[game_edu] CFP's

Susan Gold goldfile at gmail.com
Tue Feb 22 08:25:16 EST 2011


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C F P : The Journal of Game Amusement Society Vol.4
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GAS(Game Amusement Society) has published the Journal of Game Amusement
Society since 2007. The Editorial Committee welcomes submissions of
articles for Volume 4 of the Journal.
It is said that computer games have become the new culture. Considering
culture change in this century through games creates new studies. In
this way, it is very important to treat games from viewpoints of
culture, history, philosophy, and art. In addition, investigating game
players in scientific approach must reveal new aspects of human. On the
other hand, the viewpoints of technology and science are necessary for
development of computer games using digital technologies and for
analysis of human behavior of game playing. GAS strongly encourages
researchers and practitioners who study these topics about game and
amusement.
The Journal of Game Amusement Society aims to disseminate results of
outstanding research and practice in the field of game and amusement in
all over the world. Researchers and practitioners devoted in this field
are invited to submit results of their activities, thus being
anticipated to contribute to the progress of research and practice on
game and amusement.

Scope:

The topic of papers includes but is not limited to:
1. Communication between game and human
Game operation and cognitive process, Game interface, Game skills
2. Technologies around game
Hardware as game interface, Games on the network, VR: virtual reality,
Game hardware, AI and game design
3. Game and art
Evaluation of game, Game and image, Game and cartoon, Features of game
in the viewpoint of art, Artistic aspect of game
4. Game's sociability
Relationship between generation and game, Game and treatment, Game and
social participant (rehabilitation in society), Game and ethics
5. Game and education
Edutainment, Trainer, Development and game. Serious Games
6. Game development
Game creation, game design, game development tools, Game machines, Game
programming, Game and sound, Game and simulation
7. Game and other domains
Psychology, History, Pedagogy, Business administration, Study on women,
Study on children
8. Game industry
Business style of game industry, Game industry as venture business, Game
as business
9. Game and welfare
Amusement, Amusement for old people, Game therapy
10. Game and health
Game for rehabilitation

Instruction for Manuscripts:
Please refer this URL.
http://www.gameamusementsociety.org/journal/CFP4.shtml

Important Dates (extended):
Feb. 28th 2011: Deadline of submitting manuscript(Extended)


Contact Address for Submission and Query:
Game Amusement Society Office:
URL: http://www.gameamusementsociety.org/
TEL: +81-72-876-3317 (ext. 5168) FAX: +81-72-876-5642
E-mail: entry-ej at GameAmusementSociety.org


================================

7th IEEE International Workshop on Networking Issues in Multimedia
Entertainment
(NIME'11)

Maui, Hawaii, July 31 - August 4, 2011

Co-Located with IEEE ICCCN

Sponsored by the IEEE Communications Society

website - http://www.math.unipd.it/~cpalazzi/NIME11



THEME AND SCOPE
The growing availability of digital contents and the simultaneous cost
reductions in storage, processing, and networking is driving the
growth of the
entertainment technology. While in the past entertainment technology
traditionally offered predominantly passive experiences, continual
advances in
network and computer technologies are providing tools for implementing
greater
interactivity and for enabling consumers to enjoy more exciting
experiences,
such as, for example, interactive digital TV, interactive theatre and
orchestrated music and sound design. This phenomenon is pulling
together an
extremely diverse group of experts specializing in different technical
areas,
such as networking, computer graphics, artificial intelligence, games,
animation, multimedia design, human-computer interaction, educational
media and
software engineering. Even though high-tech entertainment promotes
interdisciplinary fusion, yet only the ubiquity of wireless/wired
communication
is considered suitable for accepting the challenge of building a large
interactive environment for the delivery of the maximum entertainment
value to
millions of consumers worldwide. In this respect, there is a great
hope that
the wired and wireless may take over this complex scenario for
fulfilling the
consumer expectations. The Seventh IEEE International Workshop on
Networking
Issues in Multimedia Entertainment provides an open forum for
researchers,
engineers and academia to exchange the latest technical information and
research findings on next-generation networked multimedia concepts,
technologies, systems, and applications for entertainment covering
existing
deployments, current developments and future evolution. Authors are
solicited
to submit complete unpublished papers in the following, but not
limited to,
topic areas:

