[game_edu] Fwd: IASIG Game Audio Curriculum Guidelines
Susan Gold
goldfile at gmail.com
Wed Mar 10 01:11:46 EST 2010
Begin forwarded message:
> From: "IASIG Announcements" <press at iasig.org>
> Date: March 9, 2010 10:04:09 PM PST
> To: goldfile at gmail.com
> Subject: IASIG Game Audio Curriculum Guidelines
>
>
> Educators and Game Developers Cooperate on Game Audio Curriculum
> Guidelines
>
> Interactive Audio Special Interest Group (IASIG) Recommends Courses
> and Skills Needed to Prepare Students for Careers in Game Audio
> San Francisco, CA – March 10, 2010. The Interactive Audio Special
> Interest Group (www.IASIG.org) will show a draft of their Game Audio
> Curriculum Guidelines document at the 15th Annual IASIG Town Hall
> Meeting of the Game Developer’s Conference (GDC) on Saturday, March
> 13, from 12:00 – 1:00 p.m., in Moscone North Room 132). The
> guidelines address a growing need for appropriate instruction in
> audio for games at trade schools, colleges, and universities world-
> wide.
>
> “Many colleges that offer courses in game design, graphic design and
> programming for games, are now realizing they need to address the
> audio side of the games business.” said Kurt Heiden, IASIG Steering
> Committee Chair.” This document will help make sure they have the
> right information to create effective programs.”
>
> “Audio for games is different than audio for other media, and
> requires an additional set of skills and experience”, said Richard
> Stevens, working group Chair. “So we brought together dozens of game
> audio experts and educators from major universities to share their
> expertise and knowledge and produce a definitive set of course
> descriptions and learning outcomes for teaching audio for games. And
> now we're looking forward to receiving feedback on what we've
> proposed, and suggestions as to how we can further improve the
> document to better support the industry.”
>
> Attendees of the IASIG Town Hall Meeting at GDC will be invited to
> discuss and comment on the draft, and encouraged to join the IASIG
> in order to contribute to completing the document later this year.
> The draft can also be downloaded from the IASIG web site beginning
> March 13 at http://www.iasig.org/eduwg.
>
> The Game Audio Curriculum Guidelines document is part of a broader
> IASIG education initiative that includes free online resources for
> educators and students. The IASIG Interactive Audio Wiki site (www.iasig.org/wiki)
> is a free online resource to aid educators and students seeking
> careers in interactive audio. Among the many features include
> tutorials, a glossary of interactive audio terms, directories of
> essential tools, a sample course description and syllabi for
> instructors.
>
> About the IASIG at GDC
>
> The IASIG will be holding its 15th “Annual Town Hall Meeting” on
> Saturday at GDC, and hosting an “Audio Mixer” at Chevy’s on Thursday
> evening for people in game audio. The IASIG events at GDC are
> sponsored by Firelight Technologies (fmod) and Dolby Labs, with
> prizes at the mixer coming from iZotope, BIAS Inc., Wave Arts and
> Universal Audio. Details on both events will be provided to GDC
> conference attendees in their tote bags.
>
> About the IASIG
>
> Since 1994, the Interactive Audio Special Interest Group (www.IASIG.org
> ) has enabled developers of audio software, hardware, and content to
> freely exchange ideas about interactive audio. Its goal is to
> improve the performance of interactive applications by influencing
> hardware, software, and tool design. The IASIG provides resources in
> the form of standards creation and maintenance, research reports,
> and recommended practices, and is supported by companies such as
> Microsoft, A&G Soluzioni Digitali, GameSoundCon, Ex’pression College
> for the Digital Arts, and Games Academy GmbH. Anyone with a
> commercial interest in audio is encouraged to become a member and
> participate in IASIG discussions.
>
> Contact:
>
> Kurt Heiden
> Chairman, IASIG Steering Committee
> kurt at iasig.org
>
> ###
>
>
>
>
> (C) 2010 MIDI Manufacturers Association Incorporated.
>
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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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