[game_edu] Fwd: [IFIP-EC-NEWS] EvoGames: Deadline extension to November 30!

Susan Gold goldfile at gmail.com
Thu Nov 18 11:13:16 EST 2010




Begin forwarded message:


> From: Julian Togelius <julian at togelius.com>

> Date: November 17, 2010 5:12:01 AM EST

> To: icec <icec at listserver.tue.nl>

> Subject: [IFIP-EC-NEWS] EvoGames: Deadline extension to November 30!

>

> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE

> ** IFIP=ACM+ACS+BCS+CIE+GI+IEEE+IPSJ+KIISE+SEE++

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> ** Send all news to: icec at listserver.tue.nl

> ****************************************************

> ** NOTE: Please reply to article's originator,

> ** not this IFIP EC News Service

> ****************************************************

> Please note that the deadline for EvoGames has been extended to

> November 30!

>

> ==== CALL FOR PAPERS ====

> 3rd European event on Bio-inspired Algorithms in Games, 27-29 April

> 2011 – Torino, Italy

>

> http://evostar.dei.uc.pt/call-for-contributions/evoapplications/evogames/

>

> In conjunction with the EvoStar conference (http://evostar.dei.uc.pt/)

>

> Games, and especially video games, are now a major part of the

> entertainment and software industries, and an important field for

> cultural

> expression. They also provide an excellent testbed for and application

> of a wide range of computational intelligence methods including

> evolutionary computation, neural networks, fuzzy systems, swarm

> intelligence, and temporal difference learning. There has been a rapid

> growth in research in this area over the last few years.

>

> This event focuses on new computational intelligence or biologically

> inspired techniques that may be of practical value for improvement of

> existing games or creation of new games, as well as on innovative uses

> of games to improve or test computational intelligence algorithms. We

> invite prospective participants to submit full papers following

> Springer’s LNCS guidelines.

>

> === TOPICS ===

>

> Topics include but are not limited to:

>

> * Computational Intelligence in video games

> * Learning in games

> * Intelligent avatars and new forms of player interaction

> * Player satisfaction measurement and optimization

> * Procedural content generation

> * Human-like artificial adversaries and emotion modelling

> * Authentic movement, believable multi-agent control

> * Experimental methods for gameplay evaluation

> * Evolutionary testing and debugging of games

> * Adaptive and interactive narrative

> * Games related to social, economic, and financial simulations

> * Adaptive educational/serious games

> * General game intelligence (e.g. general purpose drop-n-play

> Non-Player Characters, NPCs).

>

> ==== PUBLICATION DETAILS ====

>

> Accepted papers will appear in the proceedings of evo*, published in a

> volume of the

> Springer Lecture Notes in Computer Science, which will be available

> at the Conference.

>

> ==== IMPORTANT DATES ====

>

> Extended submission deadline: 30 Nov 2010

> Notification to authors: 7 Jan 2011

> Camera-ready deadline: 1 Feb 2011

>

> === EVENT CHAIRS ===

>

> Mike Preuss

> TU Dortmund University

>

> Julian Togelius

> IT University of Copenhagen (Center for Computer Games Research)

>

> Georgios N. Yannakakis

> IT University of Copenhagen (Center for Computer Games Research)

>

> --

> Julian Togelius

> Assistant Professor

> IT University of Copenhagen

> Rued Langgaards Vej 7, 2300 Copenhagen S, Denmark

> mail: julian at togelius.com, web: http://julian.togelius.com

> mobile: +46-705-192088, office: +45-7218-5277

> ****************************************************

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> ****************************************************


--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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