Applications for Entertainment
* Architectures, Platforms and Protocols for Networked Games
* Internetworking, Vertical Roaming and Session
* Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
* Home LANs, Body and Personal Area Networks for Entertainment
* Media and Device Adaptation
* Music and Movie Distribution
* Next Generation Wireless Technologies for Entertainment
(IEEE802.11n, UWB and
Beyond)
* Opportunistic Multi-hopping and Opportunistic Networks for
Entertainment
* QoS and Security Support for Entertainment
* Resource and Service Discovery Technologies (P2P, LDAP)
* Technologies for Networked In-Home/Car/Flight/Train Entertainment
* TV-Centric and Broadcast Networks for Entertainment

Technologies for Entertainment
* Agent-based Entertainment
* Augmented, Virtual and Mixed Reality
* Artificial Intelligence
* Evolutionary Entertainment
* Interactive Television and Theatre
* Massive Multiplayer Games
* Mobile and Wireless Entertainment
* Networked Entertainment
* Networked Narrative and Digital Interactive Storytelling
* Networked Video, Music and Sound Design
* Pervasive Entertainment
* Personalized and User-Adapted Television
* Sport, News and Entertainment
* Virtual Technology and Virtual Environments for Entertainment
* Wearable Entertainment
* Wireless and Mobile Gaming
* Testbed and Performance Evaluation


PAPER SUBMISSION
Submitted manuscripts must be formatted in standard IEEE camera-ready
format
(double-column, 10-pt font) and must be submitted via EDAS as PDF files
(formatted for letter (8.5x11-inch) paper). The manuscripts should be
no longer
than 6 pages. Up to two additional pages are permitted if the authors
are
willing to pay an over-length charge at the time of publication
(manuscripts
may not exceed 8 pages). Submitted papers may not have been previously
published in or be under consideration for publication in another
journal or
conference. The Program Committee reserves the right to not review
papers that
either exceed the length specification or have been submitted or
published
elsewhere. Submissions must include a title, abstract, keywords,
author(s) and
affiliation(s) with postal and e-mail address(es).
Submission format and instruction, as well as other important
information, can
be found on the author guide web page of the main conference
(http://www.icccn.org/icccn11/author.html ).

Paper Submission Process
Papers have to be submitted to a track via EDAS http://edas.info//
N10075. Note
the following submission process:
- An abstract must be registered for each paper by the abstract
registration
deadline.
- There is no "general track". Each paper must be submitted to one
specific
track. Please check the list of tracks and topics to identify the most
suitable
track. If there is a concern about where to submit a paper, contact
the workshop
general co-chairs.

Accepted papers will be published as part of the IEEE ICCCN 2011 main
conference
proceedings as NIME'11 is considered part of ICCCN2011.
The proceedings will be available through IEEE Xplore. Papers that are
not
presented at the workshop by one of the co-authors will not appear in
IEEE
Xplore.
The paper title and author name list/order cannot be changed during
the final
camera-ready submission. All authors of a paper must be registered in
the RIGHT
order via EDAS at the SUBMISSION TIME and cannot be changed after the
submission
due time at EDAS. The final program will be generated from EDAS
automatically.


IMPORTANT DATES
Paper submission due: March 7th, 2011 (EXTENDED)
Author Notification: April 25th, 2011
Camera-ready due: May 13th, 2011


CO-CHAIRS
Prof. Marco Roccetti (University of Bologna, Italy,
roccetti at cs.unibo.it)
Prof. Abdennour El Rhalibi (Liverpool John Moores University, UK,
A.Elrhalibi at ljmu.ac.uk)


PROGRAM CHAIR
Dr. Claudio Palazzi (University of Padua, Italy, cpalazzi at math.unipd.it)


