[game_edu] Cool New Kinect Portal

Suzanne Freyjadis freyjadis at austin.rr.com
Fri May 13 11:36:03 EDT 2011


RIT Students Create Kinect at RIT-Website for Kinect Developers
Students to give demonstration of portal at 'Kinectapalooza 0.1' May 16

Students from Rochester Institute of Technology's Center for Student
Innovation and the game design and development graduate program in the
School of Interactive Games and Media have created Kinect at RIT, a portal that
provides users with a searchable database of community development projects,
"starter docs" and tutorials across multiple operating systems and
platforms. In addition, Kinect at RIT provides historical information on
gestural and motion-based interfaces for games and a glossary of gestures
and a library of design guidelines for developers.

Kinect is a camera-based Microsoft product that was designed to allow users
of the Xbox 360 game console to play games with gestures and body movements
instead of a physical controller. The device is in the Guinness Book of
World Records as the fastest-selling consumer electronics device.

A community of professional and amateur technologists around the world was
hacking Kinect to work with computers within days of its launch for unique
animation, robotics control, 3-D imaging applications and more. Microsoft
shortly thereafter authorized community efforts to link Kinect to PCs and
other computers.

On May 16, Microsoft is expected to release an official software development
toolkit to encourage experimenters to use Kinect with various personal
computers. The Kinect at RIT portal will support Microsoft's package as well.
The portal is at www.rit.edu/innovationcenter/kinectatrit.

A "Kinectapalooza 0.1" event will take place in the Center for Student
Innovation on the RIT campus from 12:15 to 2:15 p.m. May 16. The event is
free and open to the public.

Students from the graduate course Emerging Technologies in Entertainment
Computing will be on hand to give demonstrations of their class projects.
All the student projects began with a goal of improving upon hobbyist and
open source technology. Some of the work includes Google Earth and Google
Maps fly-throughs, board games over the Internet, a virtual "dressing room"
and a gestural building blocks system.

RIT alumni who work for Microsoft held prominent roles in the creation and
production of Kinect and its games.

To learn more about the Center for Student Innovation, go to
http://innovation.rit.edu. To learn more about the School of Interactive
Games and Media, go to www.igm.rit.edu.





Suzanne Freyjadis

IGDA Edu SIG Co-Chair

Game Education Evangelist

Freyjadis at austin.rr.com

M: 512-619-4151

Twitter: GameEducation

Skype: suzanne.freyjadis



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