[game_edu] Using Middleware to taech Students Programming

Steve Farrer steve at thepropagandahouse.com
Wed May 25 13:31:20 EDT 2011


The 4th annual Game Education Summit taking place at the DigiPen Institute of Technology on June 22/23 features a session by Christopher Erhardt of the Academy of Interactive Entertainment examining the pros and cons of using middleware to teach programming:

www.gameeducationsummit.com<http://www.gameeducationsummit.com> Use code GES9856 to get $49 discount off the online registration fee.

Teaching students all they need to know to be proficient and confident coders, ready for industry or for becoming the next entrepreneur starting a successful independent team, seems like an impossible task when we are trying to cram every bit of information into their brains within 3 - 4 years.

Middleware offers great tools for allowing rapid understanding of the higher level learning required but hide a lot of detail that is also valuable for students to know. Where is the happy medium to speed up learning and make it an experience that does not leave their brains hurting after every session yet they know enough to further their own learning as required? What middleware is flexible enough to allow teaching of both high level and low level programming or is great for specific learning?

This presentation shares experiences of using a range of middleware for several programming courses and the varying impacts on student learning and knowledge retention.


Regards

Steve Farrer
Phone: 512 415 8300
Fax: 512 233 2771

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