[game_edu] Fwd: [IFIP-EC-NEWS] Cf Papers, Posters, Tutorials, Demos, and Workshops :: Academic MindTrek 2011 :: Tampere, Finland :: first deadline: 31st March 2011

Susan Gold goldfile at gmail.com
Sat Jan 15 09:55:34 EST 2011




Begin forwarded message:


> From: artur.lugmayr at tut.fi

> Date: January 10, 2011 3:34:29 PM EST

> To: icec at listserver.tue.nl

> Subject: [IFIP-EC-NEWS] Cf Papers, Posters, Tutorials, Demos, and

> Workshops :: Academic MindTrek 2011 :: Tampere, Finland :: first

> deadline: 31st March 2011

>

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> Academic MindTrek 2011:

> Call for Papers, Posters, Tutorials, Demos, and Workshops

> 28th-30th September, 2011

> Tampere, Finland

> http://www.mindtrek.org, http://www.mindtrek.org/2011/academic

>

> In cooperation with ACM, ACM SIGMM and ACM SIGCHI

> publications will be published in the ACM digital library and a

> selected set of high-level

> contributions will published as book chapters or in journals

> =

> =

> ======================================================================

>

> Academic MindTrek 2011 Call for Papers, Demonstrations, Tutorials

> and Workshops

>

> We are pleased to invite you to the Academic MindTrek conference

> from 28th - 30th September

> 2011, which brings together a cross-disciplinary crowd of people to

> investigate current and

> emerging topics of media in the ubiquitous arena. Among the media to

> be discussed, will be

> business, social, technical and content-related topics. September

> 6th is the main Academic day,

> featuring the following themes:

>

> Social Media

> ?Get social!? Social media and Web 2.0 technologies are applied in

> ever diverse practices both

> in private and public communities. Totally new business models are

> emerging, traditional

> communication and expression modalities are challenged, and new

> practices are constructed in

> the collaborative, interactive media space.

>

> Ambient and Ubiquitous Media

> ?The medium is the message!? ? This conference track focuses on the

> definition of ambient and

> ubiquitous media with a cross-disciplinary viewpoint: ambient media

> between technology, art,

> and content. The focus of this track is on applications, theory, art-

> works, mixed reality concepts,

> the Web 3.0, and user experiences that make ubiquitous and ambient

> media tick.

>

> Digital Games

> The culture and business of digital games is becoming increasingly

> varied. The current trends

> range from novel interface innovations and digital distribution

> channels to social game dynamics

> and player-generated content. The games track is open for

> theoretical works, empirical case

> studies and constructive projects.

>

> Open Source

> The last decade has seen a significant increase in open source

> initiatives such as open source

> software, open standards, open content, open media, or even open

> source hardware. On the

> one hand, the open movement has created new kinds of opportunities

> such as new business

> models and development approaches. On the other hand, it has

> introduced new kinds of

> technical and non-technical challenges.

>

> Media Business, Media Production and Media Management

> Media business and media management face the challenges of the

> emergence of new forms of

> digital media. This theme focuses on business studies, policies,

> practices, and organizational

> structure of media firms. It discusses competition, patterns of

> media usage, advertising models,

> and how traditional media can cope with the challenges coming from

> digital media focusing on

> media business and media management issues.

>

> In addition, special academic sessions (e.g. tutorials,

> demonstrations, workshops, and

> multidisciplinary sessions) will be held parallel to the MindTrek

> business conference. Academic

> speakers and authors are warmly welcome to attend the business

> conference tracks as part of

> the academic conference fee during these days as well.

>

> The MindTrek Association hosts MindTrek as a yearly conference,

> where the Academic

> MindTrek conference has been a part of this unique set of events

> comprising competitions,

> world famous keynote speakers, plenary sessions, media festivals,

> and workshops since 1997.

