[game_edu] Fwd: [IFIP-EC-NEWS] CFP CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Gaming Contexts

Susan Gold goldfile at gmail.com
Tue Nov 30 09:01:03 EST 2010




Begin forwarded message:


> From: "Dr. Lennart Nacke" <lennart.nacke at acm.org>

> Date: November 29, 2010 3:07:18 PM EST

> To: CHI-ANNOUNCEMENTS <CHI-ANNOUNCEMENTS at listserv.acm.org>, icec <icec at listserver.tue.nl

> >

> Subject: [IFIP-EC-NEWS] CFP CHI 2011 Workshop Gamification: Using

> Game Design Elements in Non-Gaming Contexts

> Reply-To: lennart.nacke at acm.org

>

> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE

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> ****************************************************

> ** NOTE: Please reply to article's originator,

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> ===========================================

> Call For Participation

> CHI 2011 Workshop

> Gamification: Using Game Design Elements in Non-Gaming Contexts

> http://bit.ly/grn-chi2011

> ===========================================

>

> (Apologies for cross-posting)

>

> "Gamification" is an informal umbrella term for the use of video game

> elements in non-game systems to improve user experience (UX) and user

> engagement. The recent introduction of ‘gamified’ applications such as

> Foursquare to large end-user audiences promises new lines of inquiry

> and rich data sources for the many endeavors in human-computer

> interaction (HCI) that have explored game-related heuristics, design

> patterns and dynamics of motivating, positive user experiences –

> endeavors as various as persuasive technology, funology, incentive

> centered design, the social psychology of online communities,

> motivational affordances, or game UX.

>

> The goal of this one-day workshop at CHI 2011 is to bring together HCI

> researchers and practitioners from these diverse fields to take the

> next step forward by building a shared picture of the current state of

> approaches and findings pertinent to gamification, and to identify

> synergies, key opportunities and questions for future research.

>

> ===Submission details===

> We invite researchers from all theoretical and methodological

> backgrounds to submit a 2-4 page position paper in the CHI extended

> abstracts format on ongoing empirical work, (potentially summative)

> accounts of existing approaches and findings, or work that might

> otherwise elucidate the user experience, psychology, social dynamics

> and design of information systems employing game elements via e-mail

> to chi2011 at gamification-research.org.

>

> Note that at least one author of each accepted paper needs to register

> for the workshop and for one or more days of the conference.

>

> ===Organizing Committee===

> * Sebastian Deterding, Hamburg University, Germany

> * Dan Dixon, University of the West of England, UK

> * Lennart Nacke, University of Saskatchewan, Canada

> * Kenton O’Hara, Microsoft Research Cambridge, USA

> * Miguel Sicart, IT University of Copenhagen, Denmark

>

> ===Schedule===

> * Submission deadline: January 14, 2011

> * Notification of acceptance: February 11, 2011

> * Workshop: May 7 or 8, 2011 (final date to follow)

>

> ===Links===

> * CFP: http://bit.ly/grn-chi2011

> * Further information: http://gamification-research.org/chi2011

> * Updates: http://twitter.com/gamifyresearch

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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