[game_edu] CFP: 6th International Conference on Foundations of Digital Games (FDG 2011)

Susan Gold goldfile at gmail.com
Sat Jan 15 10:04:12 EST 2011


6th International Conference on Foundations of Digital Games (FDG 2011)
Bordeaux, France
June 28 - July 1, 2011
http://www.fdg2011.org
— Call for Papers —

1. OBJECTIVES
The goal of the Foundations of Digital Games conference is to advance
the scientific understanding of digital games, with an emphasis on
substantial, evidence-based contributions to both the theory and
practice of game design, engineering and applications. The 2011
conference will include presentation of peer-reviewed papers and
posters, invited talks and panels by academic and industry leaders,
workshops and hands-on tutorials.

2. IMPORTANT DATES
• Website open for submissions: 3 January 2011
• Paper and poster submissions due: 10 February 2011
• Paper and poster author notification: 12 April 2011
• Paper and poster camera-ready due: 3 May 2011

3. CONTENT AREAS
Digital games are highly interdisciplinary. We therefore welcome
submissions on a wide range of topics overlapping computer science,
the social sciences, humanities and design, as long as there is a
substantial and novel impact on digital games. These topics (in
alphabetic order) include, but are not limited to:

Artificial Intelligence
e.g., machine-learning or goal-based approaches to implementing NPCs
or dynamic diffculty adjustment

Curriculum
e.g., game development courses, game development in computer science
courses

Design
e.g., case studies of novel designs, new methodologies and theoretical
frameworks

Game Studies
e.g., empirical studies of player experience, social, economic and
cultural interpretations, entertainment psychology

Graphics
e.g., new modelling and rendering techniques, special effects

Interactive Storytelling
e.g., story generation, drama management, digital characters.

Mobile
e.g., smart phones, location-based games, augmented reality

Networking
e.g., performance, security, latency, architectures

Serious Games
e.g., for health, education, advertising, social change

Social Games
e.g., technology, psychology and business models of

Tools
e.g., game engines, tools for game development, content authoring,
hosting

User Interface
e.g., virtual and augmented reality, tangible interfaces, speech,
brain We also expect submissions which overlap topics, such as a tool
for developing game AI, or an empirical study of game education.

4. SUBMISSIONS GUIDELINES
All paper and poster submissions will be rigorously peer reviewed for
their significance, clarity and relevance to the advancement of the
scientific and scholarly understanding of games. All full papers must
describe a completed unit of work and include evaluation of the ideas
presented. Poster submissions should describe novel work in progress
that is not at the same level of maturity as a full submission. Full
papers must not exceed eight pages, but can be shorter. We will review
for quality not length!

Poster submissions must not exceed three pages.
All submissions must be submitted via: http://fdg2011.confmaster.net

All submissions must comply with the offcial ACM proceedings format
using one of the templates provided at: http://www.acm.org/sigs/pubs/proceed/template.html
All accepted paper and poster submissions will be published in the
conference proceedings. For a paper or poster to appear in the
proceedings, at least one author must register for the conference by
the deadline for camera-ready copy submission.

All papers, posters, and doctoral consortium publications from FDG
2011 will be included in the ACM Digital Library. Submissions must not
have been published previously. In addition, a submission identical to
or substantially similar (or even a subset or superset) in content to
one submitted to FDG should not be simultaneously under consideration
at another conference or journal during the entire FDG review process
(i.e., from the submission deadline until the notifications of
decisions are emailed to authors).

5. COMMITTEES
General Chair
Marc Cavazza
Teesside University, UK

Program Co-Chairs
Katherine Isbister
Polytechnic Institute of New York University, USA
Charles Rich
Worcester Polytechnic Institute, USA

Senior Program Committee
In order to guarantee the highest possible quality meeting, we have
instituted a rigorous peer-review process led by our distinguished
senior program committee below. When you submit a paper, it will be
assigned to the most appropriate senior program committee member
below, who will then choose and supervise reviewers best suited to
appreciate the contribution of your work.

Patrick Baudisch
University of Potsdam, Germany
(user interface, mobile)
Mark Claypool
Worcester Polytechnic Institute, USA
(networking, mobile, tools)
Stephen Jacobs
Rochester Institute of Technology, USA
(curriculum, design, tools)
Elly Konijn
VU University Amsterdam, The Netherlands
(game studies, serious games, social games)
Zoran Popovic
University of Washington, USA
(graphics, serious games, social games, artificial intelligence)
Ben Sawyer
Digitalmill, USA
(serious games, design)
Lee Sheldon
Rensselaer Polytechnic Institute, USA
(design, interactive storytel ling)
Kurt Squire
University of Wisconsin-Madison, USA
(serious games, mobile, curriculum)
Annika Waern
Stockholm University, Sweden
(mobile, design, game studies)
Noah Wardrip-Fruin
University of California Santa Cruz, USA
(interactive storytel ling, design, game studies)
Georgios Yannakakis
IT University of Copenhagen, Denmark
(artificial intel ligence, serious games, user interface)
Michael Youngblood
University of North Carolina at Charlotte, USA
(tools, artificial intel ligence)
Workshops Chair
Rafael Bidarra
Delft University of Technology, The Netherlands
Doctoral Consortium Chair
Stefan Goebel
Technische Universit¨at Darmstadt, Germany
Florian Mehm
Technische Universit¨at Darmstadt, Germany
Local Organisation Chair
Jean-Dominique Lauwereins
BeTomorrow, France

--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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