWS] CfP DIGITAL GAME PLAY AS SOCIOTECHNICAL
> PRACTICE - EASST 2010
>
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> EASST Conference 2010, European Association for the Study of Science
> and Technology
> 'Practicing Science and Technology, Performing the Social,'
> University of Trento, Italy, 2-4 September 2010. Abstract submission
> deadline: 15 March 2010.
> http://events.unitn.it/en/easst010
> **************************************************************************************************************
>
> TRACK:
>
> DIGITAL GAME PLAY AS SOCIOTECHNICAL PRACTICE
>
> The Digital Game industry has become one of the fastest growing,
> innovative and globalised industries in advanced Western economies and
> Digital Games have become a key cultural artefact and leisure practice
> in contemporary societies. Developing out of the American military
> industrial and academic complex in the 1970s the study of Digital
> Games design and play is the study of a range of sociotechnical
> practices and the negotiations between a range of human and non-human
> actors operating within systems of rules. The complexity of these
> relationships brings forth a series of questions that can be
> investigated using Science and Technology Studies approaches. However,
> to date games studies, with few exceptions, have failed to adopt STS
> approaches and the STS community has largely ignored this area of
> study.
>
> This track seeks to develop the relationship between the game studies
> community and the STS community. Several research questions can be
> used to guide this: What STS theories can be used to understand
> Digital Games as sociotechnical phenomenon? Is the concept of practice
> and the practice-based approach useful to investigate Digital Games?
> Is there a relationship between power as inscribed and imposed by
> artefacts and the technical dimensions of Digital Games? What rules
> are inscribed into Digital Games technologies and what social worlds
> do these rules describe? What contribution can the study of Digital
> Games make to the STS discipline at large? And what contribution can
> an STS approach make to game studies? Can we foresee an after-method
> approach for Digital Games?
>
> We invite papers that tackle the sociotechnical dimensions of Digital
> Games and address some of the questions outlined above. Contributions
> might include (but are not restricted to):
>
> • Digital Games as material semiotic artefacts
> • Digital Games as sociotechnical assemblages
> • The mess of digital games
> • Innovation in game design as actor-networking and social
> shaping
> • Digital Game design and/or play as performance and practice
> • Disruptive sociotechnical users’ practices (e.g. hacking,
> modding)
> • The scripting of gendered gaming practices
> • Governance and regulation of gaming practices
>
>
> Abstracts of no more than 500 words should be sent by email (following
> website instructions:
> http://events.unitn.it/en/easst010/abstract-submission) by 2010 March
> 15th. Please include also a preliminary references list (up to 4).
>
>
>
>
>
> Contact for inquiries: stefano.depaoli [at] nuim.ie
>
>
> Convenors
>
> Aphra Kerr is a lecturer in the Department of Sociology at the
> National University of Ireland Maynooth. Her research focuses on the
> regulation, production and consumption of digital media and in
> particular of digital games; she established and runs the industry and
> community website. (www.gamedevelopers.ie)
>
> Helen W. Kennedy is Deputy Head in the Department of Culture, Media
> and Drama at the University of the West of England (UWE) in the UK.
> She has been researching and writing about games since 1993 and
> co-founded and chaired (from 2004 – 2009) the Play Research Group at
> UWE.
>
> Jennifer Jenson is Associate Professor of Pedagogy and Technology in
> the Faculty of Education at York University. Her research interests
> include gender and gameplay and the design and development of digital
> games for education.
>
> Stefano De Paoli is postdoctoral researcher at the Department of
> Sociology at the National University of Ireland Maynooth. Stefano has
> worked in STS since 2004 and recently his research interest has
> embraced Massive Multiplayer Online Games
> (http://www.nuim.ie/nirsa/people/postdocs/stefano_de_paoli.shtml)
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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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