[game_edu] Fwd: IASIG Game Audio Curriculum Guidelines

Susan Gold goldfile at gmail.com
Wed Mar 10 01:11:46 EST 2010




Begin forwarded message:


> From: "IASIG Announcements" <press at iasig.org>

> Date: March 9, 2010 10:04:09 PM PST

> To: goldfile at gmail.com

> Subject: IASIG Game Audio Curriculum Guidelines

>

>

> Educators and Game Developers Cooperate on Game Audio Curriculum

> Guidelines

>

> Interactive Audio Special Interest Group (IASIG) Recommends Courses

> and Skills Needed to Prepare Students for Careers in Game Audio

> San Francisco, CA – March 10, 2010. The Interactive Audio Special

> Interest Group (www.IASIG.org) will show a draft of their Game Audio

> Curriculum Guidelines document at the 15th Annual IASIG Town Hall

> Meeting of the Game Developer’s Conference (GDC) on Saturday, March

> 13, from 12:00 – 1:00 p.m., in Moscone North Room 132). The

> guidelines address a growing need for appropriate instruction in

> audio for games at trade schools, colleges, and universities world-

> wide.

>

> “Many colleges that offer courses in game design, graphic design and

> programming for games, are now realizing they need to address the

> audio side of the games business.” said Kurt Heiden, IASIG Steering

> Committee Chair.” This document will help make sure they have the

> right information to create effective programs.”

>

> “Audio for games is different than audio for other media, and

> requires an additional set of skills and experience”, said Richard

> Stevens, working group Chair. “So we brought together dozens of game

> audio experts and educators from major universities to share their

> expertise and knowledge and produce a definitive set of course

> descriptions and learning outcomes for teaching audio for games. And

> now we're looking forward to receiving feedback on what we've

> proposed, and suggestions as to how we can further improve the

> document to better support the industry.”

>

> Attendees of the IASIG Town Hall Meeting at GDC will be invited to

> discuss and comment on the draft, and encouraged to join the IASIG

> in order to contribute to completing the document later this year.

> The draft can also be downloaded from the IASIG web site beginning

> March 13 at http://www.iasig.org/eduwg.

>

> The Game Audio Curriculum Guidelines document is part of a broader

> IASIG education initiative that includes free online resources for

> educators and students. The IASIG Interactive Audio Wiki site (www.iasig.org/wiki)

> is a free online resource to aid educators and students seeking

> careers in interactive audio. Among the many features include

> tutorials, a glossary of interactive audio terms, directories of

> essential tools, a sample course description and syllabi for

> instructors.

>

> About the IASIG at GDC

>

> The IASIG will be holding its 15th “Annual Town Hall Meeting” on

> Saturday at GDC, and hosting an “Audio Mixer” at Chevy’s on Thursday

> evening for people in game audio. The IASIG events at GDC are

> sponsored by Firelight Technologies (fmod) and Dolby Labs, with

> prizes at the mixer coming from iZotope, BIAS Inc., Wave Arts and

> Universal Audio. Details on both events will be provided to GDC

> conference attendees in their tote bags.

>

> About the IASIG

>

> Since 1994, the Interactive Audio Special Interest Group (www.IASIG.org

> ) has enabled developers of audio software, hardware, and content to

> freely exchange ideas about interactive audio. Its goal is to

> improve the performance of interactive applications by influencing

> hardware, software, and tool design. The IASIG provides resources in

> the form of standards creation and maintenance, research reports,

> and recommended practices, and is supported by companies such as

> Microsoft, A&G Soluzioni Digitali, GameSoundCon, Ex’pression College

> for the Digital Arts, and Games Academy GmbH. Anyone with a

> commercial interest in audio is encouraged to become a member and

> participate in IASIG discussions.

>

> Contact:

>

> Kurt Heiden

> Chairman, IASIG Steering Committee

> kurt at iasig.org

>

> ###

>

>

>

>

> (C) 2010 MIDI Manufacturers Association Incorporated.

>

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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