[game_edu] Fwd: [IFIP-EC-NEWS] Deadline Extended: 2nd International Workshop on Evaluating Player Experience in Games (epex11) at FDG 2011

Susan Gold goldfile at gmail.com
Wed Mar 30 16:58:21 EDT 2011




Begin forwarded message:


> From: Lennart Nacke <lennart.nacke at acm.org>

> Date: March 29, 2011 12:13:24 PM EDT

> To: icec <icec at listserver.tue.nl>, Games Research Network <GAMESNETWORK at uta.fi

> >

> Subject: [IFIP-EC-NEWS] Deadline Extended: 2nd International

> Workshop on Evaluating Player Experience in Games (epex11) at FDG 2011

> Reply-To: lennart.nacke at acm.org

>

> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE

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> ****************************************************

> ** NOTE: Please reply to article's originator,

> ** not this IFIP EC News Service

> ****************************************************

> DEADLINE EXTENDED: APRIL 8, 2011

>

> *********************************************************************

> Second CfP 2nd International Workshop on Evaluating

> Player Experience in Games (epex11)

> In conjunction with Foundations of Digital Games FDG 2011

> Bordeaux France

> June 28, 2011

> http://playerexperience.fdg2011.org

> *********************************************************************

>

> This workshop aims at presenting and discussing quantitative and

> qualitative methods for evaluating player experience in games. The

> workshop focuses both on traditional as well as on novel evaluation

> techniques such as psychophysiological measures and behavioral

> game metrics that supplement user experience evaluation methods,

> which can be used to evaluate players and games.

>

> For more information visit http://playerexperience.fdg2011.org

>

> In a nutshell

> *********************************************************************

>

> * Paper length: 6 pages, anonymous

> * Use SIGCHI Template: http://goo.gl/VwOnN

> * Use EasyChair: https://www.easychair.org/conferences/?conf=epex11

> * Deadline: April 8, 2011

>

> Call for papers

> *********************************************************************

> Submissions are invited on the use of different evaluation methods for

> digital games, especially case studies, work in progress reports,

> vision papers, and full research studies, as well as topics that

> connect the topic of evaluation of player experience in games.

>

> The main goals of the workshop and the expected outcomes are:

>

> 1. To create synergies between game design issues and player

> experience measures.

> 2. To identify better and more usable ways to measure the player

> experience in different interactive entertainment contexts, across

> academia and industry.

> 3. To enhance the evaluation methodologies typical of

> games-oriented HCI, for example by including an accessible use of

> psychophysiological and behavioral measurements.

> 4. To identify challenges in using psychophysiological and

> behavioral measurement in in-situ evaluations and ex-situ evaluations.

> 5. To explore the synergy between psychophysiological methods, user

> telemetry and metrics, and other game-user research evaluation

> approaches.

>

> The workshop will include thematically organized formal presentations,

> followed by group discussions in combination with more creative

> approaches towards working with the topics of the workshop.

>

> Submissions are invited on the following topics (but are certainly not

> limited to):

>

> * Ways of measuring player experience

> * Methodologies for measuring the player’s behavior, cognitive states,

> and emotions

> * The correlation between psychophysiological measures and other

> measures of player experience

> * The conversion of psychophysiological measures to actionable results

> in a game design or evaluation context

> * The combination of user telemetry with psychophysiological measures

> and with other game user research methodologies

> * The possibility of deploying psychophysiological measures in the

> practical context of industrial game development

> * The data analysis techniques that are best suited to process

> psychophysiological data.

>

> Additional issues include the specific nature and value of evaluation

> techniques that can be used during the game development process, the

> player experience associated with it and its implications for

> interface design. Attention is also given to quantitative metrics,

> especially when applied to casual games.

>

> This workshop is intended for researchers interested in game

> evaluation, player experience, game user research and

> psychophysiological measurements, as well as professionals interested

> in obtaining knowledge about the newest research in the area of user

> experience evaluation in games.

>

> Submissions are expected in the form of six-page position papers,

> describing the area of research, specific work (position papers,

> empirical or theoretical papers) on the workshop topic and the

> innovative character of the research at hand.

>

> All submissions should be formatted according to the official ACM

> SIGCHI proceedings template found on our website.

>

> Submission

> *********************************************************************

> Papers must be submitted via the EasyChair submission system and be

> completely anonymized:

> https://www.easychair.org/conferences/?conf=epex11

> We will run a double-blind peer review process for each paper.

>

> The workshop organizers will consider, after the workshop, the

> publication of a revised version of the papers presented as a special

> issue of a peer-reviewed journal such as Game Studies, Entertainment

> Computing or Computers in Entertainment. In order to be considered for

> publication in this special issue, papers will have to be resubmitted

> and undergo another peer reviewing process with external reviews

> (still to be defined).

>

> There will be an archival proceedings for this workshop. Current plans

> are to publish them as part of the FDG 2011 main conference

> proceedings which will be archived in the ACM Digital Library.

>

> Deadlines

> *********************************************************************

> 8 April 2011: Workshop submission deadline.

> 15 May 2011: Workshop acceptance/rejection deadline.

> 28 June 2011: Workshop at FDG 2011.

>

> Organizing Committee

> *********************************************************************

> Licia Calvi, NHTV Breda University of Applied Sciences (The

> Netherlands)

> Lennart Nacke, University of Saskatchewan (Canada)

> Anders Drachen, User Data Analyst, AGORA Informatics (Denmark)

>

> Programme Committee

> *********************************************************************

> Regina Bernhaupt, University Paul Sabatier, Toulouse III, France

> Wijnand IJsselsteijn, Eindhoven University of Technology, The

> Netherlands

> Magy Seif El-Nasr, Simon Fraser University, Canada

> Hannu Korhonen, Nokia Research Center, Finland

> T.C. Nicholas Graham, Queens University, Canada

> Sebastian Deterding, Hans Bredow Institute for Media Research, Germany

> Kiel Gilleade, Liverpool John Moores University, UK

> Kai Kuikkaniemi, Aalto University, Finland

> Stefan Goebel, TU Darmstadt, Germany

> Michael Hitchens, Macquarie University, Australia

> Tad Stach, Queens University, Canada

> Joerg Niesenhaus, University of Duisburg-Essen, Germany

> Ian Livingston, University of Saskatchewan, Canada

> Sandy Louchart, Heriot-Watt University, UK

> Mirjam Palosaari Eladhari, Gotland University College, Sweden

> Jukka-Pekka Laulajainen, VTT Technical Research Centre of Finland

> Alessandro Canossa, IT University of Copenhagen, Denmark

> ****************************************************

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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard







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