[game_edu] Fwd: [IFIP-EC-NEWS] CFP: The Journal of Game Amusement Society, Vol.4 (dead line extended: 28 Feb 2011)
Susan Gold
goldfile at gmail.com
Tue Feb 8 08:18:22 EST 2011
Begin forwarded message:
> From: UENO Masayuki <ueno at dmic.org>
> Date: February 8, 2011 1:21:12 AM EST
> To: icec at listserver.tue.nl
> Subject: [IFIP-EC-NEWS] CFP: The Journal of Game Amusement Society,
> Vol.4 (dead line extended: 28 Feb 2011)
>
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> ----------------------------------------------------------------------
> C F P : The Journal of Game Amusement Society Vol.4
> ----------------------------------------------------------------------
>
> GAS(Game Amusement Society) has published the Journal of Game
> Amusement
> Society since 2007. The Editorial Committee welcomes submissions of
> articles for Volume 4 of the Journal.
> It is said that computer games have become the new culture.
> Considering
> culture change in this century through games creates new studies. In
> this way, it is very important to treat games from viewpoints of
> culture, history, philosophy, and art. In addition, investigating game
> players in scientific approach must reveal new aspects of human. On
> the
> other hand, the viewpoints of technology and science are necessary for
> development of computer games using digital technologies and for
> analysis of human behavior of game playing. GAS strongly encourages
> researchers and practitioners who study these topics about game and
> amusement.
> The Journal of Game Amusement Society aims to disseminate results of
> outstanding research and practice in the field of game and amusement
> in
> all over the world. Researchers and practitioners devoted in this
> field
> are invited to submit results of their activities, thus being
> anticipated to contribute to the progress of research and practice on
> game and amusement.
>
> Scope:
>
> The topic of papers includes but is not limited to:
> 1. Communication between game and human
> Game operation and cognitive process, Game interface, Game skills
> 2. Technologies around game
> Hardware as game interface, Games on the network, VR: virtual reality,
> Game hardware, AI and game design
> 3. Game and art
> Evaluation of game, Game and image, Game and cartoon, Features of game
> in the viewpoint of art, Artistic aspect of game
> 4. Game's sociability
> Relationship between generation and game, Game and treatment, Game and
> social participant (rehabilitation in society), Game and ethics
> 5. Game and education
> Edutainment, Trainer, Development and game. Serious Games
> 6. Game development
> Game creation, game design, game development tools, Game machines,
> Game
> programming, Game and sound, Game and simulation
> 7. Game and other domains
> Psychology, History, Pedagogy, Business administration, Study on
> women,
> Study on children
> 8. Game industry
> Business style of game industry, Game industry as venture business,
> Game
> as business
> 9. Game and welfare
> Amusement, Amusement for old people, Game therapy
> 10. Game and health
> Game for rehabilitation
>
> Instruction for Manuscripts:
> Please refer this URL.
> http://www.gameamusementsociety.org/journal/CFP4.shtml
>
> Important Dates (extended):
> Feb. 28th 2011: Deadline of submitting manuscript(Extended)
>
>
> Contact Address for Submission and Query:
> Game Amusement Society Office:
> URL: http://www.gameamusementsociety.org/
> TEL: +81-72-876-3317 (ext. 5168) FAX: +81-72-876-5642
> E-mail: entry-ej at GameAmusementSociety.org
>
>
> --
> ====================================================================
> 植野 雅之 (UENO Masayuki)
> @Osaka Electro-Communication Univ. Dept.of Digital Art & Animation
> http://www.aa.osakac.ac.jp/
> ====================================================================
>
>
>
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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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