[game_edu] Fwd: [IFIP-EC-NEWS] EvoGames: Deadline extension to November 30!
Susan Gold
goldfile at gmail.com
Thu Nov 18 11:13:16 EST 2010
Begin forwarded message:
> From: Julian Togelius <julian at togelius.com>
> Date: November 17, 2010 5:12:01 AM EST
> To: icec <icec at listserver.tue.nl>
> Subject: [IFIP-EC-NEWS] EvoGames: Deadline extension to November 30!
>
> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE
> ** IFIP=ACM+ACS+BCS+CIE+GI+IEEE+IPSJ+KIISE+SEE++
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> ** Send all news to: icec at listserver.tue.nl
> ****************************************************
> ** NOTE: Please reply to article's originator,
> ** not this IFIP EC News Service
> ****************************************************
> Please note that the deadline for EvoGames has been extended to
> November 30!
>
> ==== CALL FOR PAPERS ====
> 3rd European event on Bio-inspired Algorithms in Games, 27-29 April
> 2011 – Torino, Italy
>
> http://evostar.dei.uc.pt/call-for-contributions/evoapplications/evogames/
>
> In conjunction with the EvoStar conference (http://evostar.dei.uc.pt/)
>
> Games, and especially video games, are now a major part of the
> entertainment and software industries, and an important field for
> cultural
> expression. They also provide an excellent testbed for and application
> of a wide range of computational intelligence methods including
> evolutionary computation, neural networks, fuzzy systems, swarm
> intelligence, and temporal difference learning. There has been a rapid
> growth in research in this area over the last few years.
>
> This event focuses on new computational intelligence or biologically
> inspired techniques that may be of practical value for improvement of
> existing games or creation of new games, as well as on innovative uses
> of games to improve or test computational intelligence algorithms. We
> invite prospective participants to submit full papers following
> Springer’s LNCS guidelines.
>
> === TOPICS ===
>
> Topics include but are not limited to:
>
> * Computational Intelligence in video games
> * Learning in games
> * Intelligent avatars and new forms of player interaction
> * Player satisfaction measurement and optimization
> * Procedural content generation
> * Human-like artificial adversaries and emotion modelling
> * Authentic movement, believable multi-agent control
> * Experimental methods for gameplay evaluation
> * Evolutionary testing and debugging of games
> * Adaptive and interactive narrative
> * Games related to social, economic, and financial simulations
> * Adaptive educational/serious games
> * General game intelligence (e.g. general purpose drop-n-play
> Non-Player Characters, NPCs).
>
> ==== PUBLICATION DETAILS ====
>
> Accepted papers will appear in the proceedings of evo*, published in a
> volume of the
> Springer Lecture Notes in Computer Science, which will be available
> at the Conference.
>
> ==== IMPORTANT DATES ====
>
> Extended submission deadline: 30 Nov 2010
> Notification to authors: 7 Jan 2011
> Camera-ready deadline: 1 Feb 2011
>
> === EVENT CHAIRS ===
>
> Mike Preuss
> TU Dortmund University
>
> Julian Togelius
> IT University of Copenhagen (Center for Computer Games Research)
>
> Georgios N. Yannakakis
> IT University of Copenhagen (Center for Computer Games Research)
>
> --
> Julian Togelius
> Assistant Professor
> IT University of Copenhagen
> Rued Langgaards Vej 7, 2300 Copenhagen S, Denmark
> mail: julian at togelius.com, web: http://julian.togelius.com
> mobile: +46-705-192088, office: +45-7218-5277
> ****************************************************
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> ****************************************************
--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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