[game_edu] Tenure-Track Game Design Position at DePaul University

Roberts, Scott sroberts at cim.depaul.edu
Mon Nov 29 19:55:29 EST 2010


Hello,

DePaul's Game Development program is conducting a search for a game designer to join our tenure-track faculty. This is a great opportunity to become a core member of our team, with real input into the direction of both our undergrad and graduate degree programs. Recent innovative DePaul student games include 2010 IGF Student Showcase winner Devil's Tuning Fork<http://www.devilstuningfork.com/> and the cephalopod parenting simulator, Octodad<http://www.octodadgame.com/>.

Please pass this along to alumni of your programs, academic colleagues, and friends in the industry. Thanks!

https://facultyopportunities.depaul.edu/applicants/jsp/shared/position/JobDetails_css.jsp

Assistant/Associate Professor in Game Design

The College of Computing and Digital Media (CDM) at DePaul University in Chicago invites Game Designers to apply for a full-time tenure-track position in one of the most innovative and established Game Development programs in the country. Located in the heart of Chicago's vibrant Loop and Lincoln Park communities, our Game Development degree program features concentrations in programming and game design/production, is highly cross-disciplinary, and is linked closely with our programs in Animation, Interactive Media, Computer Science, Software Engineering, Digital Cinema and Computer Graphics. The undergraduate degree, started in 2004, has grown quickly to more than 300 students. The graduate degree, first offered in 2009, is also showing strong growth. Students are enthusiastic, engaged, and productive. For example, Devil's Tuning Fork, a DePaul student game, was a 2010 Independent Games Festival Student Showcase winner, and this year's entry, Octodad, is receiving international attention. You can learn more about the game program at http://gamedev.depaul.edu and CDM at http://cdm.depaul.edu

Ideal candidates for the position will have an active interest in game design and have teaching and research/development experience in one or more of the following areas:
- game mechanic design
- experimental games
- level design, creation and evaluation
- design prototyping and evaluation
- serious games

Industry experience is a plus. Job responsibilities include teaching, advising, service, supervising student game projects and continued creative activities and/or scholarship in the field. Rank and salary are commensurate with qualifications and experience. Candidates should have a PhD, MFA, MET or equivalent. Candidates without terminal degree may be eligible for adjunct or full-time non-tenure track positions and are encouraged to apply.


To find out more details and apply please go to
https://facultyopportunities.depaul.edu/applicants/jsp/shared/position/JobDetails_css.jsp


Scott Roberts
Associate Professor
School of Cinema & Interactive Media
DePaul University
SRoberts at CIM.DePaul.edu

http://GameDev.DePaul.edu/<http://gamedev.depaul.edu/>
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