> It is a meeting place where experts and thinkers present results

> from their latest work regarding

> the development of Internet, interactive media, and the information

> society. MindTrek brings

> together researchers and practitioners from diverse disciplines that

> are involved in the

> development of media in various fields, ranging from sociology and

> the economy, to technology.

>

> The organizing committee invites you to submit original high quality

> full papers, long or short,

> addressing the special theme and the topics, for presentation at the

> conference and inclusion in

> the proceedings.

>

> Academic MindTrek 2011 offers a wider spectrum of topic areas that

> previously, and we are

> looking forward for:

> - case-studies (successful, and especially unsuccessful ones)

> - oral presentation of fresh and innovative ideas

> - artistic installations and running system prototypes

> - user-experience studies and evaluations

> - technological novelties, evaluations, and solutions

> - scientific, business, or media oriented contributions

> - proposals for own workshops.

>

> Paper Proposals

> =

> =

> ======================================================================

> All submissions will be peer-reviewed double blinded, therefore

> please remove any information

> that could give an indication of the authorship. The scientific part

> of the conference is organized

> in cooperation with ACM SIGMM, and ACM SIGCHI. Conference

> proceedings will be published

> in the ACM Digital Library. Selected high quality papers will be

> published in international

> journals, as book chapters, edited books, or via open access

> journals. There will also be a

> reward for the overall best paper from the academic conference.

>

> Workshop Proposals

> =

> =

> ======================================================================

> Feel free to suggest workshops which are co-organized with MindTrek

> 2011. Workshop

> proposals should include the organizing committee, a 2 page

> description of the theme of the

> workshop, a short CV of organizers, duration, the proceedings

> publisher, and the schedule.

> Workshop organizers also have the possibility to add publications to

> the main conference

> proceedings.

>

> Tutorial Proposals

> =

> =

> ======================================================================

> Tutorial proposals should include a 2-page description of the

> tutorial, intended audience, a short

> CV, timetable, required equipment, references, and a track record of

> previous tutorials. The

> target length of tutorials is 2-4 hours.

>

> Submission Deadlines

> =

> =

> ======================================================================

> - 31st March 2011: deadline for workshop proposals

> - 22nd May 2011: deadline for long papers (6-8 pages), short papers

> (3-4 pages), posters (1-2

> pages) and demonstrations (2-3 pages)

