[game_edu] Fwd: [IFIP-EC-NEWS] Cf Papers, Posters, Tutorials, Demos, and Workshops :: Academic MindTrek 2011 :: Tampere, Finland :: first deadline: 31st March 2011
Susan Gold
goldfile at gmail.com
Sat Jan 15 09:55:34 EST 2011
Begin forwarded message:
> From: artur.lugmayr at tut.fi
> Date: January 10, 2011 3:34:29 PM EST
> To: icec at listserver.tue.nl
> Subject: [IFIP-EC-NEWS] Cf Papers, Posters, Tutorials, Demos, and
> Workshops :: Academic MindTrek 2011 :: Tampere, Finland :: first
> deadline: 31st March 2011
>
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> ======================================================================
> Academic MindTrek 2011:
> Call for Papers, Posters, Tutorials, Demos, and Workshops
> 28th-30th September, 2011
> Tampere, Finland
> http://www.mindtrek.org, http://www.mindtrek.org/2011/academic
>
> In cooperation with ACM, ACM SIGMM and ACM SIGCHI
> publications will be published in the ACM digital library and a
> selected set of high-level
> contributions will published as book chapters or in journals
> =
> =
> ======================================================================
>
> Academic MindTrek 2011 Call for Papers, Demonstrations, Tutorials
> and Workshops
>
> We are pleased to invite you to the Academic MindTrek conference
> from 28th - 30th September
> 2011, which brings together a cross-disciplinary crowd of people to
> investigate current and
> emerging topics of media in the ubiquitous arena. Among the media to
> be discussed, will be
> business, social, technical and content-related topics. September
> 6th is the main Academic day,
> featuring the following themes:
>
> Social Media
> ?Get social!? Social media and Web 2.0 technologies are applied in
> ever diverse practices both
> in private and public communities. Totally new business models are
> emerging, traditional
> communication and expression modalities are challenged, and new
> practices are constructed in
> the collaborative, interactive media space.
>
> Ambient and Ubiquitous Media
> ?The medium is the message!? ? This conference track focuses on the
> definition of ambient and
> ubiquitous media with a cross-disciplinary viewpoint: ambient media
> between technology, art,
> and content. The focus of this track is on applications, theory, art-
> works, mixed reality concepts,
> the Web 3.0, and user experiences that make ubiquitous and ambient
> media tick.
>
> Digital Games
> The culture and business of digital games is becoming increasingly
> varied. The current trends
> range from novel interface innovations and digital distribution
> channels to social game dynamics
> and player-generated content. The games track is open for
> theoretical works, empirical case
> studies and constructive projects.
>
> Open Source
> The last decade has seen a significant increase in open source
> initiatives such as open source
> software, open standards, open content, open media, or even open
> source hardware. On the
> one hand, the open movement has created new kinds of opportunities
> such as new business
> models and development approaches. On the other hand, it has
> introduced new kinds of
> technical and non-technical challenges.
>
> Media Business, Media Production and Media Management
> Media business and media management face the challenges of the
> emergence of new forms of
> digital media. This theme focuses on business studies, policies,
> practices, and organizational
> structure of media firms. It discusses competition, patterns of
> media usage, advertising models,
> and how traditional media can cope with the challenges coming from
> digital media focusing on
> media business and media management issues.
>
> In addition, special academic sessions (e.g. tutorials,
> demonstrations, workshops, and
> multidisciplinary sessions) will be held parallel to the MindTrek
> business conference. Academic
> speakers and authors are warmly welcome to attend the business
> conference tracks as part of
> the academic conference fee during these days as well.
>
> The MindTrek Association hosts MindTrek as a yearly conference,
> where the Academic
> MindTrek conference has been a part of this unique set of events
> comprising competitions,
> world famous keynote speakers, plenary sessions, media festivals,
> and workshops since 1997.