TECHNICAL PROGRAM COMMITTEE
Maha Abdallah - Univ. Paris VI, France
Khaled Boussetta - Univ. Paris XIII, France
Matteo Cesana - Politecnico di Milano, Italy
Ling-Jyh Chen - Academia Sinica, Taiwan
Sheng-Wei (Kuan-Ta) Chen - Academia Sinica, Taiwan
Abdennour El Rhalibi - Liverpool John Moores University, UK
Stefano Ferretti - University of Bologna, Italy
Marco Furini - University of Modena and Reggio Emilia, Italy
Mario Gerla - UCLA, USA
Sergei Gorlatch - Univ. of Münster, Germany
Jiungyao Huang - National Taipei University, Taiwan
Shun-Yun Hu, Academia Sinica, Taiwan
Ilias Leontiadis, University of Cambridge, Computer Science
Department, UK
Dario Maggiorini - Univ. of Milano, Italy
Gustavo Marfia - University of Bologna, Italy
Tammara Massey, J. Hopkins University at Washington, Applied Physics Lab
Madjid Merabti - Liverpool John Moores University, UK
Graham Morgan - Newcastle University, UK
Claudio Palazzi - University of Padua, Italy
Zhigeng Pan - Zhejiang University, China
Giovanni Pau - UCLA, USA
Edmond Prakash - Manchester Metropolitan University, UK
Marc Price - BBC Research and Development, UK
Matthias Rauterberg - Eindhoven University of Technology, Netherlands
Marco Roccetti - University of Bologna, Italy
Paola Salomoni - University of Bologna, Italy
Massimo Valla - Telecom Italia Lab, Italy
Alexandro Sentinelli, STMicroelectronics, Milan, Italy
Laurence T. Yang - St. Francis Xavier University, Canada
Yun Ruwei, Edu-game Research Center, School of Education and Science,
Nanjing
Normal University, China
Michele Zorzi - University of Padua, Italy


================================


DMDCM’2011–Workshop on Digital Media and Digital Content Management
(Co-located with 3DIMPVT 2011)
May 15-16, 2011, Hangzhou, China
Web Page: http://computer.hdu.edu.cn/dmdcm/
Paper Submission: http://www.easychair.org/account/signin.cgi?conf=dmdcm2011
Contact: dmdcm2011 at iipc.zju.edu.cn<mailto:dmdcm2011 at iipc.zju.edu.cn>
Sponsored by: VR Committee, China Society of Image and Graphics,
Hangzhou Dianzi University

General Information:
The Workshop on Digital Media and Digital Content Management
(DMDCM’2011, originally called DMAMH) will be organized by the VR
Committee, China Society of Image and Graphics, and Hangzhou Dianzi
University. The goal of the conference is to provide a forum for
researchers in digital media, digital content, museum, multimedia
community to describe recent advances, to exchange up-to-date
technical knowledge and experiences, and to debate their views on
future research and developments. Keynote speeches will be delivered
by world-renowned experts in the field. Proceedings will be published
by Conference Publishing Services (CPS), which will be indexed by EI.
Extended and revised versions of selected high-quality papers from
this conference in the area of VR will be considered for publication
on a special section on "Novel Applications of VR" to appear in the
Computers & Graphics (SCI), seehttp://www.cad.zju.edu.cn/CAGVRA for
details. Other high-quality papers will be recommended to be published
in the following journals: Transactions on Edutainment (EI index);
International Journal of Digital Content Technology and its
Applications(EI index);Journal of Computational Information
Science(EI index); The International Journal of Virtual Reality
(IJVR); International Journal of Arts and Technology (IJART).

Research Topics include but are not limited to:
Digital Media and processing;
Digital Content management
Digital Media Transmissions;
Digital Right Management;
Digital Museum;
Geometry Modeling;
Image Based Rendering;
Real Time Rendering;
Computer Animation;
3D Reconstruction
Geographic Information System (GIS);
Virtual Reality / Augmented Reality;
Image/model/video Watermarking;
Image Segmentation;
Multimedia Technology;
Image/model Retrieval;
Cultural Relics Protection;
Ancient Literature Digitization;
Cultural Relic Restoration;
Modeling and Rendering for Heritage;
Interactive Technology and Equipment;
Media Art and Digital Art;
Game Design and Development;
Digital Entertainment.

Authors are requested to submit full papers (in English) of no more
than eight (8) pages (including text, figures and references)
describing the original results of their research work.
Paper Submission Deadline: Feb 28, 2011
Notification of Acceptance: March 30, 2011
Camera-Ready Copy Due: April 10, 2011

Organization Committee
Workshop Co-chairs
Abdennour El Rhalibi (Liverpool John Moores University , UK)
Linpeng Gao (China Electronic Standardization.China)
Mingmin Zhang (Zhejiang University, China)
Program Co-chairs
Xun Luo, Qualcomm Inc, USA
Li Li,Hangzhou Dianzi University, China
Yong Liu, Zhejiang University, China

Keynote Speakers
Marie-Paule Cani,Grenoble Universités & INRIA
Scott Owen, ACM SIGGRAPH, President
Zhigeng Pan, Zhejiang University, China
Hongbin Zha,Peking University, China
Best Regards,
Prof. Abdennour El Rhalibi
Liverpool John Moores University

--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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