> - 1st July 2011: deadline for tutorial proposals

> - 20 July: camera ready papers and copyright forms

>

> Key-Dates

> - 15th April 2011: notification for workshops

> - 22nd June 2011: notification of acceptance/rejection for papers,

> posters, and demos

> - 15th July 2011: notification of tutorial proposals

> - 28th-30th Sept. 2011: MindTrek academic conference

>

> Suggested key-dates for workshop organizers

> - 1st July 2011: deadline for workshop papers

> - 20th July 2011: deadline for final papers

>

> Conference Themes

> =

> =

> ======================================================================

> 1. Social Media

> - business models, service models, and policies

> - social media in innovation and business

> - intra- and interorganizational use of social media

> - questions related to identity, motivation and values

> - blogs, wikis, collaboration and social platform designs in practice

> - knowledge management and learning with social media

> - experience management with social media

> - crowdsourcing, user-created content and social networks

> - enterprise 2.0 and social computing in work organizations

> - evaluation and research methods of social media

> - social media and community design

> - benefits and limitations of social media applications

>

> 2. Ambient and Ubiquitous Media - between Technology, Services, and

> Users

> - applications and services utilizing ubiquitous and pervasive

> technology

> - ubicom in eLearning, leisure, storytelling, art works,

> advertising, and mixed reality contexts

> - next generation user interfaces, ergonomics, multimodality, and

> human-computer interaction

> - art works for smart public or indoor spaces, mobile phones,

> museums, or cultural applications

> - context awareness, sensor perception, context sensitive internet,

> and smart daily objects

> - personalization, multimodal interaction, smart user interfaces,

> and ergonomics

> - ambient human computer interaction, experience design, usability,

> and audience research

> - software, hardware, middleware, and technologies for pervasive and

> ubiquitous

> - theoretical methods and algorithms in ubiquitous and ambient systems

> - business models, service models, media economics, regulations, x-

> commerce, and policies

> - user positioning, location awareness

> - augmented reality in ubiquitous applications

> - device interoperability, remote user interfaces, inter-device

> connections

>

> 3. Digital Games

> - theoretical and analytical approaches on games and play

> - analysis of player experience

> - game design research

> - economy and business models in the game industry

> - innovation in and around games

> - digital distribution of games

> - online gaming

> - social and casual gaming

> - player-created content

> - pervasive and ubiquitous gaming

> - mobile and cross-media gaming

> - gamification, funware and playful designs

>

> 4. Open Source

> - forms of openness: open source software, open standards,

> open content, open media, open source hardware, and open access

> - establishment of an open source community

> - practices on developing open source systems

> - practices for maintaining a successful project

> - open source processes and techniques

> - differences on open source and closed source systems

> - using open source in commercial context

> - challenges of open source development

> - teaching open source in academia and industry

>

> 5. Media Business and Media Management

> - media policy, politics, practices, conception, and media regulation

> - organizational structures, practices, and strategies

> - production technology, processes, and optimization

> - business models, service models, public funding, and media economics

> - patterns of media use, engagement, and consumer experiences

> - advertising, media consumption, new audience models, and media

> user models

> - competition analysis, media governing, assessment, performance

> indicators

> - business and media management in new media genres: gaming, social

> media, Internet, digital

> cinema, iTV

> - traditional media business and management: broadcasting,

> publishing, journalism, and movie industry

> - innovative service designs, strategies, and ideas

> - teaching & training of media management and media business

>

> Paper Submission

> =

> =

> ======================================================================

> - Please follow the style guidelines on http://www.acm.org/sigs/publications/proceedings-

> templates for formatting your position paper and final paper.

> - Note that since the papers will be published by the ACM digital

> library

> - all authors need to sign an ACM copyright form. (For further

> guidelines see:

> http://www.acm.org/pubs/copyright_form.html)

> - Submit papers here http://webhotel2.tut.fi/emmi/Conferences/2011mindtrek/

>

> Organizing Committee

> =

> =

> ======================================================================

> General Chair

> Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN

>

> Programme Chairs

> Helj? Franssila, Tampere Univ. (UTA), FIN

> Christian Safran, Graz University of Technology, AUT

> Imed Hammouda, Tampere Univ. of Technology (TUT), FIN

>

> Theme chair: Social Media

> Hannu K?rkk?inen, Tampere Univ. of Technology (TUT), FIN

>

> Theme chair: Open Source

> Bj?rn Lundell, University of Sk?vde, SE

>

> Theme chair: Ambient Media

> Lasse Kaila, Tampere Univ. of Technology (TUT), FIN

>

> Theme chair: Media Business, Economics and Management

> Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN

>

> Theme chair: Digital Games

> Janne Paavilainen, University of Tampere (UTA), FIN

>

> Demonstration Chair

> Daniela Soares Cruzes, Norwegian Univ. of Science and Technology, NOR

>

> Workshop Chair

> Niels Henrik Helms, Knowledge Lab, Univ. of Southern Denmark, DK

>

> Tutorial Chair

> Theresa Champel, Univ. of Lisbon, PT

>

> Local Arragement Chair and Conference Management

> Karen Thorburn, Hermia, FIN

>

> Steering Board

> Olli Sotamaa, University of Tampere (UTA), FIN

> Pertti N?r?nen, Tampere Univ. of Applied Sciences (TAMK), FIN

>

> Tentative Programme Committee (from MindTrek 2010 - to be confirmed)