> It is a meeting place where experts and thinkers present results
> from their latest work regarding
> the development of Internet, interactive media, and the information
> society. MindTrek brings
> together researchers and practitioners from diverse disciplines that
> are involved in the
> development of media in various fields, ranging from sociology and
> the economy, to technology.
>
> The organizing committee invites you to submit original high quality
> full papers, long or short,
> addressing the special theme and the topics, for presentation at the
> conference and inclusion in
> the proceedings.
>
> Academic MindTrek 2011 offers a wider spectrum of topic areas that
> previously, and we are
> looking forward for:
> - case-studies (successful, and especially unsuccessful ones)
> - oral presentation of fresh and innovative ideas
> - artistic installations and running system prototypes
> - user-experience studies and evaluations
> - technological novelties, evaluations, and solutions
> - scientific, business, or media oriented contributions
> - proposals for own workshops.
>
> Paper Proposals
> =
> =
> ======================================================================
> All submissions will be peer-reviewed double blinded, therefore
> please remove any information
> that could give an indication of the authorship. The scientific part
> of the conference is organized
> in cooperation with ACM SIGMM, and ACM SIGCHI. Conference
> proceedings will be published
> in the ACM Digital Library. Selected high quality papers will be
> published in international
> journals, as book chapters, edited books, or via open access
> journals. There will also be a
> reward for the overall best paper from the academic conference.
>
> Workshop Proposals
> =
> =
> ======================================================================
> Feel free to suggest workshops which are co-organized with MindTrek
> 2011. Workshop
> proposals should include the organizing committee, a 2 page
> description of the theme of the
> workshop, a short CV of organizers, duration, the proceedings
> publisher, and the schedule.
> Workshop organizers also have the possibility to add publications to
> the main conference
> proceedings.
>
> Tutorial Proposals
> =
> =
> ======================================================================
> Tutorial proposals should include a 2-page description of the
> tutorial, intended audience, a short
> CV, timetable, required equipment, references, and a track record of
> previous tutorials. The
> target length of tutorials is 2-4 hours.
>
> Submission Deadlines
> =
> =
> ======================================================================
> - 31st March 2011: deadline for workshop proposals
> - 22nd May 2011: deadline for long papers (6-8 pages), short papers
> (3-4 pages), posters (1-2
> pages) and demonstrations (2-3 pages)
> - 1st July 2011: deadline for tutorial proposals
> - 20 July: camera ready papers and copyright forms
>
> Key-Dates
> - 15th April 2011: notification for workshops
> - 22nd June 2011: notification of acceptance/rejection for papers,
> posters, and demos
> - 15th July 2011: notification of tutorial proposals
> - 28th-30th Sept. 2011: MindTrek academic conference
>
> Suggested key-dates for workshop organizers
> - 1st July 2011: deadline for workshop papers
> - 20th July 2011: deadline for final papers
>
> Conference Themes
> =
> =
> ======================================================================
> 1. Social Media
> - business models, service models, and policies
> - social media in innovation and business
> - intra- and interorganizational use of social media
> - questions related to identity, motivation and values
> - blogs, wikis, collaboration and social platform designs in practice
> - knowledge management and learning with social media
> - experience management with social media
> - crowdsourcing, user-created content and social networks
> - enterprise 2.0 and social computing in work organizations
> - evaluation and research methods of social media
> - social media and community design
> - benefits and limitations of social media applications
>
> 2. Ambient and Ubiquitous Media - between Technology, Services, and
