[game_edu] CFP Videogame Cultures July 2011, Oxford UK

Adam Ruch adam.ruch at mq.edu.au
Thu Nov 18 17:05:25 EST 2010


Hi Everyone, please find attached a Call for Papers for Videogame Cultures.


3rd Global Conference

Videogame Cultures

Friday 8th July 2011 ? Sunday 10th July 2011

Mansfield College, Oxford

Call for Papers

This inter- and multi-disciplinary conference aims to examine,
explore and critically engage with the issues and implications created
by the mass use of computers and videogames for entertainment and
focus on the impact of innovative videogame titles and interfaces for
human communication and ludic culture. In particular the conference
will encourage equally theoretical and practical debates which
surround the cultural contexts within which videogames flourish.

Papers, presentations, workshops and reports are invited on any of
the following themes:

1. Videogames and Gaming

Theories and Concepts of Gaming. Identifying Key Features and
Issues.Videogames as Text. Videogames as Interactive Image.
Multidisciplinary Approaches to Videogame Analysis. Film, Literary,
Art Studies and Cultural Studies Approaches to the Analysis of
Videogames.

2. Videogame Cultures

Emerging Practices in Online and Offline Gaming. Games as Cultural
Artifacts. Pervasive Gaming, Convergence and the Integration of
Videogames.

3. Games and Society

Ethical Issues in Videogames, Videogame Controversy ? Rating,
Violence, Sex, Morality and their relation to Maturity. Videogames and
Politics. Propaganda Games. Censorship.

4. Games with Meaning?

Social Impact Simulations. Educational Use of Videogames. Serious
Games. Documentary Videogames. Political Issues. The Relationship
between Game and Gamer.

5. Reception, Temporality and Videogames

Player Generations. Old Originals vs. Retro games. Indie Games and
Low-Tech Aesthetics. Innovations in Independent Game Movements.

4. Immersion and Embodiment

New Forms of Interaction, Immersion and Collaboration in Videogames.
Sound, Music, Touch, and Game Space. The Role of Innovative
Interfaces.

7. Works in Progress

Games in Development. Approaches to Game Design. Discussion Workshops
on Games under Production. Best Practice and Know-How Exchange.

The Steering Group particularly welcomes the submission of pre-formed
panel proposals. Papers will also be considered on any related theme.
A presentation with a quick demo of the game and workshop proposals
are strongly encouraged. We may offer a 2 hour slot for 1-3 intensive
workshops on design methodologies and media comparative sessions.
Delegates presenting in the frame of workshops are eligible for
publishing in special track of Videogames 3 ebook on methodologies.

300 word abstracts should be submitted by Friday 14th January 2011.
If an abstract is accepted for the conference, a full draft paper
should be submitted by Friday 27th May 2011. Abstracts should be
submitted simultaneously to both Organising Chairs; abstracts may be
in Word, WordPerfect, or RTF formats with the following information
and in this order:

a) author(s), b) affiliation, c) email address, d) title of abstract,
e) body of abstract

E-mails should be entitled: VG3 Abstract Submission.

Please use plain text (Times Roman 12) and abstain from using
footnotes and any special formatting, characters or emphasis (such as
bold, italics or underline). We acknowledge receipt and answer to all
paper proposals submitted. If you do not receive a reply from us in a
week you should assume we did not receive your proposal; it might be
lost in cyberspace! We suggest, then, to look for an alternative
electronic route or resend.

Joint Organising Chairs

Daniel Riha

Charles University

Prague,

Czech Republic

Email: rihad at inter-disciplinary.net
<mailto:rihad at inter-disciplinary.net>

Rob Fisher

Network Founder and Network Leader

Inter-Disciplinary.Net

Priory House, Freeland, Oxfordshire OX29 8HR

United Kingdom

Email: vg3 at inter-disciplinary.net <mailto:vg3 at inter-disciplinary.net>

The conference is part of the ?Critical Issues? series of
research projects run by Inter-Disciplinary.Net. It aims to bring
together people from different areas and interests to share ideas and
explore various discussions which are innovative and challenging. All
papers accepted for and presented at the conference are eligible for
publication in an ISBN eBook. Selected papers may be invited to go
forward for development into 20-25 page chapters for publication in a
themed dialogic ISBN hard copy volume.

For further details about the project please visit:

http://www.inter-disciplinary.net/critical-issues/cyber/videogame-cultures-the-future-of-interactive-entertainment/
<../../../../critical-issues/cyber/videogame-cultures-the-future-of-interactive-entertainment/>

For further details about the conference please visit:

http://www.inter-disciplinary.net/critical-issues/cyber/videogame-cultures-the-future-of-interactive-entertainment/call-for-papers/
<../../../../critical-issues/cyber/videogame-cultures-the-future-of-interactive-entertainment/call-for-papers/>
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