[game_edu] Fwd: [IFIP-EC-NEWS] Deadline Extended: 2nd International Workshop on Evaluating Player Experience in Games (epex11) at FDG 2011
Susan Gold
goldfile at gmail.com
Wed Mar 30 16:58:21 EDT 2011
Begin forwarded message:
> From: Lennart Nacke <lennart.nacke at acm.org>
> Date: March 29, 2011 12:13:24 PM EDT
> To: icec <icec at listserver.tue.nl>, Games Research Network <GAMESNETWORK at uta.fi
> >
> Subject: [IFIP-EC-NEWS] Deadline Extended: 2nd International
> Workshop on Evaluating Player Experience in Games (epex11) at FDG 2011
> Reply-To: lennart.nacke at acm.org
>
> ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE
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> DEADLINE EXTENDED: APRIL 8, 2011
>
> *********************************************************************
> Second CfP 2nd International Workshop on Evaluating
> Player Experience in Games (epex11)
> In conjunction with Foundations of Digital Games FDG 2011
> Bordeaux France
> June 28, 2011
> http://playerexperience.fdg2011.org
> *********************************************************************
>
> This workshop aims at presenting and discussing quantitative and
> qualitative methods for evaluating player experience in games. The
> workshop focuses both on traditional as well as on novel evaluation
> techniques such as psychophysiological measures and behavioral
> game metrics that supplement user experience evaluation methods,
> which can be used to evaluate players and games.
>
> For more information visit http://playerexperience.fdg2011.org
>
> In a nutshell
> *********************************************************************
>
> * Paper length: 6 pages, anonymous
> * Use SIGCHI Template: http://goo.gl/VwOnN
> * Use EasyChair: https://www.easychair.org/conferences/?conf=epex11
> * Deadline: April 8, 2011
>
> Call for papers
> *********************************************************************
> Submissions are invited on the use of different evaluation methods for
> digital games, especially case studies, work in progress reports,
> vision papers, and full research studies, as well as topics that
> connect the topic of evaluation of player experience in games.
>
> The main goals of the workshop and the expected outcomes are:
>
> 1. To create synergies between game design issues and player
> experience measures.
> 2. To identify better and more usable ways to measure the player
> experience in different interactive entertainment contexts, across
> academia and industry.
> 3. To enhance the evaluation methodologies typical of
> games-oriented HCI, for example by including an accessible use of
> psychophysiological and behavioral measurements.
> 4. To identify challenges in using psychophysiological and
> behavioral measurement in in-situ evaluations and ex-situ evaluations.
> 5. To explore the synergy between psychophysiological methods, user
> telemetry and metrics, and other game-user research evaluation
> approaches.
>
> The workshop will include thematically organized formal presentations,
> followed by group discussions in combination with more creative
> approaches towards working with the topics of the workshop.
>
> Submissions are invited on the following topics (but are certainly not
> limited to):
>
> * Ways of measuring player experience
> * Methodologies for measuring the player’s behavior, cognitive states,
> and emotions
> * The correlation between psychophysiological measures and other
> measures of player experience
> * The conversion of psychophysiological measures to actionable results
> in a game design or evaluation context
> * The combination of user telemetry with psychophysiological measures
> and with other game user research methodologies
> * The possibility of deploying psychophysiological measures in the
> practical context of industrial game development
> * The data analysis techniques that are best suited to process
> psychophysiological data.
>
> Additional issues include the specific nature and value of evaluation
> techniques that can be used during the game development process, the
> player experience associated with it and its implications for
> interface design. Attention is also given to quantitative metrics,
> especially when applied to casual games.
>
> This workshop is intended for researchers interested in game
> evaluation, player experience, game user research and
> psychophysiological measurements, as well as professionals interested
> in obtaining knowledge about the newest research in the area of user
> experience evaluation in games.
>
> Submissions are expected in the form of six-page position papers,
> describing the area of research, specific work (position papers,
> empirical or theoretical papers) on the workshop topic and the
> innovative character of the research at hand.
>
> All submissions should be formatted according to the official ACM
> SIGCHI proceedings template found on our website.
>
> Submission
> *********************************************************************
> Papers must be submitted via the EasyChair submission system and be
> completely anonymized:
> https://www.easychair.org/conferences/?conf=epex11
> We will run a double-blind peer review process for each paper.
>
> The workshop organizers will consider, after the workshop, the
> publication of a revised version of the papers presented as a special
> issue of a peer-reviewed journal such as Game Studies, Entertainment
> Computing or Computers in Entertainment. In order to be considered for
> publication in this special issue, papers will have to be resubmitted
> and undergo another peer reviewing process with external reviews
> (still to be defined).
>
> There will be an archival proceedings for this workshop. Current plans
> are to publish them as part of the FDG 2011 main conference
> proceedings which will be archived in the ACM Digital Library.
>
> Deadlines
> *********************************************************************
> 8 April 2011: Workshop submission deadline.
> 15 May 2011: Workshop acceptance/rejection deadline.
> 28 June 2011: Workshop at FDG 2011.
>
> Organizing Committee
> *********************************************************************
> Licia Calvi, NHTV Breda University of Applied Sciences (The
> Netherlands)
> Lennart Nacke, University of Saskatchewan (Canada)
> Anders Drachen, User Data Analyst, AGORA Informatics (Denmark)
>
> Programme Committee
> *********************************************************************
> Regina Bernhaupt, University Paul Sabatier, Toulouse III, France
> Wijnand IJsselsteijn, Eindhoven University of Technology, The
> Netherlands
> Magy Seif El-Nasr, Simon Fraser University, Canada
> Hannu Korhonen, Nokia Research Center, Finland
> T.C. Nicholas Graham, Queens University, Canada
> Sebastian Deterding, Hans Bredow Institute for Media Research, Germany
> Kiel Gilleade, Liverpool John Moores University, UK
> Kai Kuikkaniemi, Aalto University, Finland
> Stefan Goebel, TU Darmstadt, Germany
> Michael Hitchens, Macquarie University, Australia
> Tad Stach, Queens University, Canada
> Joerg Niesenhaus, University of Duisburg-Essen, Germany
> Ian Livingston, University of Saskatchewan, Canada
> Sandy Louchart, Heriot-Watt University, UK
> Mirjam Palosaari Eladhari, Gotland University College, Sweden
> Jukka-Pekka Laulajainen, VTT Technical Research Centre of Finland
> Alessandro Canossa, IT University of Copenhagen, Denmark
> ****************************************************
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--
Susan Gold
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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