> Users
> - applications and services utilizing ubiquitous and pervasive
> technology
> - ubicom in eLearning, leisure, storytelling, art works,
> advertising, and mixed reality contexts
> - next generation user interfaces, ergonomics, multimodality, and
> human-computer interaction
> - art works for smart public or indoor spaces, mobile phones,
> museums, or cultural applications
> - context awareness, sensor perception, context sensitive internet,
> and smart daily objects
> - personalization, multimodal interaction, smart user interfaces,
> and ergonomics
> - ambient human computer interaction, experience design, usability,
> and audience research
> - software, hardware, middleware, and technologies for pervasive and
> ubiquitous
> - theoretical methods and algorithms in ubiquitous and ambient systems
> - business models, service models, media economics, regulations, x-
> commerce, and policies
> - user positioning, location awareness
> - augmented reality in ubiquitous applications
> - device interoperability, remote user interfaces, inter-device
> connections
>
> 3. Digital Games
> - theoretical and analytical approaches on games and play
> - analysis of player experience
> - game design research
> - economy and business models in the game industry
> - innovation in and around games
> - digital distribution of games
> - online gaming
> - social and casual gaming
> - player-created content
> - pervasive and ubiquitous gaming
> - mobile and cross-media gaming
> - gamification, funware and playful designs
>
> 4. Open Source
> - forms of openness: open source software, open standards,
> open content, open media, open source hardware, and open access
> - establishment of an open source community
> - practices on developing open source systems
> - practices for maintaining a successful project
> - open source processes and techniques
> - differences on open source and closed source systems
> - using open source in commercial context
> - challenges of open source development
> - teaching open source in academia and industry
>
> 5. Media Business and Media Management
> - media policy, politics, practices, conception, and media regulation
> - organizational structures, practices, and strategies
> - production technology, processes, and optimization
> - business models, service models, public funding, and media economics
> - patterns of media use, engagement, and consumer experiences
> - advertising, media consumption, new audience models, and media
> user models
> - competition analysis, media governing, assessment, performance
> indicators
> - business and media management in new media genres: gaming, social
> media, Internet, digital
> cinema, iTV
> - traditional media business and management: broadcasting,
> publishing, journalism, and movie industry
> - innovative service designs, strategies, and ideas
> - teaching & training of media management and media business
>
> Paper Submission
> =
> =
> ======================================================================
> - Please follow the style guidelines on http://www.acm.org/sigs/publications/proceedings-
> templates for formatting your position paper and final paper.
> - Note that since the papers will be published by the ACM digital
> library
> - all authors need to sign an ACM copyright form. (For further
> guidelines see:
> http://www.acm.org/pubs/copyright_form.html)
> - Submit papers here http://webhotel2.tut.fi/emmi/Conferences/2011mindtrek/
>
> Organizing Committee
> =
> =
> ======================================================================
> General Chair
> Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN
>
> Programme Chairs
> Helj? Franssila, Tampere Univ. (UTA), FIN
> Christian Safran, Graz University of Technology, AUT
> Imed Hammouda, Tampere Univ. of Technology (TUT), FIN
>
> Theme chair: Social Media
> Hannu K?rkk?inen, Tampere Univ. of Technology (TUT), FIN
>
> Theme chair: Open Source
> Bj?rn Lundell, University of Sk?vde, SE
>
> Theme chair: Ambient Media
> Lasse Kaila, Tampere Univ. of Technology (TUT), FIN
>
> Theme chair: Media Business, Economics and Management
> Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN
>
> Theme chair: Digital Games
