[game_edu] Fwd: [IFIP-EC-NEWS] CFP: The Journal of Game Amusement Society, Vol.4 (dead line extended: 28 Feb 2011)

Susan Gold goldfile at gmail.com
Tue Feb 8 08:18:22 EST 2011




Begin forwarded message:


> From: UENO Masayuki <ueno at dmic.org>

> Date: February 8, 2011 1:21:12 AM EST

> To: icec at listserver.tue.nl

> Subject: [IFIP-EC-NEWS] CFP: The Journal of Game Amusement Society,

> Vol.4 (dead line extended: 28 Feb 2011)

>

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> ----------------------------------------------------------------------

> C F P : The Journal of Game Amusement Society Vol.4

> ----------------------------------------------------------------------

>

> GAS(Game Amusement Society) has published the Journal of Game

> Amusement

> Society since 2007. The Editorial Committee welcomes submissions of

> articles for Volume 4 of the Journal.

> It is said that computer games have become the new culture.

> Considering

> culture change in this century through games creates new studies. In

> this way, it is very important to treat games from viewpoints of

> culture, history, philosophy, and art. In addition, investigating game

> players in scientific approach must reveal new aspects of human. On

> the

> other hand, the viewpoints of technology and science are necessary for

> development of computer games using digital technologies and for

> analysis of human behavior of game playing. GAS strongly encourages

> researchers and practitioners who study these topics about game and

> amusement.

> The Journal of Game Amusement Society aims to disseminate results of

> outstanding research and practice in the field of game and amusement

> in

> all over the world. Researchers and practitioners devoted in this

> field

> are invited to submit results of their activities, thus being

> anticipated to contribute to the progress of research and practice on

> game and amusement.

>

> Scope:

>

> The topic of papers includes but is not limited to:

> 1. Communication between game and human

> Game operation and cognitive process, Game interface, Game skills

> 2. Technologies around game

> Hardware as game interface, Games on the network, VR: virtual reality,

> Game hardware, AI and game design

> 3. Game and art

> Evaluation of game, Game and image, Game and cartoon, Features of game

> in the viewpoint of art, Artistic aspect of game

> 4. Game's sociability

> Relationship between generation and game, Game and treatment, Game and

> social participant (rehabilitation in society), Game and ethics

> 5. Game and education

> Edutainment, Trainer, Development and game. Serious Games

> 6. Game development

> Game creation, game design, game development tools, Game machines,

> Game

> programming, Game and sound, Game and simulation

> 7. Game and other domains

> Psychology, History, Pedagogy, Business administration, Study on

> women,

> Study on children

> 8. Game industry

> Business style of game industry, Game industry as venture business,

> Game

> as business

> 9. Game and welfare

> Amusement, Amusement for old people, Game therapy

> 10. Game and health

> Game for rehabilitation

>

> Instruction for Manuscripts:

> Please refer this URL.

> http://www.gameamusementsociety.org/journal/CFP4.shtml

>

> Important Dates (extended):

> Feb. 28th 2011: Deadline of submitting manuscript(Extended)

>

>

> Contact Address for Submission and Query:

> Game Amusement Society Office:

> URL: http://www.gameamusementsociety.org/

> TEL: +81-72-876-3317 (ext. 5168) FAX: +81-72-876-5642

> E-mail: entry-ej at GameAmusementSociety.org

>

>

> --

> ====================================================================

> 植野 雅之 (UENO Masayuki)

> @Osaka Electro-Communication Univ. Dept.of Digital Art & Animation

> http://www.aa.osakac.ac.jp/

> ====================================================================

>

>

>

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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