> =

> =

> ======================================================================

> Pradeep K. Atrey, The University of Winnipeg, CANADA

> Staffan Bj?rk, Chalmers University of Technology, SWEDEN

> Johanna Bragge, Helsinki School of Economics, FINLAND (Confirmed)

> Peter A Bruck, CEO and Chief of Research Studios Austria, AUSTRIA

> Irek Defee, Tampere University of Technology (TUT), FINLAND

> Nicole Ellison, Michigan State University, USA

> Hanna-Kaisa Ellonen, Lappeenranta University of Technology (Confirmed)

> Jussi Holopainen, Nokia, FINLAND

> Abdelmagid Salem Hammuda, Qatar University, QATAR

> Kaisa Henttonen, Lappeenranta University of Technology (Confirmed)

> Sal Humphreys, Queensland University of Technology, (QUT), AUSTRALIA

> Aki J?rvinen, IT University of Copenhagen, DENMARK

> Juha Kaario, NOKIA, FINLAND

> Jan Kallenbach, Helsinki University of Technology (HUT), FINLAND

> Jonas Kronlund, ELISA, FINLAND

> Kai Kuikkaniemi, HIIT - Helsinki Institute for Information

> Technology, FINLAND

> Cai Melakoski, TAMK University of Applied Sciences, FINLAND

> Maarit M?kinen, University of Tampere (UTA), FINLAND (confirmed)

> Frans M?yr?, University of Tampere (UTA), FINLAND

> Marko Nieminen, Helsinki University of Technology (HUT), FINLAND -

> (confirmed)

> Marianna Obrist, ICT & S Centre, University of Salzburg, AUSTRIA

> Hannu Paunonen, Metso Automation, FINLAND (confirmed)

> Matthias Rauterberg, Eindhoven University of Technology, NETHERLANDS

> Calin Rusu, Technical University of Cluj-Napoca, ROMANIA

> Antti Salovaara, Helsinki Institute for Information Technology

> (HIIT), FINLAND

> Kirsi Silius, Tampere University of Technology (TUT), FINLAND

> Sanna Talja, University of Tampere (UTA), FINLAND (confirmed)

> Manfred Tscheligi, ICT & S Centre, University of Salzburg, AUSTRIA

> Kaisa V??n?nen-Vainio-Mattila, Tampere University of Technology

> (TUT), Finland

> Annika Waern, Swedish Institute of Computer Science, SWEDEN

> Karsten D.Wolf, University of Bremen, GERMANY

> Zhiwen Yu, Kyoto University, JAPAN

> Ioannis Stamelos, Aristotle University of Thessaloniki, GREECE

> Jonas Gamalielsson, University of Sk?vde, SWEDEN

> Sulayman K. Sowe, UNU-MERIT, NETHERLANDS/UNITED NATIONS

> Tommi Mikkonen, Tampere University of Technology, FINLAND

> Jaco Geldenhuys, Stellenbosch University, SOUTH AFRICA

> Andrea Capiluppi, University of East London, UK

>

> Contact

> =

> =

> ======================================================================

> Questions concerning academic content, papers, tutorials, workshops,

> scientific contributions:

> Email: academic.chairs (at) mindtrek.org

>

> General questions concerning payments, administration, copyright

> forms, local arrangements,

> and the venue:

> =

> =

> ======================================================================

> Email: academic.info (at) mindtrek.org

>

> Submit papers here

> =

> =

> ======================================================================

> http://webhotel2.tut.fi/emmi/Conferences/2011mindtrek/

>

> Further Information

> =

> =

> ======================================================================

> http://www.mindtrek.org

>

> Supported by:

> City of Tampere, Nokia Oyj, Ubiquitous Computing Cluster, Tampere

> University of Technology,

> Tampere University, TAMK University of Applied Sciences, Technology

> Centre Hermia,

> Neogames, Digibusiness cluster, Sombiz and COSS The Finnish Centre

> for Open Source

> Solutions, Ambient Media Association (AMEA).

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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