> Janne Paavilainen, University of Tampere (UTA), FIN
>
> Demonstration Chair
> Daniela Soares Cruzes, Norwegian Univ. of Science and Technology, NOR
>
> Workshop Chair
> Niels Henrik Helms, Knowledge Lab, Univ. of Southern Denmark, DK
>
> Tutorial Chair
> Theresa Champel, Univ. of Lisbon, PT
>
> Local Arragement Chair and Conference Management
> Karen Thorburn, Hermia, FIN
>
> Steering Board
> Olli Sotamaa, University of Tampere (UTA), FIN
> Pertti N?r?nen, Tampere Univ. of Applied Sciences (TAMK), FIN
>
> Tentative Programme Committee (from MindTrek 2010 - to be confirmed)
> =
> =
> ======================================================================
> Pradeep K. Atrey, The University of Winnipeg, CANADA
> Staffan Bj?rk, Chalmers University of Technology, SWEDEN
> Johanna Bragge, Helsinki School of Economics, FINLAND (Confirmed)
> Peter A Bruck, CEO and Chief of Research Studios Austria, AUSTRIA
> Irek Defee, Tampere University of Technology (TUT), FINLAND
> Nicole Ellison, Michigan State University, USA
> Hanna-Kaisa Ellonen, Lappeenranta University of Technology (Confirmed)
> Jussi Holopainen, Nokia, FINLAND
> Abdelmagid Salem Hammuda, Qatar University, QATAR
> Kaisa Henttonen, Lappeenranta University of Technology (Confirmed)
> Sal Humphreys, Queensland University of Technology, (QUT), AUSTRALIA
> Aki J?rvinen, IT University of Copenhagen, DENMARK
> Juha Kaario, NOKIA, FINLAND
> Jan Kallenbach, Helsinki University of Technology (HUT), FINLAND
> Jonas Kronlund, ELISA, FINLAND
> Kai Kuikkaniemi, HIIT - Helsinki Institute for Information
> Technology, FINLAND
> Cai Melakoski, TAMK University of Applied Sciences, FINLAND
> Maarit M?kinen, University of Tampere (UTA), FINLAND (confirmed)
> Frans M?yr?, University of Tampere (UTA), FINLAND
> Marko Nieminen, Helsinki University of Technology (HUT), FINLAND -
> (confirmed)
> Marianna Obrist, ICT & S Centre, University of Salzburg, AUSTRIA
> Hannu Paunonen, Metso Automation, FINLAND (confirmed)
> Matthias Rauterberg, Eindhoven University of Technology, NETHERLANDS
> Calin Rusu, Technical University of Cluj-Napoca, ROMANIA
> Antti Salovaara, Helsinki Institute for Information Technology
> (HIIT), FINLAND
> Kirsi Silius, Tampere University of Technology (TUT), FINLAND
> Sanna Talja, University of Tampere (UTA), FINLAND (confirmed)
> Manfred Tscheligi, ICT & S Centre, University of Salzburg, AUSTRIA
> Kaisa V??n?nen-Vainio-Mattila, Tampere University of Technology
> (TUT), Finland
> Annika Waern, Swedish Institute of Computer Science, SWEDEN
> Karsten D.Wolf, University of Bremen, GERMANY
> Zhiwen Yu, Kyoto University, JAPAN
> Ioannis Stamelos, Aristotle University of Thessaloniki, GREECE
> Jonas Gamalielsson, University of Sk?vde, SWEDEN
> Sulayman K. Sowe, UNU-MERIT, NETHERLANDS/UNITED NATIONS
> Tommi Mikkonen, Tampere University of Technology, FINLAND
> Jaco Geldenhuys, Stellenbosch University, SOUTH AFRICA
> Andrea Capiluppi, University of East London, UK
>
> Contact
> =
> =
> ======================================================================
> Questions concerning academic content, papers, tutorials, workshops,
> scientific contributions:
> Email: academic.chairs (at) mindtrek.org
>
> General questions concerning payments, administration, copyright
> forms, local arrangements,
> and the venue:
> =
> =
> ======================================================================
> Email: academic.info (at) mindtrek.org
>
> Submit papers here
> =
> =
> ======================================================================
> http://webhotel2.tut.fi/emmi/Conferences/2011mindtrek/
>
> Further Information
> =
> =
> ======================================================================
> http://www.mindtrek.org
>
> Supported by:
> City of Tampere, Nokia Oyj, Ubiquitous Computing Cluster, Tampere
> University of Technology,
> Tampere University, TAMK University of Applied Sciences, Technology
> Centre Hermia,
> Neogames, Digibusiness cluster, Sombiz and COSS The Finnish Centre
> for Open Source
> Solutions, Ambient Media Association (AMEA).
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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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