[game_edu] Qol, "crunch" and Education

Stephen Jacobs itprofjacobs at gmail.com
Thu Feb 3 15:44:42 EST 2011


At RIT we're on quarter system (10 weeks of instruction and an exam week) and many of the courses have large scale projects, so unfortunately they know about crunch :-)
That said, I do discuss project management in my classes (I mostly teach graduate courses and a design course, I believe my colleagues do cover it at the undergrad level in other classes)
In my current grad class in "Business and Legal Aspects of the Game Industry) this quarter we've got a special resource to help us. Last quarter one of the students became a certified SCRUM master for games via Clinton Keith's workshop and has been lecturing to my guys (and some of the undergrad classes) about SCRUM.


Stephen Jacobs
Associate Professor, Interactive Games and Media
DIrector, Lab for Technological Literacy
Visiting Scholar,International Center for the History of Electronic Games
Rochester Institute of Technology
152 Lomb Memorial Drive
Bldg 70
Rochester, NY 14623
sj at mail.rit.edu
585-475-7803

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