[game_edu] Fwd: [IFIP-EC-NEWS] CfP DIGITAL GAME PLAY AS SOCIOTECHNICAL PRACTICE - EASST 2010

Susan Gold goldfile at gmail.com
Tue Mar 2 07:14:25 EST 2010




Begin forwarded message:


> From: Stefano De Paoli <stefano.depaoli at gmail.com>

> Date: March 2, 2010 5:48:28 AM EST

> To: ICEC at listserver.tue.nl

> Subject: [IFIP-EC-NEWS] CfP DIGITAL GAME PLAY AS SOCIOTECHNICAL

> PRACTICE - EASST 2010

>

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> *************************************************************************************************************

> EASST Conference 2010, European Association for the Study of Science

> and Technology

> 'Practicing Science and Technology, Performing the Social,'

> University of Trento, Italy, 2-4 September 2010. Abstract submission

> deadline: 15 March 2010.

> http://events.unitn.it/en/easst010

> **************************************************************************************************************

>

> TRACK:

>

> DIGITAL GAME PLAY AS SOCIOTECHNICAL PRACTICE

>

> The Digital Game industry has become one of the fastest growing,

> innovative and globalised industries in advanced Western economies and

> Digital Games have become a key cultural artefact and leisure practice

> in contemporary societies. Developing out of the American military

> industrial and academic complex in the 1970s the study of Digital

> Games design and play is the study of a range of sociotechnical

> practices and the negotiations between a range of human and non-human

> actors operating within systems of rules. The complexity of these

> relationships brings forth a series of questions that can be

> investigated using Science and Technology Studies approaches. However,

> to date games studies, with few exceptions, have failed to adopt STS

> approaches and the STS community has largely ignored this area of

> study.

>

> This track seeks to develop the relationship between the game studies

> community and the STS community. Several research questions can be

> used to guide this: What STS theories can be used to understand

> Digital Games as sociotechnical phenomenon? Is the concept of practice

> and the practice-based approach useful to investigate Digital Games?

> Is there a relationship between power as inscribed and imposed by

> artefacts and the technical dimensions of Digital Games? What rules

> are inscribed into Digital Games technologies and what social worlds

> do these rules describe? What contribution can the study of Digital

> Games make to the STS discipline at large? And what contribution can

> an STS approach make to game studies? Can we foresee an after-method

> approach for Digital Games?

>

> We invite papers that tackle the sociotechnical dimensions of Digital

> Games and address some of the questions outlined above. Contributions

> might include (but are not restricted to):

>

> • Digital Games as material semiotic artefacts

> • Digital Games as sociotechnical assemblages

> • The mess of digital games

> • Innovation in game design as actor-networking and social

> shaping

> • Digital Game design and/or play as performance and practice

> • Disruptive sociotechnical users’ practices (e.g. hacking,

> modding)

> • The scripting of gendered gaming practices

> • Governance and regulation of gaming practices

>

>

> Abstracts of no more than 500 words should be sent by email (following

> website instructions:

> http://events.unitn.it/en/easst010/abstract-submission) by 2010 March

> 15th. Please include also a preliminary references list (up to 4).

>

>

>

>

>

> Contact for inquiries: stefano.depaoli [at] nuim.ie

>

>

> Convenors

>

> Aphra Kerr is a lecturer in the Department of Sociology at the

> National University of Ireland Maynooth. Her research focuses on the

> regulation, production and consumption of digital media and in

> particular of digital games; she established and runs the industry and

> community website. (www.gamedevelopers.ie)

>

> Helen W. Kennedy is Deputy Head in the Department of Culture, Media

> and Drama at the University of the West of England (UWE) in the UK.

> She has been researching and writing about games since 1993 and

> co-founded and chaired (from 2004 – 2009) the Play Research Group at

> UWE.

>

> Jennifer Jenson is Associate Professor of Pedagogy and Technology in

> the Faculty of Education at York University. Her research interests

> include gender and gameplay and the design and development of digital

> games for education.

>

> Stefano De Paoli is postdoctoral researcher at the Department of

> Sociology at the National University of Ireland Maynooth. Stefano has

> worked in STS since 2004 and recently his research interest has

> embraced Massive Multiplayer Online Games

> (http://www.nuim.ie/nirsa/people/postdocs/stefano_de_paoli.shtml)

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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